Luckymoose
The World is Mine
Well, what can I say, you describe a horribly boring situation that I didn't see happening with or without minis. You'd just have to try it, or one of the hundreds of different Pen and Paper RPGs on the shelves of a local geek store that don't use visual representations either. It's okay if you really put a lot of focus on visual representation of combat, and I do like that style of game too, but keep in mind that the original argument was about whether or not most games (particularly previous editions of D&D) pretty much all use visual representations, and they don't, unless you like that style of gaming in which case you can use them. It's not a bad thing to use them. Just saying that an overwhelming majority of long time players have played without visual support for decades before the latest editions, and that a majority of PnP games available on the shelves don't use them either. I think if visual representations were necessary to cater to most pen and paper fans, most games would turn towards them, but they don't. You really like the style with minis and an emphasis on tactical combat like the D&D minis game, well more power to you and have fun. Personally, I like both types of gaming.
The 'minis' game is not the same as the actual core rules which have combat based entirely on a system of grids. My point is that it's in the rules and it isn't separate from the rest of the system. It is entwined within it.