The Save.
Preflight: We have 2 cities that can be Iron work cities. I rename the town that will best for the ironworks to IronWorks! For easy reference. I am going to try and rush some buildings here, and pull a few workers to develop the land. We should be able to grab wines, the last lux we need from Carthage as soon as they build a few temples. Other than that, it seems we need military, and barracks and many, many other things...number 1 on the list being Techs. With that I start a new paragraph.
Thievery: We have enough to steal our way to Scientific Method if I use the cheapest means of doing so. I do. I grab Electricity and Scientific Method for the LOW LOW price of 3372g! I move to Tblisi and switch it to ToE. Seems it will be done in 17 turns...same as the Germans...but luckily most of the German town is developed, and we can increase our production with workers to get it a bit sooner. I investigated the German city TWICE since I forgot to get a screenie the first time, so please appreciate it!
Diplomacy: Now I need some more gold for a another run, let's see who is rich, besides that dastardly Bizmark guy. Heh, absolutly NO ONE. Great...well I can wait another turn or two, I suspose.
Korea learns about Chemistry for 42g.
Trade Electricty to England for 6g and Communism.
I want to trade something to my sweet Joanie, but I just can't bring myself to do it for a paltry 18 gold.
More preturn: I rush the courthouse in IronWorks! and Kursk(by mistake...boy am I good at reading lables, eh?) I COULD start a feud between a few civs and get Wines this turn, but I am already pushing my luck stealing from the Germans. Hoover is gonna be built at Moscow, but it seems I have spent most of my cash, so I can't rush the Factory yet.
IBT: Germany declares war on us! Just kidding, but that would not be fun...we really need a military. Greece and Carthage sign a MPP. England starts building the Theater...thought we were doing that...I have to look into it. For building commands, I go with Barracks.
(1)880: Through MM, I drop the time to build ToE by a few turns and any worker that is nearby and ready for orders moves in on Tblisi for development. Industrialisation(meant to trade that instead of electricity...) to England for Free Artistry. Confucious say that it will take England about 22 turns to finish it. After much deliberation, I decide that Kiev should build Hoover, and rush the factory there. I also rush the Factory in Moscow to build the Theater. I switch research from RP to Atomic theory. IronWorks! is building a harbor now, but I don't have the cash to rush it.
IBT: Moscow -> Shakeys, Kiev -> prebuild palace. Seems we are now in competition with the Germans for the Theater...heh. Seems I made a big mistake selling Electricity...everyone is building ToE.
(2)890: More MM, and starvation for Tblisi. A RR Floodplain will take care of that though.
(3)900: No more worries of starvation, and just 2 RR away from max production in Tblisi.
(4)910: Max production in Tblisi. I look to see if I can grab any tech before ToE happens...nope.
(5)920: More MM and development.
(6)930: I decide to steal another tech, this time Replaceable Parts! Now the workers will finally take less time to do their job...whew.
IBT: France and Greece work out their differences.
(7)940: Workers are almost done with Kiev. Just for fun, I see how much it will cost to upgrade the warriors that we have sitting in a barracks - only 1120! I decide to rush some courthouses instead.
IBT: Reup incence deal with Egypt, scamming 22gpt out of them this time. Germany gets Korea to fight the poor, poor Joanie.
(8)950: RP to Greece for Corporation. Electricity to Hannibal for furs and 2gpt...RP to Cleo for 35gpt. Fix up Moscow to get Shakeys at the same time as we get ToE! Kiev is producing as much as I can get out of it. Starting to rail to IronWorks!
IBT: Cleo comes to renew our gems deal...and I notice we have no rubber! Well not connected anyways, I will have to look around for it. We lose our supply of spices, and our saltpeter dries up.
(9)960: I renew the spices deal for 1100g with greece. I care not for the saltpeter, unless we really need more horses. The rubber, now that we need! There are 8 in all in the world, two of which are possible for us to trade for...but not now. Greece needs to build a road and Carthage needs the tech. Bizzy of course, has his OWN supply...bah. Since we don't need it now, I am not going to bend over backwards for it. Just watch for either carthage or greece to have it availible.
(10)970: IronWorks! will be ready to start the Ironworks next turn. I added a few workers to help it grow.
Note: In interest of making sure everything works smoothly with the wonders, I am going to play the next 2 turns.
(11)980: IronWorks! city is progressing. Starting to build rail to all cities now.
(12)990: Got em both! Switched Kiev to the Dam, which will take 10 turns. Bizzy has Steel, Espionage and Sanitation for trade. Korea has moved into the industrial age, and HAS nationalism, so it is just about time to set off the golden age. Although, to be ideal, I would perfer holding it off until Hoover is built, to maximize the gains. Bryansk, with all TWO of its citizens, revolted, because there is no road leading to thier town, so I have sent a bunch of workers there to clean up that mess.
Debreifing: Egypt has rubber availible, how I am not really sure, since they only have one rubber source in thier lands. I have barracks built in
almost every town, with a few scheduled. I suggest beefing up our military as much as possible. Bizzy has a few calvary that decided to do a few manuvers in our lands, he left the same turn, so I decided it was innocent, for now. Poor Joanie has been holding on to her lands for dear life for quite some time now. Every city finally has a garrison of some sort. I think thats it. Sorry for taking the extra 2 turns...

but I wanted to see this part through.