Gr8 Team B The Pheonix Rising

Ok, that's fine. I don't mind being criticized or even nitpicked (within reason :mischief: ), but I do like it to be based one what I actually did. :)
 
Settler-sword factory: unless Berlin loses the 10-th or 11-th shield it can do a 6-turn sword-settler factory, at the smallest from size 4.4 to 6.4:
turn 1 (4.4): use 4 bg's for 9 sh, +2 fd
turn 2 (4.6): use 3 bg's + 1 cow (+ 1 bg on growth) for 10 sh, +4 fd
turn 3 (5.0): use 5 bg's for 11 sh, +2 fd -> sword
turn 4 (5.2): use 4 bg's + 1 cow for 10 sh, +4 fd
turn 5 (5.6): use 3 bg's + 1 cow +1 g (+ 1 g on growth) for 10 sh, +4 fd
turn 6 (6.0): use 3 bg's + 1 cow + 2 g for 10 sh, +4 fd -> settler

If it loses the 11-th shield (and keeps the 10-th, of course), then the factory will still run from size 4.6-6.6, if it loses the 10-th shield then it gets tricky, but maybe doable from 5.0-7.0.

The army can be freed up once we get some more units. One more road section south of Minas should improve the situation at Bremen a bit. I think the granaries are a good investment, and we could afford that at this moment - looking back, they could have been done on my turns even.

Btw, England will give writing for peace atm, so no need to research that I think.
 
@ Own: Hehe.

As long as I'm here: I'm out of commission as far as actually playing goes from now until Monday, if my turn should come up again that fast.

Edit: Berlin doesn't lose the tenth shield; I saw that in my turns. I'm pretty sure the capital is corruption-free in C3C, right? I'm back and forth between versions so often that I get confused. I think we *should* research writing next, as it will open up more higher-level techs to a possible peace extortion than anything else. For that matter, though, picking a very cheap 4-turn tech like CB at some point before 10 AD might also be valuable, as it would allow us to save up a tiny bit of cash. Meh, who knows?

(Something that came up in the other thread that we should keep in mind: if the possibility arises to revolt to Republic before the war with England ends, we'd be facing war weariness.)
 
I don't have any fixed rules on which city should build what, but I think Berlin should do settlers, it has a granary. Hamburg has a granary too, so it should build settlers and workers as well. Other cities, in particular Leipzig can skim off some every once in a while.
We shouldn't grow our cities too much yet, we have only one lux.
 
Didn't want to interfere (remember me snatching turns from Zyxy?)
Ok, I'm up and got it. But will play tomorrow (too many beers today :beer: , don't want to lose no more armies :))
 
Preturn

Looks nice
Good MMing Renata
Hit enter

530 BC (1)

Learn HBR, start writing at 60%
Minas Morgul sword-->sword
Heidelburg rax-->spear
Cologne rax-->spear
Kill spear and 2 archers lose archer on the sword [3-1]

IT

Mayan galley attacks greek galley :D
Japan gets TGW

510 BC (2)

Berlin spear-->sword
Hamburg worker-->horse
Munich spear-->spear
Bremen walls-->cat

IT

Maya starts HG

490 BC (3)

Leipzig sword-->settler
Sometimes elite worriors worth keeping them :)

GL1.jpg


I decide to rush HE in Bremen
[4-1]

470 BC (4)

Konigsberg sword-->horse
Bremen HE-->cat
Bonn is founded -->spear
Kill 2 english archers and spear[7-1]

450 BC (5)

Stuttgart walls-->cat
Kill 3 english archers [10-1]

IT

Aztecs get HG

430 BC (6)


Berlin sword-->settler
Nuremberg worker-->worker
Cozy Here cat-->cat
Kill english spear in Newcastle, army heals
[11-1]
Plant scientist in Hamburg

410 BC (7)

Hamburg horse-->settler
Munich spear-->sword
Kill 2 archers [13-1]

390 BC (8)

Heidelburg spear-->sword
Kill 2 spears [15-1]

370 BC (9)

Berlin settler-->sword
Leipzig settler-->horse
Konigsberg horse-->worker
Minas Morgul sword-->sword
kill archer and here we go

GL2.jpg



This one goes for army
Kill another archer [17-1]

350 BC (10)

Kill 3 archers lose warrior [20-2]

Thats it
Note: two settlers are heading to settle North, use them wisely :)

GR8-Bworld.jpg


http://www.civfanatics.net/uploads10/GR8B-2,_350_BC.SAV

Edit: I think we shouldn't stop war against England when we reach 10AD. Cause them maximum damage and then get as much techs as possible.
 
