hg3: Plain Ol' Diety

Am I up? If so I got it.
 
King Alexander said:
When are we going to trigger our GA?

I would trigger it sometime mid-industrial so we could maybe take the tech lead.
 
I guess you could if you wanted to, but we already have a team of 5 players (including me). It would take a while to go around the line up. What the hey, you're in! I'll add you to the end of the line up. Welcome to the team.

Here is the new line up:

1. homeyg
2. King Alexander (just played)
3. Yom (up)
4. Kaiser Berger (on deck)
5. Kiech
6. Chunky Kong (new)
 
Gee, thanks! I've never played one of these, but I've played Civ 3 a long time. Although PTW a bit shorter, but still got the basics down good.
 
Do you need a briefing on Succession Games work, or are you good to go?
 
You wait until you're up, and then you play a certain amount of turns, with suggestions of what to do from people who just played?
 
Please skip me as I just don't have the time to play. I've been really busy and I'm only going to get busier as the summer progresses. I'm considering dropping this SG :(. I think I signed up for too many, but you guys should have a full roster with Chunky Kong signing up.
 
Yom said:
Please skip me as I just don't have the time to play. I've been really busy and I'm only going to get busier as the summer progresses. I'm considering dropping this SG :(. I think I signed up for too many, but you guys should have a full roster with Chunky Kong signing up.

Sorry about that, Yom. :( If you do decide to drop, though, please let us know.
 
Preturn- We have the ability to build railroads, yet I can't find a single worker building railroads. This needs to change, so I begin some massive labor movements, moving workers towards our core cities. I also change a few builds, mostly just riflemen to cossacks.

I also hire a scientist in one of our tundra fishing vllages and lower our science to 0%, boosting our gpt to 469.

IT- We lose spices. I renew the deal with Greece for 785g.
A lot of infrastructure completes in our northern cities.

T1 770

Lots of worker action. Not much else.

IT- Nothing

T2 780

More railroading. Some more builds complete. We can finally swing electricity from Germany, but I decide to wait. We're going to need money to buy Scientific Method, so I'm hoping that someone else gets elect first so we don't have to go bankrupt to get it.

IT- Nothing

T3 790

More railroading. I start a ToE prebuild in Tblisi.

Greece has Industrialization. This is as good an oppurtunity that we're going to get to use the coal trade to our advantage.
We send Coal, Gems, WM and 1345g to Greece for Industrialization.
I check Germany quick, and they don't yet have The Coporation! We've nearly caught up with them. If we manage to get the ToE, I doubt we'll trail in tech ever again.
I switch Tblisi from the palace prebuild to a factory.

IT- Greeks offer an MPP. I think not, my friend.
Our first Cossack is produced.

T4 800

Germany now has espionage. He now can choose to research Corporation, Sci Method, Rep. Parts, or Sanitation.

IT- ZZZ

T5 810

Nothing new.

IT- We lose our supply of dyes. Renew it w/Germany for Gems.

T6 820

On the F4 screen, the guys tells me that the best unit that the Germans have is infatry. So, that means the have Rep Parts. They are most undoutably going for Sci Method right now. With that in mind, I rush the factory in Tblisi so we can get the prebuild up again.

IT- Prebuild reestablished at Tblisi.

T7 830

Not much new. More railroading.

IT- Egypt demands Industrialization. I cave...
We lose our supply of ivory. Since Industrialization is pretty much sold around already, i sell it to Cathage for Ivory.

T8 840

I notice a huge break for us---Germany is in Communism.

IT- Germans start ToE.

T9 850

The Germans are building it in Konigberg. I do an investigation, and they will complete it in 19 turns. If my calculations are correct, our prebuild should allow us to beat them by 1 turn, provided we can get Sci Method. Also provided that there is no cascade from someone finishing US.

IT- Nothing.

T10 860

I sign RoP with Germany and England., and begin to move our mighty Cossack force, all four of them, towards the Korean cities up North. I figure this can be our GA trigger, and once we have them in place and ready to strike, we can have a GA whenever we're ready.If we do pull off the ToE, I would suggest having it after that, so we can actually go and research a tech our two and really build on our tech lead.

I decided to take one more turn just to finsih up a few little things I was doing. Hope no one minds.

IT- zzz

T11 Nothing much. Our prebuild is sped up a bit by railroad completions.


Afterthoughts. Our Cossack force is next to London right now. I suggest posting them just outside the Korean borders at Chonju. From there they'll be able to strike easily.

We need to keep a VERY active eye on the tech market. Kiech, if no one else has electricity by the end of your turns, you should buy it from Germany, cutting us the best deal possible, saving as much gpt as possible. After we get Elec, we need to acquire Sci. Method from Germany for any price we can pay, even if it means disbanding all our military units so that we have the extra gpt to make the deal happen. Beating Germany to the ToE is absolutely imperative. We can still win without it, but we can really take a huge step to putting this game in the bag if we get it. If we completely bankrupt ourselves in getting to the ToE, it won't much atter, as we'll easily be able to get our money back from getting Atomic Theory and Electronics for free. Keep our economy pumping out gold, as the more we have the better chance we'll have.
 
Got it. Ok, we need ToE and Hoover. I haven't opened the save yet, but I suspect we also need more workers. So Korea is the patsy eh? We need to hold off the GA for as long as possible.
 
I'll be away on a trip starting tomorrow, 7/16, and won't be back until 7/23 or later. Since I'm not exactly sure how long the trip will last, I'll let you know when I'm back. I won't have computer access most of the time, so I won't be able to take part in a lot of the discussion.
 
Hmmm, strange. I'm also leaving to go somewhere tommorrow and won't be back till Late Sunday. Any chance that if it's my turn, you could wait?
 
