Graphics Modification Requests Thread

Can anyone do a mine like this:
Zeche Zollverein
260px-Zeche_Zollverein_abends.jpg
 
I started working on it, but had to put it aside for a while because of real life. I completely forgot about it. I'll try to finish it soon.
 
Anyone know how to make citysets? I don't mean all the way up to making new buildings like artists such as Hrochland, but I mean putting things in the nodes, setting up nodes etc? Anyone have a good guild for nifscope?

You do it all in CIV4CityLSystem.xml.
In a Cityset, you'll typically have the various buildings within the cityset, tyipically identified with something ending in 1x1, 1x2, etc or a 3 digit version of this to identify what size node the building should be put on.

An example of entries within <LNode Name="Leaf_1x1"> would be
Spoiler :
Code:
       <!-- Illians -->
       <ArtRef Name="generic:greco_roman_illians.nif::1x1_01">
           <Attribute Class="Era">ERA_ALL</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
       </ArtRef>
       <ArtRef Name="generic:greco_roman_illians.nif::1x1_02">
           <Attribute Class="Era">ERA_ALL</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
       </ArtRef>
       <ArtRef Name="generic:greco_roman_illians.nif::1x1_03">
           <Attribute Class="Era">ERA_ALL</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
       </ArtRef>
       <ArtRef Name="generic:greco_roman_illians.nif::1x1_04">
           <Attribute Class="Era">ERA_ALL</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
       </ArtRef>

An example of where I just pointed directly to a building model to populate one of my citysets within <LNode Name="Leaf_1x1"> is
Spoiler :
Code:
       <!-- LPlate - Maleficium - trying to build cityset based on various buildings in Walter Hawkwood's Shadow buildings -->
       <ArtRef Name="generic:maleficium/shadowquarry.nif">
           <Attribute Class="Era">ERA_NAMED</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
           <Scale>10</Scale>
       </ArtRef>
       <ArtRef Name="generic:maleficium/shadowminingpost.nif">
           <Attribute Class="Era">ERA_NAMED</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
           <Scale>10</Scale>
       </ArtRef>
       <ArtRef Name="generic:maleficium/shadowshrine.nif">
           <Attribute Class="Era">ERA_NAMED</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
           <Scale>10</Scale>
       </ArtRef>
       <ArtRef Name="generic:maleficium/shadowtemple.nif">
           <Attribute Class="Era">ERA_NAMED</Attribute>
           <Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
           <Attribute Class="Scalar">iBatchGroup:1</Attribute>
           <Scale>10</Scale>
       </ArtRef>

Within CIV4CityLSystem.xml, you should be able to use similar lines at the different LNode Names to create a specific city art style within your game without actually creating a cityset.

---

As regards the artwork for the improvements, put it in Art/structures/cities/yourcitysetname, where yourcitysetname is the name of the folder that you have the nif files (e.g. maleficium was the folder for the example above).

For the paving, the lines in the code are along the lines of
Spoiler :
Code:
       <ArtRef Name="decoration:muddyhorse.nif::4x2">
           <Attribute Class="Era">ERA_ALL</Attribute>
           <Attribute Class="Artstyle">ARTSTYLE_HORSERIDING</Attribute>
       </ArtRef>
, put any new nif you have relating to this straight into the Art/structures/cities folder.
 
Have you ever worked with Nifskope? Then it should be quite easy, if you have the seperate files of the buildings to put them together. If not, I am sorry, I do not have a good tutorial how to add an item to a nif. For me, it is a routine, but I am not able to explain it in a way I am sure you will understand it.
 
That is awesome thankyou for showing me that Hrochland!

I think I can help make some great things now! I think I will start with a Classical Syrian set...

Now i just need to solve this crash on advance to the next era problem with my mod(see my mod thread or the help thread on the main Civ4 Creation and Customization board. If anyone can help me with that I'd appreciate it
 
I wonder if someone could do a cable car for a city building (not only the car, there should be at least 2 pylons connected with the cable where the car is hanging, otherwhise it would look stupid)
220px-Cablecar.zellamsee.500pix.jpg
 
Hey, pretty new to Civ 4 and its modding scene, are there any mods that change/update the buttons/icons for the resources? I find a lot of them (especially Iron, Marble and Stone) kinda hard to parse and also pretty unappealing. If there aren't, would that be relatively easy to do myself?
 
see the structure of mods, like each of us. You will find that the mod has the same structure and the icon in the mode replaces the icon in the installation. Like everything else.
 
Hey, pretty new to Civ 4 and its modding scene, are there any mods that change/update the buttons/icons for the resources? I find a lot of them (especially Iron, Marble and Stone) kinda hard to parse and also pretty unappealing. If there aren't, would that be relatively easy to do myself?
Welcome to your first steps in Civ4 modding. :)

To modify the appearance of resources, one has to change buttons (relatively easy) and modify the gamefont files (in principle easy, but can just as easily cause problems). Also I would include some xml editing (easy again).

First place to go for modding question is always the tutorial subforum: https://forums.civfanatics.com/forums/civ4-modding-tutorials-reference.177/

Here are some tutorials that could be helpful:

https://forums.civfanatics.com/thre...uide-to-gimp-making-buttons-for-units.265746/
https://forums.civfanatics.com/threads/how-to-edit-the-gamefont-religions.663847/
https://forums.civfanatics.com/threads/game-font-editor.429541/

I have also attached a very simple mod that just changes the appearance of the iron resource. This should give you an idea how a mod needs to be structured and what kind of files you need to include. You need to copy the unzipped folder into your Civ4 BtS mod folder. (Should then look similar to this: ...\Sid Meier's Civilization 4\Beyond the Sword\Mods\NewIronGraphic\Assets\...)

Hope this is already helpful. :)
 

Attachments

And here's a video tutorial I made on how to make a custom button:

 
Hey, guys, I followed your advice and actually made my own mod!! I threw it together real quick and it's not great, but it works and I'm super glad!
Congratulations! Looks very nice and I'm glad that you got the mod working so quickly. :)

If you are happy to share your work the best way would be to upload it to the forum downloads via your resource manager:

https://forums.civfanatics.com/resources/categories/civilization-iv-downloads.1/

Also, althought there is no update on the frontpage anymore, some people still post in this thread when they upload stuff:

https://forums.civfanatics.com/thre...-files-for-frontpage-coverage.181026/page-159

This way, uploads get noticed a bit easier. But you are of course also welcome to create your own thread, for example in the graphic modpacks:

https://forums.civfanatics.com/forums/civ4-graphics-modpacks.172/

Have fun with playing and expanding your mod! :)
 
Back
Top Bottom