THE SAVE
Preturn- Load up the 1275 BC file instead of 1275 AD file. Oops.
That was scary. We only had five cities. I like the situation in 1275 AD much better. We're looking quite good, I say.
I honorably cancel our alliances against Egypt. I trade Alexander gems for 42gpt and a small amount of gold. I call up Cleo and ask her to smoke the peace pipe with us. She accepts and throws in 140g. She must be quite glad that our mighty Cossack forces will no longer hang like a dark cloud over her fledgling empire

I go and trade her Combustion and get wines out of it.
I decide to do some trading, as we have quite a load of money to play with. I get Mass Production from Germany for 10,900g.
I get Radio from Greece for Mass Production and 2600g. I trade Mass Prod. to Carthage for 819g. I trade Radio to England for 62gpt.
I set research to Flight, and I decide to take us in the opposite direction, now going for maximum research to see if we can get it before Germany, as I think/hope they'll go for MT first to get Panzers. It's due in 8 turns at 100%.
Also, I send our invasion fleet on it's way. I propose saving it for the Modern Age so we have some help in research.
IT- We build lots of units. I set these cities to wealth to help offset the money we're losing in our research efforts.
We catch good old Bizzy trying plant a spy.
T1 1280
Notthing much going on. Bizzy has Amphibious War for sale. Thats about it.
IT- Nothing
T2 1285
Nothing new.
IT- zzz
T3 1290
ZZZ
IT- Nothing
T4 1295
As I predicted, Germany has Motoized Transportation. We have Flight due in 4. Hopefully we'll beat him to it.
IT- I add on to our mongloid Palace. It's...culturally diverse, to say the least.
We catch Bizzy planting spies again.
We lose our supply of furs.
T5 1300
I regain our furs from Carthage for 1150g.
IT- We lose our spices.
T6 1305
Nothing new.
IT- Nothing
T7 1310
I'm able to lower science to 50% and still get Flight next turn.
IT- We learn how to fly.
T8 1315
But of course, the German bastards learn Flight the same turn as us. I decide to trade him for MT. It's costly at 1271g and 540gpt, but we finally go modern.
We draw Fission as our free tech. Germany got Computers.
Moscow is set to UN in 16 turns.
I have Kiev start the Manhattan project. I'm using this as a place holder for SETI. If Germany chooses to start building it in a crappy city, we might just have a chance of Grabbing it.
I do some other minor trades, giving Greece MT for spices and a chunk of gold. Carthage also gets it for some gpt, as does England.
IT- Nothing
T9 1320
Not much of anything. I notice Germany's offer for Fission is dropping, indicating that they must be researching it. I decide to take the oppurtunity while I have it and trade Fission, 3420g and 230gpt to him for Computers. Iswitch our prebuild to SETI, and change our cities from wealth to Research Labs. I also trade Greece Flight to get them to go modern. Tehy get Rocketry as their free tech. I trade him Fission, Computers, 40g and 220gpt for Rocketry. I call up Bizzy and show him our shiny new rockets. He pays 650gpt and 200g for them.
IT- Germany starts SETI and the UN.
T10 1325
I do some investigations to see how quickly Deutschland is going to complete the wonders. They're building the UN in Berlin, and SETI in Orleans. The UN will be completed in 20 turns, compared to 14 for us, and SETI will be completed in 16 turns, compared to our 12. We're looking good on that front, at least.
Afterthoughts
We're doing good right now. We're at tech parity, and we're making over 1000gpt despite paying 990gpt out in deals. I think we should wait on our GA until our deals end, and then we'll have our full research capacity back. At that point, we can trigger our GA and research the rest of the age on our own, if we want. When we do invade, I suggest landing on the mountain next to Inch'on. Actually, now that I realize it, once we complete SETI we'll enter a GA anyway, so we may not even need the force provided we can snag it.