And... Done.
I've got some good news and some bad news.
The good news is we now have Copernicus observatory.
The bad news is, Greece declared war in Turn 3, and although I razed Halicarnassus and Troy, I had to move the blockading dudes to fight Greece and save workers. As a result, Germany has built 3 cities in the previously empty area, one of which destroyed our Spices Colony. Obviously, they must die for this, but right now, we have Greeks to fight.
In other news, the continents have contact with each other, thanks to Egypt's learning of Astronomy.
Anyway...
Pre-Turn (850 AD):
-I dont see any point in the Carthaginian blockade any more. The AI never builds cities 2 tiles from another city, and most of the remaining land in the area is 2 tiles from another city. So I reposition the troops to only keep Carthage off the tiles that are more than two squares from another city. This now means only 4 troops are needed, and none will be needed once Susas borders have expanded.
-I switch Persepolis to Copernicus, to be done in 5 turns.
-Why is a slave mining a square outside our territory? I order him to stop, that wont help us.
-Were a bit short on embassies, arent we? I build a few in every nation but Mongolia, who were at war with, and the Aztecs, due to expense (I dont want to spend too much money on embassies!). The German capital sucks, the Greek capitals mediocre, but Thebes isnt that bad.
IBT:
-Pasargadae: Colosseum->Sistine as pre-build for JS Bach or Smiths
-Susa: Uni->Cathedral
Turn 1 (860 AD):
-I notice we have an unconnected Iron to the south of Arbela. I send some workers to hook it up, so that we may trade it to someone.
IBT:
-Memphis completes the Sistine Chapel. So much for Pasargadaes pre-build
Turn 2 (870 AD):
-I switch Pasargadae to a musket. Ill build a few, send them to places with out-dated units, and disband the out-dated units to ease our unit support cost.
IBT:
-Greece has some troops near our blockade, whats Alex doing?
Turn 3 (880 AD):
Zzz
IBT:
And, I get my answer:
-In battles, Greece kills one of our Immos, but also loses 2 MDI. (2-1)
-Carthage sends some settler pairs into our territory.
-Pasargadae: Musket->Musket
-Arbela: Uni->Knight
Turn 4 (890 AD):
-I politely tell Hannibal to get the hell out of our territory, which he says he will.
-I pull our workers away from Troy, their blockade does us no good any more.
-5-hp immo fails to even scratch an MDI.

(2-2)
-Immo kills MDI (3-2)
-Knight kills MDI (4-2)
-Knight kills LBM (5-2)
-Now that I can, I decide to attack Halicarnassus. 2 Knights kill 2 MDI, and the city is autorazed. (6-2)
IBT:
-Greeces counter-attack consists of killing a Knight. (6-3)
-Carthage didnt get the hell out of our territory.
-Since I had to break the blockade to fight Greece, Germany sends 2 settler pairs into the empty area. Crap.
-Persepolis: Copernicus->Knight
Turn 5 (900 AD):
-Kill a Greek Archer, 2 LBM, and 3 MDI, although I lose an Immo attempting to kill a Hoplite guarding a settler. (12-4)
-The Immos arent doing too well at all today, I lose 2 trying to kill the Hoplite in Troy. (12-6)
-I tell Carthage to get the hell out if they dont want a war, they get out.
-I switch Susa and Antioch to Knights, we need some troops right now.
IBT:
-In battles, we lose a Knight and Greece loses an MDI. (13-7)
-Germany builds the city of Bonn, destroying our spices colony.

-Susa: Knight->Knight
Turn 6 (910 AD):
-Since we will probably need it to fight the Greeks, I sign an RoP with Germany, and take all 4 of their gold in the deal.
-This time, I kill the Greek settler pair, but the Immo that did the job is now doomed. (14-7)
IBT:
-Although, he does manage to kill a Greek MDI before his death. (15-8)
-Germany builds another city in no-mans land.
-Carthage by-passes my blockade with a galley. Grr
-Pasargadae: Musket->Musket
Turn 7 (920 AD):
-I send several Immos, some catapults, and a Knight to besiege Troy. It will be attacked shortly.
IBT:
-Apparently, Greece has a RoP with Germany. This does not bode well for us
-We get Banking, I set research to Chemistry. I know we want the wonders, but were at war with a KAI, we need military techs, not wonder techs.
-Antioch: Knight->Knight
Turn 8 (930 AD):
-Oh CRAP, Troy has a Musket. I decide to attack anyway.
-Catapults fail to hit it, although they do kill some Trojans.
-Immo kills Musket, theres another one there. (16-8)
-Immo dies on this one. (16-9)
-And then a Knight kills it, and Troy is no more. (17-9)
-I lose an Immo in the process, but I kill a Greek MDI. (18-10)
IBT:
-Lose a Knight and a Pike, but kill a LBM (19-12)
-Persepolis: Knight->Knight
Turn 9 (940 AD):
-Egypt suddenly has Music Theory and Chemistry. At first, I wonder how thats possible, no one else has either tech, but then I realize they could have gotten it from Greece. I check F4, and yep, they have contact with everyone on our continent.
-Because of that, I decide nows the time to trade the Mongol and Aztec contacts while I still can. I collect 33 gold and some World Maps doing so.
IBT:
-Pasargadae: Musket->Musket
-Arbela: Knight->Knight
Turn 10 (950 AD):
-Knight kills MDI (20-12)
-I see what Greece will offer for Peace. Theyll give 22 gold and a WM. We can accept this deal if we want and go kill Carthage and Germany, or continue fighting a little while longer.
So, which should we do? Continue fighting Greece, or stop fighting Greece and raze those German cities? Regardless of which we choose, I have most of our military in Antioch, ready to attack somebody.