OK, I am playing now. Just for reference, I am gonna steal some techs.

Here is Bizzy and all his money:
pic1pod.jpg


Here is my science advisior cheering me on while stealing electricity:
pic2pod.jpg


Our competition for ToE:
pic3pod.jpg


Grabbing the Goods!
pic4pod.jpg

pic5pod.jpg


Poor, poor Joanie...
poorjoanpod6.jpg
 
The Save.

Preflight: We have 2 cities that can be Iron work cities. I rename the town that will best for the ironworks to IronWorks! For easy reference. I am going to try and rush some buildings here, and pull a few workers to develop the land. We should be able to grab wines, the last lux we need from Carthage as soon as they build a few temples. Other than that, it seems we need military, and barracks and many, many other things...number 1 on the list being Techs. With that I start a new paragraph.

Thievery: We have enough to steal our way to Scientific Method if I use the cheapest means of doing so. I do. I grab Electricity and Scientific Method for the LOW LOW price of 3372g! I move to Tblisi and switch it to ToE. Seems it will be done in 17 turns...same as the Germans...but luckily most of the German town is developed, and we can increase our production with workers to get it a bit sooner. I investigated the German city TWICE since I forgot to get a screenie the first time, so please appreciate it!

Diplomacy: Now I need some more gold for a another run, let's see who is rich, besides that dastardly Bizmark guy. Heh, absolutly NO ONE. Great...well I can wait another turn or two, I suspose.
Korea learns about Chemistry for 42g.
Trade Electricty to England for 6g and Communism.
I want to trade something to my sweet Joanie, but I just can't bring myself to do it for a paltry 18 gold.

More preturn: I rush the courthouse in IronWorks! and Kursk(by mistake...boy am I good at reading lables, eh?) I COULD start a feud between a few civs and get Wines this turn, but I am already pushing my luck stealing from the Germans. Hoover is gonna be built at Moscow, but it seems I have spent most of my cash, so I can't rush the Factory yet.

IBT: Germany declares war on us! Just kidding, but that would not be fun...we really need a military. Greece and Carthage sign a MPP. England starts building the Theater...thought we were doing that...I have to look into it. For building commands, I go with Barracks.

(1)880: Through MM, I drop the time to build ToE by a few turns and any worker that is nearby and ready for orders moves in on Tblisi for development. Industrialisation(meant to trade that instead of electricity...) to England for Free Artistry. Confucious say that it will take England about 22 turns to finish it. After much deliberation, I decide that Kiev should build Hoover, and rush the factory there. I also rush the Factory in Moscow to build the Theater. I switch research from RP to Atomic theory. IronWorks! is building a harbor now, but I don't have the cash to rush it.

IBT: Moscow -> Shakeys, Kiev -> prebuild palace. Seems we are now in competition with the Germans for the Theater...heh. Seems I made a big mistake selling Electricity...everyone is building ToE.

(2)890: More MM, and starvation for Tblisi. A RR Floodplain will take care of that though.

(3)900: No more worries of starvation, and just 2 RR away from max production in Tblisi.

(4)910: Max production in Tblisi. I look to see if I can grab any tech before ToE happens...nope.

(5)920: More MM and development.

(6)930: I decide to steal another tech, this time Replaceable Parts! Now the workers will finally take less time to do their job...whew.

IBT: France and Greece work out their differences.

(7)940: Workers are almost done with Kiev. Just for fun, I see how much it will cost to upgrade the warriors that we have sitting in a barracks - only 1120! I decide to rush some courthouses instead.

IBT: Reup incence deal with Egypt, scamming 22gpt out of them this time. Germany gets Korea to fight the poor, poor Joanie.

(8)950: RP to Greece for Corporation. Electricity to Hannibal for furs and 2gpt...RP to Cleo for 35gpt. Fix up Moscow to get Shakeys at the same time as we get ToE! Kiev is producing as much as I can get out of it. Starting to rail to IronWorks!

IBT: Cleo comes to renew our gems deal...and I notice we have no rubber! Well not connected anyways, I will have to look around for it. We lose our supply of spices, and our saltpeter dries up.

(9)960: I renew the spices deal for 1100g with greece. I care not for the saltpeter, unless we really need more horses. The rubber, now that we need! There are 8 in all in the world, two of which are possible for us to trade for...but not now. Greece needs to build a road and Carthage needs the tech. Bizzy of course, has his OWN supply...bah. Since we don't need it now, I am not going to bend over backwards for it. Just watch for either carthage or greece to have it availible.

(10)970: IronWorks! will be ready to start the Ironworks next turn. I added a few workers to help it grow.

Note: In interest of making sure everything works smoothly with the wonders, I am going to play the next 2 turns.

(11)980: IronWorks! city is progressing. Starting to build rail to all cities now.

(12)990: Got em both! Switched Kiev to the Dam, which will take 10 turns. Bizzy has Steel, Espionage and Sanitation for trade. Korea has moved into the industrial age, and HAS nationalism, so it is just about time to set off the golden age. Although, to be ideal, I would perfer holding it off until Hoover is built, to maximize the gains. Bryansk, with all TWO of its citizens, revolted, because there is no road leading to thier town, so I have sent a bunch of workers there to clean up that mess.

Debreifing: Egypt has rubber availible, how I am not really sure, since they only have one rubber source in thier lands. I have barracks built in almost every town, with a few scheduled. I suggest beefing up our military as much as possible. Bizzy has a few calvary that decided to do a few manuvers in our lands, he left the same turn, so I decided it was innocent, for now. Poor Joanie has been holding on to her lands for dear life for quite some time now. Every city finally has a garrison of some sort. I think thats it. Sorry for taking the extra 2 turns... :blush: but I wanted to see this part through.
 
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