A quick read of the Wikipedia article indicates that Gothic was the lingua franca of the Hunnic Empire. If that language is still known (or something close to it), that will be what they pick.
IIRC, Darius speaks Aramaic in Civ V which was the lingua franca of the Persian Empire.
...they'd imho only talk latin if they can't find any Hungarian speaker , which is sure unlikely. But since there are no Hunnic speakers around...what else? Better a language which was used in at least a minor way than a totally unrelated language.
...or should I throw Klingon into the room ? The technical requirements are fullfilled, and it would stilwise fit to what we expect .
This kind of discussion about Portugal-Brazil remembers me a "problem" that happen when Blizzard announces WoW in Brazil portuguese (we dont speak as Portugal people).
The Portugal community dont approve it, lot of complains, but the real reason for that is the huge number of Brazilians players.
Not the same game but the same issue: who is the best market for 2k? Brazil or Portugal?
First post- Hello Everybody!
From all of the civilizations I think it is safe to conclude that the Zulus, Sumerians, and Ethiopians are going to be the last 3 civs in the expansion pack. I think the Huns are an interesting idea, I am actually kinda happy they added them- it adds variety to the game. Attila's leader screen could be him at his moveable court, rather than the redundant general on his horse
It was the lingua-franca of governance and diplomacy, but not the language of the Persians then. That was Old Persian. So it is similar to using Gothic for the Huns.
The language of governance and diplomacy (and trade, fwiw) makes a lot of sense for the guy ruling the civilization to speak when conducting diplomacy.
I specifically said "Empire" instead of "Persians" to make that distinction. Considering they use modern languages in cases where there's difficulty finding an ancient one, it would actually have been easier to find an Iranian speaker over an Aramaic one. But they decided (imo, correctly) this would be more realistic.
The language of governance and diplomacy (and trade, fwiw) makes a lot of sense for the guy ruling the civilization to speak when conducting diplomacy.
I specifically said "Empire" instead of "Persians" to make that distinction. Considering they use modern languages in cases where there's difficulty finding an ancient one, it would actually have been easier to find an Iranian speaker over an Aramaic one. But they decided (imo, correctly) this would be more realistic.
How on earth are they going to do Hunnic city names? So far from screens we know of only one (Attila's Court), and the Huns had only one city/named settlement that history has recorded. Are they going to use tribal Hunnic names for the other cities?
I'm still wondering why they added Huns when they already have Mongolians, and when Huns were not civilized in any way, shape or form (although Attila did make ONE castle in his lifetime, lol). The Huns make sense in Age of Empires II, where you didn't have to build cities and didn't need housing as the Huns...but I don't think Huns make any sense in Civ. Still, who knows, perhaps the Huns will be fun to play. It's nice to have an Eastern European civ for once.
Nice to see Queen Dido as Carthage's leader: quite a delicate, subtle and almost mystic looking leader screen (it's the lighting and the stars with the sea). Hannibal on an elephant would have been inaccurate: as far as I know, he used the elephants to cross the Alps, not to commit to diplomacy. He would likely be mounted if he was a leader, though it is more iconic for him to be on top of an elephant I guess.
Hannibal wouldn't have been the first mounted leader in the game - we already have Alex and Napoleon, neither of which AFAIK conducted diplomacy from horseback. An elephant would have made a nice change. I'm more than happy with the choice of Dido, though.
I think it was around the timeframe of one of the Civ III expansions that the developers were talking about the idea of having "raider civilizations" that operated on very different rules from the normal, city-building civs. But they gave up and just included the Mongols and Vikings as regular civilizations.
I think it was around the timeframe of one of the Civ III expansions that the developers were talking about the idea of having "raider civilizations" that operated on very different rules from the normal, city-building civs. But they gave up and just included the Mongols and Vikings as regular civilizations.
Khazars would have been a much better choice than the Huns because:
-They actually had multiple cities that we know of
-Sophisticated culture (Yes, Huns had culture, i.e. cranial deformation rituals)
-They were followers of Tengriism (a religion in the game), and later branched out into the Abrahamic faiths. Fits perfectly with the religion theme.
-They were semi-nomadic, which means lots of UA possibilities
-Under-represented geographical region in the game (Huns kinda count for this, as Eastern Europeans, but they will smell Mongolian, I bet).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.