I should probably explain what i'm trying to do. I am wanting to replace the ironclad with this graphic. I have created an ironclad folder in custom assets, and put all the frigate files in there. Then i copied the warrior files in, one overwrote frigate.dds, and I renamed HMS Warrior.nif to frigate.nif and overwrote that too. My artdefines_unit is as follows
many thanks
edit: ok I dont get a blob anymore, I just get a huge frigate, I can change the scaling, but I dont get why its not warrior...
You can't rename the NIF files... leave them alone and as-is. Also, just use the default frigate kfm.
What I have is below:
<UnitArtInfo>
<Type>ART_DEF_UNIT_IRONCLAD_CRUISER</Type>
<Button>Art/Interface/Buttons/Units/IronCA.dds</Button>
<fScale>0.17</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/IroncladCA/HMS Warrior.nif</NIF>
<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
<SHADERNIF>Art/Units/IroncladCA/HMS Warrior.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
</UnitArtInfo>