How did I miss Adam Smith (+1 Economic Policy) when no industrial tech/civic was researched?

Nemu_khao

Chieftain
Joined
Dec 20, 2014
Messages
17
http://imgur.com/a/TCpK7

My science. No Industrial tech researched.



My civics, no industrial tech reseached.
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Previously recruited Great Merchants was from Renaissance by me (Sumeria). No one else recruited Great Merchant.
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In Great Merchant column, John Jacob Astor (2 Envoys) http://civilization.wikia.com/wiki/John_Jacob_Astor_(Civ6) is shown ahead of Adam Smith (+1 Economic Policy).

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The Great People appear randomly (based upon era), so you may need to rush John Jacob Astor and then maybe the other Industrial Great Merchant before you can even trigger Adam Smith. This looks like Marathon, so you may have a really hard time doing that. You should be able to faith rush this GM and start some Commercial Hub Projects to get those GP points + Gold working hard enough to rush. Using the Merchant Policy may help too.
 
Yes, there is no set order of great people within an era; Astor, Smith, and Spillsbury are all equally likely to show up first.

What I'm wondering is why the third renaissance GM Fugger isn't up given that no one has yet entered the industrial era (unless he was recruited earlier?)
 
What I'm wondering is why the third renaissance GM Fugger isn't up given that no one has yet entered the industrial era (unless he was recruited earlier?)

That may be the case here, especially if OP was trying to guarantee getting Adam Smith. Rushing GM's during renaissance would've given him a lot more time to get to Adam. It's still very much salvageable, since this is marathon. :)
 
That may be the case here, especially if OP was trying to guarantee getting Adam Smith. Rushing GM's during renaissance would've given him a lot more time to get to Adam. It's still very much salvageable, since this is marathon. :)
Yes. Jakob Fugger was already recruited. Hence the GM bumped to industrial since all the renaissance ones were taken.
But now it's a bit of a disappointment. Since it's random, there cannot be a set plan to getting Adam Smith. I mean, he is the best GP. I have lots of commercial hubs, just hoping he will be available after this GM.
 
Yes. Jakob Fugger was already recruited. Hence the GM bumped to industrial since all the renaissance ones were taken.
But now it's a bit of a disappointment. Since it's random, there cannot be a set plan to getting Adam Smith. I mean, he is the best GP. I have lots of commercial hubs, just hoping he will be available after this GM.

You just need to use City Projects and buy out Astor with Faith once you get a lot closer. :)

Be sure to save before you do buy Astor though, this way you can reload if Smith doesn't pop.
 
Be sure to save before you do buy Astor though, this way you can reload if Smith doesn't pop.
i understand why people do this but it's still :sad:
 
i understand why people do this but it's still :sad:
Poor game design in the first place. They should have made it so that first to earn a GP from an era gets to pick which one he wants. As it is, you are often punished for being first to earn one type of GP which is bad game design.
 
Of course, you can use Firetuner to just plop him down whenever.

The GP that give policy slots should show up each game (not counting staring in different eras, that is different)
(I say should show up as my opinion, which is like string)
:P
 
The extra gambling nature of great people justifies reloading in Civ 6.

It devalues the importance and planning put into earning great people.

I usually restart entire games because the game simply refuses to spawn the great people I want.
 
Back when I played civ I and II, I would have reloaded for something like that (No great people in those days, but similar RNG situations), but then with civ III, I started playing GOTM, and that broke the habit.

I like how civ has some things you can plan carefully for (like exactly how much food a city is getting and what it will take to grow the city) and other things that have varying amounts of chance. Planning for contingencies (e.g., I don't know which person will appear next) can be just as interesting as mapping out a certain plan.

In fact, I think I'd prefer that there be more GP per era, but only a subset available in a given game (the number would depend on the map size or number of civs). That way, there's no way to know if a person will be available at all, decreasing the incentive to plan to get a certain person.

But that's my opinion; I can see how others would feel differently.
 
Poor game design in the first place. They should have made it so that first to earn a GP from an era gets to pick which one he wants. As it is, you are often punished for being first to earn one type of GP which is bad game design.
hopefully this makes it into the first expansion
 
In fact, I think I'd prefer that there be more GP per era, but only a subset available in a given game (the number would depend on the map size or number of civs). That way, there's no way to know if a person will be available at all, decreasing the incentive to plan to get a certain person.
I agree fully, we need many more great people for each era, and then a random subset will appear each game. This will also help secure variation between games and prevent cookie-cutter strategies.
 
Imho, randomness shouldn't be a part of a strategy game. It ruins the meticulous planning.
 
Imho, randomness shouldn't be a part of a strategy game. It ruins the meticulous planning.

Meticulous planning is silly. Make generalized, robust plans that incorporate adaptability to allow for unexpected snags. Be Patton, not Montgomery.
 
Poor game design in the first place. They should have made it so that first to earn a GP from an era gets to pick which one he wants. As it is, you are often punished for being first to earn one type of GP which is bad game design.

Or it could be viewed as enhancing the value of strategy.

If you know the order is random, plan for that.

Establish your goals, prioritize them, then set your course.

If I'm way ahead in points and earnings, I might skip. If I'm way way ahead, I take and take again. If it is getting risky, make sure you have enough to buy two.

Also VERY important to note... you can purchase when its not your turn.

So when its close, skip the gp, keep the gp window open during the turn cycling, when someone else purchases the gp you skipped, have your cursor ready to purchase jic.
 
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