Graphics Modification Requests Thread

"soon"? Don't forget it ;).

Alright, alright. Here it is. Go get it!

LARGE HADRON COLLIDER

partacc0000_t4d_o3p.jpg

I didn't make this building, woodelf did, but he posted it in an incompatible format (I honestly have no idea how he got a screen shot, maybe he just posted the wrong file or something) but I did some Blender work and turned it into the CERN Large Hadron Collider for my upcoming mod. It could probably also be useful for any type of futuristic mods as well. :goodjob:

>>DOWNLOAD<<
 
I have a request: Would anyone be willing to make a better Kelp feature? The existing one was made out of a resource, rather than a feature like Forest; As a result, the feature doesn't merge in the same way that forest does.

My mod, with the help of a new version of the ErebusContinent mapscript by Seven05, is now placing 'forests' of Kelp in the ocean, in shallow waters; Would be awesome if we could get better art for it. ;)
 
I've got one that should be easy, as it doesn't need any original artwork.

I'd like a button that combines the existing icons for building wealth, building research and building culture. The idea is a new construction option that lets a city make a little of each simultaneously instead of a lot of just one.

Anybody willing?
 
This is a good idea, but it will not work :(.
I've tested your suggestion some time ago, and if you add a process, which allows you to build more than one thing at the same time, the game will just crash during loading :(.
If you don't believe me, then test it (use a dummy button instead for so long).
 
This is a good idea, but it will not work :(.
I've tested your suggestion some time ago, and if you add a process, which allows you to build more than one thing at the same time, the game will just crash during loading :(.
If you don't believe me, then test it (use a dummy button instead for so long).

I already did, before I even asked for the graphic. It works fine.

Having thought about it some more, though, I think I'd like to use the small coin, beaker and note symbols instead of the button icons. They'd all fit in one button without resizing. However, I downloaded a converter but can't find those symbols in the .dds files. Can somebody tell me what file and directory to look in?
 
I have a request: Would anyone be willing to make a better Kelp feature? The existing one was made out of a resource, rather than a feature like Forest; As a result, the feature doesn't merge in the same way that forest does.

My mod, with the help of a new version of the ErebusContinent mapscript by Seven05, is now placing 'forests' of Kelp in the ocean, in shallow waters; Would be awesome if we could get better art for it. ;)

:bump:

This is a good idea, but it will not work :(.
I've tested your suggestion some time ago, and if you add a process, which allows you to build more than one thing at the same time, the game will just crash during loading :(.
If you don't believe me, then test it (use a dummy button instead for so long).

It works perfectly well.... Over a year ago, an FfH modder had a civ with access to a process granting 10% Wealth, Research, and Culture.
 
Well, if it helps:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4ProcessInfo.XML

Code:
<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Process -->
<Civ4ProcessInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProcessInfos>
		<ProcessInfo>
			<Type>PROCESS_INFRASTRUCTURE</Type>
			<Description>Infrastructure</Description>
			<Strategy>TXT_KEY_PROCESS_CULTURE_STRATEGY</Strategy>
			<TechPrereq></TechPrereq>
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>20</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>20</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>20</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<Button>Art/Interface/Buttons/Process/ProcessCulture.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_WEALTH</Type>
			<Description>TXT_KEY_PROCESS_WEALTH</Description>
			<Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy>
			<TechPrereq>TECH_CURRENCY</TechPrereq>
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>50</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_RESEARCH</Type>
			<Description>TXT_KEY_PROCESS_RESEARCH</Description>
			<Strategy>TXT_KEY_PROCESS_RESEARCH_STRATEGY</Strategy>
			<TechPrereq>TECH_ALPHABET</TechPrereq>
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>50</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<Button>Art/Interface/Buttons/Process/ProcessResearch.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_CULTURE</Type>
			<Description>TXT_KEY_PROCESS_CULTURE</Description>
			<Strategy>TXT_KEY_PROCESS_CULTURE_STRATEGY</Strategy>
			<TechPrereq>TECH_MUSIC</TechPrereq>
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>50</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<Button>Art/Interface/Buttons/Process/ProcessCulture.dds</Button>
		</ProcessInfo>
	</ProcessInfos>
</Civ4ProcessInfo>


The process at the top is my new one.
 
Having thought about it some more, though, I think I'd like to use the small coin, beaker and note symbols instead of the button icons. They'd all fit in one button without resizing. However, I downloaded a converter but can't find those symbols in the .dds files. Can somebody tell me what file and directory to look in?

Nevermind, I found it.
 
Okay, after tinkering I've managed to come up with a halfway decent design for the button I wanted:

attachment.php


The problem is that, because I suck with art, I don't know how to get the transparency in correctly. So I'm repeating my request: would anyone please make me a .dds of this? You can move the symbols around a few pixels as needed, although I really want to keep the triangle arrangement (the shapes almost seem made for it).
 

Attachments

  • Infrastructure.PNG
    Infrastructure.PNG
    1.2 KB · Views: 432
Thanks, but I'm afraid whatever you did didn't work:

attachment.php


The background doesn't stick out past the edge of the button anymore, so it's an improvement. But it's still opaque inside the button. Also, for some reason the .dds converter I'm using crashes whenever I try to open your graphic.
 

Attachments

Thanks, but I'm afraid whatever you did didn't work:

attachment.php


The background doesn't stick out past the edge of the button anymore, so it's an improvement. But it's still opaque inside the button. Also, for some reason the .dds converter I'm using crashes whenever I try to open your graphic.

Ah, I thought you simply wanted a button like any of the unit or flag ones, i.e. just the border should be gone. I used DXTBmp for the conversion to dds, not sure why that caused you any troubles.

EDIT : try this one
 
Ah, I thought you simply wanted a button like any of the unit or flag ones, i.e. just the border should be gone. I used DXTBmp for the conversion to dds, not sure why that caused you any troubles.

EDIT : try this one


That did it, thanks!

In case I need to do this sort of thing again, can I ask how you did it? Which file did you pull the original graphics from?
 
That did it, thanks!

In case I need to do this sort of thing again, can I ask how you did it? Which file did you pull the original graphics from?

I used DXTBmp to convert from bmp to dds, everything else is a manual process.

A dds consists of two 'layers' (when you open it in DXTBmp you will see the hidden 'layer' in the top right corner), the first layer is the regular 3 channels which make up the picture and the second layer is a 4th channel which defines transparency, i.e. which parts are visible (white) and which parts are invisible (black).

So what I had to do is create a black and white image which makes the parts invisible (black) which you wanted to be invisible.

I have such a file for regular buttons, which is what I used initially, the second one I created from your picture in a graphics program. When I merged that b&w image with your picture, I got the final dds.
 
A dds consists of two 'layers'

Okay, I get it. One more question: is the alpha channel strictly on or off, or can I do partial transparency (shades of gray, I presume) in a .dds (and in DXTBmp specifically)?
 
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