HMS Warrior (Ironclad Frigate Redux)

Ok, thanks. I was planning on changing it but then I realized I would have to re-uv map it, and though that would not be too hard I didn't know if it was necessary. :P I will look into it.
 
Can anyone help??

I have done all this but I just get floating red blob. Does anyone know what I'm doing wrong? I'm sure I've heard of this before in another thread and someone posted a fix, but I cant find it.


Edit:

Now I've tried something else and the unit is bright pink and crashes the games. I think its just a frigate though rather than the warrior. I dont know what I'm doing wrong
 
You're probably going to need to post your ArtDefines_Unit.xml entry for us to help... more often then not, you've just entered a typo or something if you get a red blob or a pink unit.
 
I should probably explain what i'm trying to do. I am wanting to replace the ironclad with this graphic. I have created an ironclad folder in custom assets, and put all the frigate files in there. Then i copied the warrior files in, one overwrote frigate.dds, and I renamed HMS Warrior.nif to frigate.nif and overwrote that too. My artdefines_unit is as follows

<Type>ART_DEF_UNIT_IRONCLAD</Type>
<Button>,Art/Interface/Buttons/Units/Ironclad.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,9</Button>
<fScale>0.52</fScale>
<fInterfaceScale>1.2</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Ironclad/frigate.nif</NIF>
<KFM>Art/Units/Ironclad/frigate.kfm</KFM>
<SHADERNIF>Art/Units/Ironclad/frigate_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
</UnitArtInfo>


many thanks

edit: ok I dont get a blob anymore, I just get a huge frigate, I can change the scaling, but I dont get why its not warrior...
 
I should probably explain what i'm trying to do. I am wanting to replace the ironclad with this graphic. I have created an ironclad folder in custom assets, and put all the frigate files in there. Then i copied the warrior files in, one overwrote frigate.dds, and I renamed HMS Warrior.nif to frigate.nif and overwrote that too. My artdefines_unit is as follows

many thanks

edit: ok I dont get a blob anymore, I just get a huge frigate, I can change the scaling, but I dont get why its not warrior...

You can't rename the NIF files... leave them alone and as-is. Also, just use the default frigate kfm.

What I have is below:

<UnitArtInfo>
<Type>ART_DEF_UNIT_IRONCLAD_CRUISER</Type>
<Button>Art/Interface/Buttons/Units/IronCA.dds</Button>
<fScale>0.17</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/IroncladCA/HMS Warrior.nif</NIF>
<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
<SHADERNIF>Art/Units/IroncladCA/HMS Warrior.nif</SHADERNIF>

<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
</UnitArtInfo>
 
Excellent, it works. Thanks so much for that. I didnt know they couldnt be renamed
 
For your information and future modding, it's better not to rename .dds files too, unless you're familiar enough with the Nifviewer to relink renamed .dds files to a .nif file.
 
not too hard to do that in nifskope : right click on the not linked dds under NiSourceTexture, point over texture and click on choose ; set the new path or name. By the way, Great Name Bond Age and it fits BtS perfectly.
 
Does it support team color?

Unfortunately no, I tried on one, but I cannot get them to work right yet.

Thanks Wolfshanze, Geomodder for your help while I was gone..
 
Hello.

If your ship is a static one you can try this files. I didn't test it but I think there should be now firing cannons. :D Maybe the animtion is not perfect but still better than a static ship. :rolleyes:

Please point to frigate.nif instead of HMS Warrior.nif. But still use the frigate.kfm.

I hope it really works. If it does have fun.
 
Mentioned it in the other, but thanks a million!
 
Any "Ironclad Battleship" update on this unit yet?
 
Hello.

Here is the animated version of the HMS Warrior.

Please point to the HMS Warrior.nif and to the new ironclad.kfm. Don't delete any files. The animations are different from the orignal ironclad animations!

Packed with 7-zip again.
 
Cool... I'll check it out tonight.
 
Thank you very much! I will update the download with this one. :)
 
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