Hidden Agendas:
- Air Power - Tries to build up air power. Admires civilizations with greater air power. Dislikes civilizations with weaker air power.
- Paranoid - Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.
- Darwinist - Likes to see civilizations at war, and believes in constant struggle.
- Standing Army - Always tries to keep a large standing army. Respects other civilizations with large armies.
In another thread, someone posted a few hidden agendas, apparently found during gameplays. Notice that the top one there is strictly focused on the late game, the modern era.
So, my question is this: Is it possible that hidden agendas will change over the course of a game? That leaders might start out with one hidden agenda in the early game, then switch to another one later on? It seems like this would makes sense, historically, and it would add a little more variety and intrigue to the game.