Mirc
Not mIRC!!!
I think he got here from your sig... 

I love it.Hey Heretic Cata... I have made a world map for your mod ( i actually did this for the unexpanded build, but never posted it i dont think) and i updated it so everything should be in order. I know that obviously some of the fun of your mod was the random chances of a resource being here or there or the combinations, but some people like me often like to try out the world map too just for fun. So, i hope you enjoy! let me know what you think. (PS this is set for all 31 civs at once, but you can change that if you need to in the scenario properties tab in the editor)
http://forums.civfanatics.com/uploads/50561/My_Mod--updateworldmapnew.biq
EDIT: ok, i need to explain something with the map that some people might be curious about. I put multiple starting locations for certain civs to help preserve the randomness that i love about your mod. For instance Mongolia could start where it historically would, or it could start in central asia, while the celts could be in Ireland, Masilla (modern Marseille), or Dacia. This has so far worked quite well and i think adds a lot of replay value, so if you star as the Chinese but you are more around Shanghai than Beijing, dont be alarmed... this was intended. It works quite well too and is one of my ideas ive been tossing around for a while and was VERY happy to apply to your mod and btw, no one has done this before... so feel honored HC
EDIT2: Oh, and Sumeria is now in ethiopia which is TOTALLY wrong, but the middle east is too crowded with arabia, babylon, turkey, egypt, and persia. I know this is wrong, but it should add to the game balance (i hope)
I'll think about the russian wonder - double cathedrals is quite big tho.oh and on a different note, i think Russia needs a better wonder then the Kremlin. doubling the effects of cathedrals doesnt work well in my opinion because as Russia i rarely build them because i am not religious... universities and libraries are cheaper than cath's and temples, so i dont build the latter. i was thinking something along the lines of "Five Year Plan" or something that would increase production like 200% in the city, place a police station in every city, and spawn a worker every 3-5 turns. on the other hand it should require communism for its gov't and expire with Fission to show the fall of the soviet Union or something... ie to limit its effect. speaking of which... s[hinx needs to expire sometime... im tired of egypt getting all those techs of mine for free (or conversely playing as egypt and having my tech rate on 0% cause i dont need it!) i have lots (and i mean LOTS) more ideas for this excellent mod if you would like to hear them. just let me know
where is the patch?No problem
Don't forget to download the patch also. Same thing, let it replace.
Post no.3where is the patch?
Wait, is this patch for this version of the mod?
I hate to say it, but I'm slightly confused![]()
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Of course i'll put you.well i am honored to hear that, but by all means fix anything you would like and improve it as well! first thing i would look for is whether there are enough iron/saltpeter resources as i think i may not have put enough... but who knows.
(and can you put me in the credits post?!![]()
thanks!)
I released the newest patch. Download it from the PATCHES POST.
I added the Mogao Caves and the Nalanda University graphics