Help needed debugging PlotLSystem and Interface

Ket said:
Ok will follow...

Well, I think the problem with the WH crash wasn't LSystem related, but a problem with mercmod, so that's why we're heading there.

Ket, you said you weren't experiencing any crashes, right? As Ploe showed in one of the twin threads, many of those errors and warnings can be found even in vanilla. I don't think there's much to worry about, and if there is, it's probably outside of our control as modders anyway.

Now, I wouldn't take that as fact, because that's just my thought, and maybe someone else will come along and prove me wrong. But until then...
 
I just hate seeing log files grow when they should not be :)

I'm the same way as your other statement, my programmer side goes WOAH

My other concern is that we are both using some very memory intensive graphic changes, formations will eat through graphics memory. I figure if the Lsystem is having problems then I dont want memory leaks there to tear a whole through the system causing a cascading crash later on down the line when memory starts getting swapped.
 
Maybe we should encourage poeple to use FreeRAM XP Pro when playing our mods. This tools really fills out the gaps sometimes the game has with managing memory. But yes this still is a problem. Still I must say the main eater of memory in civ is still the mapsize not the units even if they are highpoly imo. At least that's what I can tell from my gameexperiences.

And yes this growing logs are really annoying. Really hope we find a fix. For some reason FFH doesn't seem to have the problem and vanilla during normal games also not. The testcase I had now that I rember was unusual for the game in the way I put in buildings. In example I put a harbor in the city which is not besides oceantiles and deleted that again. Maybe this was it? But then the log didn't list any error with the harbor...
 
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