Re crashes: A certain FfH citystyle mod was sometimes crashing when loading savegames with the Amurite civilization present. Finally, it was revealed that a mistype in PlotLSystem caused a crash - "eamurite" plantations instead of Amurite ones. Apparently, a wrong artdefine in PlotLSystem can crash the game. Bad Civ! Bad programmers! I still think that introducing different Rifleman graphics for Renaissance and Industrial is the way to solve the different eras in rifle/musket graphics we have.