Andrei_V said:The chops are complete after all other units have made their moves. If you have a unit (like the warrior defending your city) active, switch to Settler before pressing space. At the end of turn, when the chops are done, switch back to produce something else.
I don't think it's an exploit. You don't make any extra hammers or something, and if the food is spent on growth, it is not spent on hammers for the settler at the same time, i.e. you need a lot more hammers from chops to complete your settler.
It somewhat worked like that in previous civs. It was not a better system or anything.An idea: settlers and workers are no longer built, but instead are grabbed from the food/population somehow, sort of like a pop-rush. Ie, you want to build a worker, subtract 60 breads from the stored food (including subtracting X number of population if needed); settler subtract 100 breads.
Basically, the settler or worker takes his food with him when he leaves the city. Although with this approach 60 & 100 breads is probably too high a price. I'd say try to find a number such that when a city is small it causes a population loss (ex: you drop from 5 to 4 population when creating a worker) but very large cities might have enough hanging around in their granaries to send out a worker without even dropping.
Also the possibility of instant-workers or settlers does not sound appealing to me at all. Right now you have to time when you want a worker or settler and commit to them.
The chops are complete after all other units have made their moves. If you have a unit (like the warrior defending your city) active, switch to Settler before pressing space. At the end of turn, when the chops are done, switch back to produce something else.
I don't think it's an exploit. You don't make any extra hammers or something, and if the food is spent on growth, it is not spent on hammers for the settler at the same time, i.e. you need a lot more hammers from chops to complete your settler.
This thread is very very old...but it's fun to see that scrubbing (people calling this an exploit ) was alive and well back then, too.
Everything that works well is an exploit, after all . Even some things that don't work well are exploits if a bad player has trouble with them.
This thread is very very old
There's few new threads? Since bloody when? Everytime I turn around, there's a new thread up.
So few visitors?! What?!
i assume you don't know the acticity of this forum in 2007/2008.
well, anyway, it will be good again soon i hope. maybe fall 2010?
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