Executive Summary:
We have two new cities, iron, a sword army, and a new contact (Maya). Berlin and Hamburg have granaries. We’ll have HBR and horses in two turns. (Sorry for not going for writing, Own; I just really really wanted some fast units for being able to safely kill all those archers that are coming at us one per tile.) Most action in my turns was at the new town by Warwick (Bremen), which was a bit hard to defend due to isolation. Better now, though it still needs a road due south of Minas Morgul. There’s a settler not yet moved in Konigsberg.
“To-do list”:
Hamburg and Berlin could use some optimizing. Berlin is very close to being able to do sword+settler every six turns and might be able to manage it at size 5/6 if the next player (zyxy?) wants to look into it.
We’re a bit short on MPs at the moment, and we could use some more workers still (we’re up to 9, with 3 slaves, despite me carelessly losing one).
Should be able to raze Warwick and maybe Newcastle in the next turnset.
It’s early, but any thoughts on a Forbidden Palace?
Ridiculously long turn log:
Preturn (750 AD): I want to take out that Hoplite. Move units out of Leipzig toward it. Surveying our military, it looks like we have more than enough spearmen for now. The archers should suffice until we can build swords, too. What we need is to grow our cities a bit – we only have 30-odd gpt at zero science. Not going to cut it. Given that, warrior upgrades are not going to happen, so no point building warriors any more. We also need workers badly – five non-industrious workers for ten cities won’t be able to keep up.
So I’m going to make the following change: The high-food cities Berlin and Hamburg are switched to granary. They will be responsible for the bulk of our settler and worker builds in the future. We’ll lose the settler due in two from Hamburg doing this, but it should more than pay off in the long run. Rest of the cities stay as they are.
Also increase science one notch for Wheel in 5 @ -1gpt and swap some units in the Berlin/Hamburg/Leipzig triangle. One archer is heading for Nuremburg to explore east of the choke.
IT: Leipzig cat-granary (as sword pre-build). Konigsberg settler-granary (ditto). Heidelburg cat-cat. English start Hanging Gardens – they have monarchy. Two Greek galleys appear south of our curragh. I’ll back it off, but we’ll probably lose it. Two English archers move to the hill E of Warwick, and an English settler pair appears heading for our iron. I don’t think so.
730 BC (1): Kill the spear/settler pair by Cologne, capturing two slaves and promoting a vet archer. Kill the archer blocking our next city site. Kill the hoplite by Leipzig. I send the warriors north from Konigsberg to try to hinder settlement by the iron and incense. Notice we’re still up math on England – that’s something, anyway. Switch Munich to granary as sword pre-build also. 3-0.
IT: Greek galley sinks our curragh, but is redlined. English archer pair moves to forest NE of Warwick and are joined by a third. CxC (now renamed Cozy Here) walls-worker. 3-1
710 BC (2): Found Bremen, move some units. Start on iron road (2 turns). Hope the slaves (set to chopping forest east of Cologne) will lure the archer stack into the open rather than onto the forest.
IT: Minas Morgul worker-granary (you guessed it). English archers refuse to cooperate.
690 BC (3): Take three shots at archer stack with cats, hit twice. Elite archer takes out the top archer with no damage. Fortify the damaged archer. Science back to 70%. MM Berlin and Hamburg. (4-1)
IT: Damaged archers retreat. Fair number of English units heading for Bremen now, which is just a bit too isolated for comfort. Cologne worker-barracks.
670 BC (4): Iron road is done, settler will hook it up next turn. Cats go 1 for 2 against sword and archer at Bremen. Elite warrior wins against archer by Leipzig, but vet archer loses against damaged sword by Bremen. Have to cover worker with spear from Minas Morgul. Science 60%. 5-2.
IT: Both units by Bremen attack the spear in the open – I wasn’t expecting that. We win against the sword, but lose against the archer and our worker is captured. I don’t have enough units here to be able to get it back. Sorry.

(6-3) Wheel comes in and we do have horses, 2 NW of Leipzig. Is that enough incentive to do HBR next instead of writing? Must think about it.
650 BC (5): First things first. Found Stuttgart, and we have iron. Switch the granary pre-builds. Our first sword is due in Munich next turn, two more the turn after that. Kill a damaged archer. Set research to HBR, due in 6. Sorry Own, but I think we need it. (7-3)
IT: Berlin granary-settler. Munich sword-spear. Nuremburg worker-worker.
630 BC (6): We now have a single-sword army. Send it toward Bremen.
IT: A yellow boat is heading up the east-of-the-choke coast. Leipzig sword-sword. Hamburg granary-worker. Konigsberg sword-sword.
610 BC (7): The yellow boat is the Maya. We can’t afford anything they have, so I declare war. They’re actually not that far away. My exploring archer just saw their borders. Kill two archers by Bremen (9-3), add another sword to the army.
IT: English archer attacks Bremen and loses (10-3). Heidelburg cat-barracks. Cozy Here worker-cat. Greeks start Great Wall.
590 BC (8): Cats at Bremen do bugger-all against 2 of 4 archers that could attack next turn. Elite archer kills an archer, 2-sword army kills another. 11-3. Oh, I had another cat. Finally damage one of the remaining archers.
IT: Archer attacks Bremen and loses. 12-3. Mayas drop off sword/settler pair near my exploring archer. We get the Heroic Epic message. Berlin settler-spear. Hamburg worker-worker.
570 BC (9): Again several archers next to Bremen. Cats do better this time. Elite archer and elite warrior each take out an enemy unit. Sword army goes to full strength and kills a third. Another elite archer kills a fourth. No losses. 15-3. I have three cities with happiness issues now, so go to 20% lux. There’s a Greek boat up by our warriors in the north. We’ll see what it does.
IT: Archer at Bremen loses, but another one kills a spear I had covering the elite warrior. 16-4. Greek boat turns around.
550 BC: Sword army kills an archer, captures a slave worker by Bremen. It’s down to 5hp, but the only unit that can attack it next turn is a 2hp archer. I think that’s safe. There are several unmoved units in Bremen if the next player (zyxy?) would like to stick a cat or an archer there for insurance. 17-4.
Good luck!