How is your EU3 Game going?

Hard to make sense of it. Looks like you are reducing the total number of provinces, or shifting them further eastwards. How are the game mechanics being changed to reflect modern economics with respect to the provinces?
 
I really like D&T but after playing today I got the impressions that the stronger sliders are making the game pretty imbalanced.

The off/def, land/naval and quality/quantity sliders combined with the military national ideas are making armies way to powerful when far to the left. This is at least my impression but I haven't to much experience with this mod yet.

What is your opinion on that matter? Can you get away with not focusing on offensive and land yourself?

This is from my current game.

ghgfhsfh.jpg


Marcus Stauracius (12%) is a six star advisor and the grants the Inspirational Leader (10%) buff only temporarily and Szlachta Promoted (8%) is POL/JAG only but I have still to take Esprit de Corps for another 25% discipline. And I can move the land slider one step further left. My armies are slaughtering everything and win battles against much bigger armies because their morale is so high.
 
I kind of have to agree with Antilogic, it's hard to process the map with so many colors all over the place. One per country like a globe is helpful, but that's colors everywhere! Although the red borders do seem to line up with today's boundaries.

I haven't played D&T, but a 40% discipline boost does seem outrageous. I notice it hurting a lot when I get a -10% discipline hit and I'm at 92% or so fighting countries with 100-and-some. 191% would just be gigantic.

The morale boost seems less outrageous. I feel that, even in the early game, the morale difference from army/navy isn't that big, and isn't a good reason to go with one or the other. I can see having a higher boost than the standard game there, and at your stage of the game 0.80 seems reasonable. However, if you had that boost in 1400, that would be a huge difference-maker. Which is, I think, basically the problem with the army/navy boost being a pure amount. It's either worth nothing late in the game, or worth way too much early. DW goes towards the former, looks like D&T goes towards the latter.
 
I kind of have to agree with Antilogic, it's hard to process the map with so many colors all over the place. One per country like a globe is helpful, but that's colors everywhere! Although the red borders do seem to line up with today's boundaries.

I haven't played D&T, but a 40% discipline boost does seem outrageous. I notice it hurting a lot when I get a -10% discipline hit and I'm at 92% or so fighting countries with 100-and-some. 191% would just be gigantic.

The morale boost seems less outrageous. I feel that, even in the early game, the morale difference from army/navy isn't that big, and isn't a good reason to go with one or the other. I can see having a higher boost than the standard game there, and at your stage of the game 0.80 seems reasonable. However, if you had that boost in 1400, that would be a huge difference-maker. Which is, I think, basically the problem with the army/navy boost being a pure amount. It's either worth nothing late in the game, or worth way too much early. DW goes towards the former, looks like D&T goes towards the latter.

The colors represent the original borders, the lines are the new borders, and the red are national borders. Have the borders of provinces in Western Europe been changed to reflect modern sub-national boundaries? I like the splitting in Eastern Europe--Bosnia and Serbia needed and received more provinces, the vile revisionist fyromians get their own province, etc.

Discipline bonuses like that sound imbalanced. If I start on D&T, I will make sure to maximize it and make the rest of Europe fear me.
 
Hard to make sense of it. Looks like you are reducing the total number of provinces, or shifting them further eastwards. How are the game mechanics being changed to reflect modern economics with respect to the provinces?

I'm probably going to end up increasing the total number of provinces over all, but I guess there are less provinces in Europe. I'm changing the whole map since the original is so bad even for the era of EU3, let alone for the 20th century. As for economics, not sure yet.

Have the borders of provinces in Western Europe been changed to reflect modern sub-national boundaries?

Yes. Some subnational units (eg Andalusia) have been further subdivided, while others (eg provinces of Hungary) have been merged. Following modern subnational/regional borders is my general rule though I did make certain exceptions (the most obvious one in this case is Turkey).
 
I really like D&T but after playing today I got the impressions that the stronger sliders are making the game pretty imbalanced.

The off/def, land/naval and quality/quantity sliders combined with the military national ideas are making armies way to powerful when far to the left. This is at least my impression but I haven't to much experience with this mod yet.

What is your opinion on that matter? Can you get away with not focusing on offensive and land yourself?

