Heroes

Sounds like a nasty little virus. Maybe you could sub your harddrive to the other computer and do a virus scan on it with AVG or whatever most up to date virus scanner you can find. You might be able to eliminate the problem with a little online research on whatever virus you find on there.

Does it load up in safe mode at all? (usually hitting f8 on loadup will give you the option but that can vary by system of course)
 
Sounds like a nasty little virus. Maybe you could sub your harddrive to the other computer and do a virus scan on it with AVG or whatever most up to date virus scanner you can find. You might be able to eliminate the problem with a little online research on whatever virus you find on there.

Does it load up in safe mode at all? (usually hitting f8 on loadup will give you the option but that can vary by system of course)

Same thing in safe mode.
 
I would really want to know how the HECK you play, i dont use but maybe 2 for a whole game. Just like you said about Heroes, i am lucky if i get 3-5 per game??

In 2 words : Great Farmer
Plant what you need to have a non-build culture.
With this, I can often have 30% of culture for myself, 30% for others and 40% never-built, often because of desert or jungle needed in city vicinity, or because prereq are just Oo (like Egyptian Stone AND Desert AND Flood-Plain AND religion...)
Of course, you have these heroes too late for fight, but you can use them to have a great people

But even without great farme, I often have more than 2-3 culture, but I play with assimilation, so I can often build culture from 4 continents
 
Can we make heroes auto build after their req. are met. I dont like the idea that i can build a hero. For me hero should born like a great people does. nother reson is that hero units make a mess in city build list because there are plenty of them.

Taking what LumenAngel said maybe we should add correct era to the hero req. Ex leonidas can be born only on ancient.
 
hero units make a mess in city build list because there are plenty of them.
I highly recommend using BUG's UI filtering options to not show buildings or units that aren't constructable. That's the row of buttons above the build list in the city screen.

Assimilation does make a huge difference in the number of Culture wonders you can build. My current game, I've got 4 Native Cultures as well, and something like 75% of the possible cultures as a result of Great Farmers.

Anyway, heroes. Spartacus is incredibly overpowered if you get him via event. One in four combat victories produces a Gladiator, which can be settled as a Great Military Instructor. If Spartacus finds a suitable target to farm and survives long enough for the first couple of promotions, he rapidly turns even the greenest of recruits into a nigh-invincible war god.
 
SO my proposal is

1 Add era as a req for all heroes (removes posibility to build it thanks to great farmer)

2 Hero will live only on that era (if you change era he wiil automaticly die - game balance)

3 Auto build heroes when all req. are full filled (will work like great people)

This will change heroes gameplay enought to make them balanced
 
SO my proposal is

1 Add era as a req for all heroes (removes posibility to build it thanks to great farmer)

2 Hero will live only on that era (if you change era he wiil automaticly die - game balance)

3 Auto build heroes when all req. are full filled (will work like great people)

This will change heroes gameplay enought to make them balanced

I like 1 and 2. 3 I am on the fence about.
 
In one of the other mods heroes were auto born and died after a number of turns. Invariably the military heroes would be born far from your front lines and die before getting into their first battle. :(
 
@DH

In that mod you are talking they live only 25 turns. Entire era is much longer and you as a player decide when to enter to next era.

@ls612

Very nice strategy. But it is fair only if AI doing the same. I dubt. I am 99.99% sure that AI dont use such strategy.

@all

At a first step implement point 1 add era req. to heroes to avoid exploit by great farmer.
 
@DH

In that mod you are talking they live only 25 turns. Entire era is much longer and you as a player decide when to enter to next era.

@ls612

Very nice strategy. But it is fair only if AI doing the same. I dubt. I am 99.99% sure that AI dont use such strategy.

@all

At a first step implement point 1 add era req. to heroes to avoid exploit by great farmer.

Should be easy enough to tell the AI about, if it doesn't do it already.
 
Should be easy enough to tell the AI about, if it doesn't do it already.

The AI already evaluates whether to use as a military unit or if its better to do the achievement. Where the AI fails is (having decided to use it militarily) keeping it alive long enough to reach retirement (the AI will switch it from military duties to achievement building as it becomes less significant militarily already IF it lives).

I have some changes in track which will cause the AI to be more careful with its more important and unique units than it currently is. They should be going into the SVN in the next couple of weeks.
 
I'm not entirely clear on what you mean by 'avoid exploit by Great Farmer', and how an era requirement affects that. All heroes already have a tech requirement to be built, after all. Unless you mean you want a way to prevent them from being built past a certain point, in order to prevent someone from building obsolete heroes just to settle as Great Military Instructors. That I agree with for balance reasons.