Excellent progress! :goodjob:

I tend to concur....I was thinking perhaps we make peace with everyone but England and try and drive them into the ground. If we can take all of England, combined with the rest of the territory we already have, this may not be nearly as tough for us as it will be for the other team.
 
Kaiser_Berger said:
Excellent progress! :goodjob:

I tend to concur....I was thinking perhaps we make peace with everyone but England and try and drive them into the ground. If we can take all of England, combined with the rest of the territory we already have, this may not be nearly as tough for us as it will be for the other team.

Absolutely! AW ... with only 1 civ is so happy! :D
 
Got it, this time for real :).

Nice, two more great leaders :D. I'll try to get rid of Warwick then.
I suggest peace w England as they will pay for it. Then come back 20 turns later. IMO we should try to beat up our strongest neighbors to make them less strong. In this case Maya would be a good target, and we'll want to have some action vs Greece as well - they have a city near Warwick.
 
I'd want to do heavy damage to England before making peace: 3 or 4 razings and preferably some pillaging. (Or one or two razings and massive pillaging, whatever's convenient.) We have about 15 turns left in the AW phase -- that should be enough to accomplish that, particularly if the Greeks and Maya stay at war and therefore mostly away from us. (What a stroke of luck that is! Better news than the two leaders, even.) After that, grabbing techs and oscillating to someone with whom we have minimal war weariness might be the best thing to do, especially if we're planning to go to Republic. Are we?

Questions:

I can't see the pictures. Anyone else have the same problem?

Newcastle was attacked but not razed if I'm reading correctly -- not enough units available to send backup with the army?

The Konigsberg settler took 4 turns to found: where was it sent? I left it with movement remaining, so it should have been able to reach the next proposed city site in just a couple of turns.
 
Yeah, I can't see pictures too now (although I saw them a couple of hours before). One of those lags in upload service I suppose.

Settler took 4 turns to travel to 3-turn destination indeed :) I had a moment of indicision- to settle coast and keep CxxC settling or settle hill and make more loose spacing. First I decided hill, but when settler arrived there, I've changed my mind.

Newcastle wasn't razed indeed. I've sent only army for raze mission, cause we are a bit low on defenders. Couldn't risk baring our guts.
 
Turn 0, 350BC: MM a bit, but generally everything looks good. Move the horses to the action. Switch one spear to horse

IT: Writing comes in. Konigsberg worker -> horse.

Turn 1, 330BC: None of our opponents has Lit, so we research that. Sci 40% to preserve the treasury - our unit support is at 9 gpt. Greece has over 1000 gold, and 15 cities. Better start razing Greek cities!
Horse kills archer and promotes [1(0)-0]. Armies have healed and converge on Newcastle. Start moving some troops to the Maya frontier, just in case.

IT: A Greek sword appeared from the north. Hamburg settl -> settl. Greeks start ST.

Turn 2, 310BC: Kill 4 archers, 3 elite victories [5(3)-0]. Armies kill 3 spears in Newcastle and raze it, also kill an archer [9(3)-0]. Gain 4 slaves. Switch Bonn to cat. lux 10%, sci 50%.

IT: Berlin sword -> sword, it's on settler factory rotation now. Munich sword -> sword. Heidelb sword -> settl. Cozy cat -> settl.

Turn 3, 290BC: Salzburg founded -> walls. Not on the road network yet, slightly risky. Unfortunately, lux tax has to be raised to 20% again. Switch Bremen to settl, we have enough cats.