This is from my current game.

ghgfhsfh.jpg


Marcus Stauracius (12%) is a six star advisor and the grants the Inspirational Leader (10%) buff only temporarily and Szlachta Promoted (8%) is POL/JAG only but I have still to take Esprit de Corps for another 25% discipline. And I can move the land slider one step further left. My armies are slaughtering everything and win battles against much bigger armies because their morale is so high.
What's really fun is when you have such a lead in disciple and the leader that your unit slaughter a unit 5x the size, especially when you are the Italians :p
 
I'm probably going to end up increasing the total number of provinces over all, but I guess there are less provinces in Europe. I'm changing the whole map since the original is so bad even for the era of EU3, let alone for the 20th century. As for economics, not sure yet.

Just wondering, since currently EU3 buildings are binary (you have it or you don't) and thus number of buildings and how they are spread across your provinces is important. Fewer provinces means fewer high-powered buildings, etc. so the balance between France (which looks like it has lost a few provinces), and Britain (looks mostly reorganized), and maybe Italy (looks like it gained one or two) would be affected.

Amen to the map needing work--to Paradox's credit, Divine Wind and the other expansion packs have done some good, but it's not perfect.

Yes. Some subnational units (eg Andalusia) have been further subdivided, while others (eg provinces of Hungary) have been merged. Following modern subnational/regional borders is my general rule though I did make certain exceptions (the most obvious one in this case is Turkey).

Makes sense, I do like seeing more than OPMs in the East.
 
Spoiler :
334Morocco.jpg

Hi, so iam playing Morocco and i cant understand why some of my provinces are "distant overseas". Can som1 explain me? THey are cored and not too far from my capital.
 
What will be the timeframe of this mod approximately?

20th century, roughly.

Spoiler :
334Morocco.jpg

Hi, so iam playing Morocco and i cant understand why some of my provinces are "distant overseas". Can som1 explain me? THey are cored and not too far from my capital.

Strange, that shouldn't happen. Probably a bug.
 
Hi, so iam playing Morocco and i cant understand why some of my provinces are "distant overseas". Can som1 explain me? THey are cored and not too far from my capital.

Try deleting the folder: "...\Europa Universalis III\map\cache". Sometimes the distances between provinces get messed up and so they will be calculated the next time you start the game.
 
I really like D&T but after playing today I got the impressions that the stronger sliders are making the game pretty imbalanced.

The off/def, land/naval and quality/quantity sliders combined with the military national ideas are making armies way to powerful when far to the left. This is at least my impression but I haven't to much experience with this mod yet.

What is your opinion on that matter? Can you get away with not focusing on offensive and land yourself?

This is from my current game.

ghgfhsfh.jpg


Marcus Stauracius (12%) is a six star advisor and the grants the Inspirational Leader (10%) buff only temporarily and Szlachta Promoted (8%) is POL/JAG only but I have still to take Esprit de Corps for another 25% discipline. And I can move the land slider one step further left. My armies are slaughtering everything and win battles against much bigger armies because their morale is so high.
eu3navyteching.png



Yes, yes I can get away without putting any into land or offensive, Island nation FTW :p

You're probably wonder how the <snip> I got that, quite simple really, stack enough multipliers
-18% <snip> Navy Reformer
-15% Navy 5 slider
-10% Scientific Revolution
-25% Shipwrights
-20% Free subjects
-15% Innovative
-5% Naval focus event
-108%!!!! (because the costs were negative until last tech they got added to my tech total for it)

Someone may want to report that (also the fact that that tech is supposed to be complete in 1960 is umm...)

I can haz cheezburger for fastest non-cheating navy teching?
 
I think there's a Hall of Fame thread over at PI that would love to see that. That's awesome.
 
I think there's a Hall of Fame thread over at PI that would love to see that. That's awesome.
It's the D&T mod (4.2) not vanilla anything.

I think I'm going to try an England game next :evil:

To the person who is going to report to lukew, could you please note that the naval reformer give 0.2 Navy tradition a level and other stuff while the rear admiral only gives 0.1 (and that's it!)
 
That's an impressive screenshot, with or without the language! :)
 
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