UK supermarket shelves have Rapeseed oil. ... Doggedly marketed in an environment where traditional fats such as butter were on the wane, canola became very popular in North America. The European Community (as was) offered large subsidies to farmers growing rapeseed through the 1980s. In the UK, where its name rather works against it, commodity rapeseed oil is usually sold as vegetable oil."
It seems the two of you strongly prefer “rapeseed”. This is not the hill I'm prepared to die on. I'll go along with “rapeseed”.
I was of course shocked and dismayed,
@ConjurerDragon, to be called a censor. If however you're using hyperbole to make a point I can understand that.
Mentioning 1984 makes me think of sexcrime where romantic consensual sex is outlawed. You're certainly right that simplifying language helps everyone focus during the Two Minutes Hate.
No one is trying to be a doubleplusgood duckspeaker. For most of the English-speaking world rapeseed simply looks weird. That fact is acknowledged in the article
@MrNulll quotes: “In the UK, where its name rather works against it, commodity rapeseed oil is usually sold as vegetable oil.” We are all held captive by our marketing boards.
Words have a literal meaning but they also have a connotation, an emotional meaning.
So Canola oil is more than just a name change. It is very different to the oil produced centuries ago.
I realize canola is an anachronism but when games load we sometimes see Custer's last speech which he delivers a century after this game ends. It's a game, not a history test.
Someone who would prefer to rename plants because their names sound similar to a crime would not be touching a game like Colonization in the first place with a 10 foot pole because it contains slavery and "glorifies colonialism".
Civ4: Colonization didn't glorify colonialism but it was uncritical. TAC on the other hand is quite critical, in depth and with wry humour. That got my attention. It's why I've stayed involved, to be true to that tradition.
Some features make me wince, looting burial grounds in particular, but I'm not a purist and it happened, like slavery. Examining something isn't the same as supporting it. If a game can be a trigger to think about difficult ideas, so much the better. It would be monotonous if we always agreed.
Since it sounds like you,
@MrNulll, know quite a lot about rapeseed, it would be great if you wanted to write a few lines for the Colopedia. We have a lot of new yields to describe and when someone is familiar with the product, the result is always better.
There are two parts, strategy and background. Here's a typical entry, for barley:
<English>[TAB]BARLEY[\H1][PARAGRAPH:2][BOLD]Strategy:[\BOLD][NEWLINE][COLOR_HIGHLIGHT_TEXT]Barley[COLOR_REVERT] can be grown on flatlands on [LINK=TERRAIN_GRASS]grass[\LINK] or [LINK=TERRAIN_PLAINS]prairie[\LINK] terrain. To make a colonist produce barley, assign him to the [LINK=PROFESSION_BARLEY_FARMER]barley planter[\LINK] profession.[NEWLINE]Barley production is highest on plots bearing the [LINK=BONUS_BARLEY]barley[\LINK] bonus, and can be increased by building [LINK=IMPROVEMENT_FARM]farms[\LINK] on barley-producing plots and employing [LINK=UNIT_FARMER]expert farmers[\LINK]. These experts can be trained in Native villages or hired in Europe.[NEWLINE]Barley is the raw material for making [LINK=YIELD_BEER]beer[\LINK].[PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][COLOR_HIGHLIGHT_TEXT]Barley[COLOR_REVERT] is one of the oldest types of grain humanity knows. It is not as good for flour as wheat but is very well suited for making [COLOR_HIGHLIGHT_TEXT]beer[COLOR_REVERT].</English>
In this case “Background” is only 28 words but 100 words is more common, even longer in a few cases.
As you can see “Strategy” has more links and requires game experience but you already have some of that and, as I'm sure you've noticed, everything that's written gets checked. You need a bit of a thick skin but it can be gratifying if you're interested.