IT: Maya land settl pair up North, attacked by Greeks. Greek land sword in the west, on our iron. Our people want the FP. Minas sword -> horse

Turn 4, 270BC: our sword flawlessly loses against the Greek sword, but an elite archer kills him [10(4)-1]. Elite horse kills archer, army kills 2 more [13(5)-1], other army moves to Hastings. Assemble strike force for Warwick. Dortmund founded -> warrior. This town also needs to be on the road net.

IT: Maya galley drops of sword, Greeks sink it after that. A greek unescorted settler appears in the north. Leipzig horse -> settler. Konigsberg horse -> settler. Greeks start GLib :(.

Turn 5, 250BC: archer barely kills the Maya sword, we need more forces near our iron. Army kills spear in Hastings [15(5)-1], second army moves up to help. Our horse captures the Greek settler. Konigsberg and Heidelburg hire scientists.

IT: A new Greek galley appears east. Berlin sword -> settler. Nuremberg worker -> rax. Cologne sword -> sword.

Turn 6, 230BC: kill Maya settler pair on incense. Autoraze Warwick, killing 2 spears, taking our worker back, and losing 1 sword. Also kill 2 archers. Army at hastings kills 2 spears, only 1 archer left. Kill spear and archer at Leipzig, and another archer south of Bremen [24(8)-2]. Hamburg hires scientist. sci 40%.

IT: Greeks land hoplite-sword pair near Bonn. Hamburg settl -> settl.

Turn 7, 210BC: Army kills spear and archer at Hastings and razes it [26(8)-2]. It's at 5hp, hope that goes well. We get 5 slaves. Other army moves to Canterbury. Scrambling to get troops to Bonn, hope it holds. Brandenburg founded -> walls. sci 50%.

IT: England lands settler pair near former Hastings. Greek sword kills spear in Bonn [26(8)-3]. Munich sword -> sword.

Turn 8, 190BC: Army whacks settler pair. Kill 2 more archers, lose a horse near Bonn trying to kill hoplite [29(9)-4]. Switch Konigsberg to horse.

IT: Our spear kills the Greek sword, hoplite flees. English archers gather at Canterbury. Berlin settler -> sword. Konigsberg horse -> settler. Minas horse -> horse. Heidelburg settl -> sword. English also start GLib and must have Lit.

Turn 9, 170BC: A quiet turn. Armies need to rest and move.

IT: Stuttgart cat -> cat. Bonn cat -> cat.

Turn 10, 150BC: elite horse loses to redlined spear, sword avenges. Frankfurt am Incense founded -> walls. Army kills spear at Canterbury, then loses 9 hp in a row against the second spear. It wins, but might be lost IT [32(9)-5].

Notes for the next:
  • Eretrea, Canterbury and Oxford all make for good targets.
  • Watch out for landings! Both Greek galleys that you can see haven't discharged their load yet. The Greeks are clearly the biggest problem for us. I haven't seen any Maya at the eastern choke.
  • The settler near Bremen was on his way to refound Warwick, for the settler up north see the dotmap.
  • There's a Greek bloke near Bonn.
  • It seems civfanatics.net is down so I can't upload the save, I'll try to do so asap. EDIT: attachment feature works, so save is attached.

Dotmaps for the team to shoot at:
GR8B_2_350BCdotmapNorth.jpg


GR8B_2_150BCdotmapSouth.jpg
 
England got some serious razing, eh? :goodjob:
They are still far from being crippled, all their core cities are still intact.
I think we can painlessly raze another city or two and then get ourselves a little break, and England will be willing enough to part with some techs...I hope :evil:
 
Leha said:
England got some serious razing, eh? :goodjob:
They are still far from being crippled, all their core cities are still intact.
I think we can painlessly raze another city or two and then get ourselves a little break, and England will be willing enough to part with some techs...I hope :evil:

Yeah, it's always a nice gift if the previous :king: leaves you two armies to play with :cool:. I agree, we should definitely raze a few more English cities, the two we can see at least.
 
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