Although, if you can afford to devote hundreds of hammers and dozens of turns to Great Farmers to set up for culture wonders, you've probably already got a runaway victory. I think I've only had one game where heroes actually turned a losing war into a winning one.
 
Yes i want to prevent from building obsolete heros. In my current game i have 40 military instructors in one city that with bildings give me above 100 xp (10 promotions) to new units. I am not counting free promotions from buildings.

10 free promotions is too big bonus so i want to do something to avoid it.
 
Yes i want to prevent from building obsolete heroes. In my current game i have 40 military instructors in one city that with buildings give me above 100 xp (10 promotions) to new units. I am not counting free promotions from buildings.

10 free promotions is too big bonus so i want to do something to avoid it.

What are you exploiting to get 40 MI??
 
@startegyonly

1 I put every great general as military instructor to this city.
2 I put every hero as military instructor to this city (after i build all achivements)

I play without asimilation but even then i had a lot of heroes units (after capture enemy city i get new culture and built old heroes)

@strategy. What are think about points 1,2,3? You are the master ;)
 
@startegyonly

1 I put every great general as military instructor to this city.
2 I put every hero as military instructor to this city (after i build all achievements)

I play without assimilation but even then i had a lot of heroes units (after capture enemy city i get new culture and built old heroes)

@strategy. What are think about points 1,2,3? You are the master ;)

No offense, but i have been holding off on alot of stuff lately, and i dont like to talk that much on here, because alot of people think when i say something , that that's it, when in actuality its not, that's what Team Work is all about, anyways,

I am really waiting for Koshlings BIG AI changes he is going to do, i know its going to take awhile, but i am hoping that the AI can out think the human player (well or at least as close as possible). Then re-work stuff, because if he can do that it will change EVERYTHING in the game or re-balancing etc.

If you haven't noticed the re-balancing of SOME of the AI already, especially the Theif's/Rogues/Assassins line, i am really liking that change alot.

1. But getting back to the stuff that is there now, i dont know about the "era" stuff, because the way i have it set-up now you really get the Hero alot later (in MOST cases) that is for str. The Great Farmer is NOT intended for such that purpose, and i dont use it as such either, besides i hadn't made it that far in like 15 games yet.

2. Dying, i never even will consider that point of view, i just dont like it, that why i have the achievement to go with each one. I can always add more, but i am out of ideas on how to do it.

3. I dont quite understand 3, on the auto-building of Heroes? When i am playing, i am luck if i get at the most 4 heroes per game. (Mainly because i play like a newbie) when playing it feels and makes things more interesting rather than figuring out ways to exploit stuff, Just My Personal Opinion is all. I say to myself if i was in-charge of this civ, what would i do (RL), not game wise).

It is really hard nowadays to keep-up with everything because the modders that are with C2C, I believe are the BEST there is right now working with Civ IV. IMHO;)
I would put these guy's up against any of SID's people, and i bet we'd win, (except the graphics artist) we are at a loss there.
 
You are the best civ 4 mod team ever.

The game that i have 40 military instructors is my first in C2C. I want only have stuff as balanced as possible so this was my proposal how to do it.

I spent a lot of time thinking what made my game (at monarch) so easy. And i have some conclusions and my goal is eliminate as much unbalanced stuff that can be exploit as possible . I dont want to do it by artificial restrictions (like only 3 military instructors per city) but i want to implament ideas that make game balanced and fit to realism (connect hero to era fit perfect to my way of thinking).

This is the best civ mod i ever play. I am very greatful to all of mod team.

@strategy - i understand your point of view and i respect it but if the era restriction is not a big deal to you please say that is ok for you.
 
Your TEAM are the best civ 4 mod team ever.

The game that i have 40 military instructors is my first in C2C. I want only have stuff as balanced as possible so this was my proposal how to do it.

I spent a lot of time thinking what made my game (at monarch) so easy. And i have some conclusions and my goal is eliminate as much unbalanced stuff that can be exploit as possible . I dont want to do it by artificial restrictions (like only 3 military instructors per city) but i want to implement ideas that make game balanced and fit to realism (connect hero to era fit perfect to my way of thinking).

This is the best civ mod i ever play. I am very grateful to all of mod team.

@strategy - i understand your point of view and i respect it but if the era restriction is not a big deal to you please say that is ok for you.

Like i said i will wait for the AI changes, is all, then lets go from there ok, never know, i might give in....:mischief:
 
Back
Top Bottom