Paint.net has native .dds support, may want to try it out.![]()
Thanks for the tip.

Paint.net has native .dds support, may want to try it out.![]()
Okay, I get it. One more question: is the alpha channel strictly on or off, or can I do partial transparency (shades of gray, I presume) in a .dds (and in DXTBmp specifically)?
No, not really.
There are some mod components out there, look at the profile of this guy, which do it, and it should be no problem for you to combine them to your personal mod.
I have a request: Would anyone be willing to make a better Kelp feature? The existing one was made out of a resource, rather than a feature like Forest; As a result, the feature doesn't merge in the same way that forest does.
My mod, with the help of a new version of the ErebusContinent mapscript by Seven05, is now placing 'forests' of Kelp in the ocean, in shallow waters; Would be awesome if we could get better art for it.![]()
Does anyone know where to find a decent graphic for a trench/barbed wire or something? I'm sure I've seen them around somewhere.
...attached.
Both flags are not tested.
For the celtic one, i used another triskele (i guess, it does not matter, right?), because the 2 pictures aren't really good for civ4 type flags.
I also would have used another one for the Ahura Mazda, but i can't find anything, which is close to it.
Have fun.
Actually, as far as I know both of these flags have been made. I use the Celtic flag in my mod and I definitely have the Persian one handy too.
So if The_J's aren't good
Castles? What are you talking about?![]()
But i tried my luck with the triskele, it's attached.
It looks great, thank you! Now they both just need the color scheme reversed. Is that difficult to do?
Edit: Is it also possible to shrink the Triskele down just a bit? It's still quite large. Maybe to about the size of the default Celtic decal or so?