How is your EU3 Game going?

I wonder how you manage that, I seriously can't go over the infamy limit to avoid the dog-pilling, not because that's the problem but because then my WE is stuck in the 20s and mass revolts pop up everywhere from both the WE and the infamy, and even if they're all quelled by the (hunting rebels) troops - which they aren't because one in every three provinces suddenly gets stacks of >10 rebels, they still flood my screen with popups and all those troops start draining my manpower and my stacks of 32-16-16 suddenly become that much less efficient if they're fighting like 3-1-6 and just can't reinforce.

Sure, I get it, conquering the world means fighting everyone at the same time including your own people and it must be a slow planned process, but still, how can it ever happen when for every 10 provinces you occupy, you only get to incorporate 4 in your realm and then have 5 years of truce with everyone and their dog that decided to jump in the pool of trying to whack the human player?
Uh yeah man...
 
The feature makes sense. Russia did almost exactly that IRL. It's just that when Bohemia, Hungary, or Austria do that, it looks very weird.

Sure it makes sense as a concept, but that doesn't change the fact that it made a working part of the game worse.
 
Beware the BBB!

Poland>Jagiellon

Death and Taxes 4.0, normal difficulty, low aggressiveness, no lucky nations.

jagiellon1466.jpg


Poland can in fact into space with that mod.

The sliders of Poland, the decisions of POL/JAG and the missions to establish the necessary PUs are insanely powerful. Jagiellon was formed in 1399.

Pommerania, Brandenburg, Meissen, Saxony, Thuringia, Croatia, Bosnia, Ragusa, Montenegro, Serbia, Albania, Wallachia, Bulgaria and Jerusalem are my vassals.

With government tech 24 there will be a decision for some nice slider moves (+3 free subjects, -2 innovative), westernization, government change to constitutional monarchy (my favorite!) and a permanent modifier for some government research and prestige.
 
Is there a way to reduce other countries papal influence, because I can't excommunicate very many people due to too high of papal influence.
 
Is there a way to reduce other countries papal influence, because I can't excommunicate very many people due to too high of papal influence.

Ally with them, and drag them into a war with the Pope, then peace out quickly and excommunicate them? Just kidding, I have no clue.



I just survived a terrible war as Westphalia (I added an anachronistic unification decision based on some others I found online, which switches your tag, gives you a few cores, but moves you three points towards decentralization) against the Austrian-led HRE. They are up to the 7th reform (the vassal one, in case I miscounted), and are about to inherit and become the HRE proper if they are not stopped. It took about four and a half years, and I broke off 4 German minors at the price of about 310k lives (they lost just over 760k). Bloodiest war I have ever fought, and it's only going to be worse in another 5 years when they declare with an Imperialist or Nationalist CB against me.
 
Italian Empire in 1552, shortly after giving France and Austria respectively good thrashings. England finally started a war of excommunication vs. France, so I started my own, occupied a bunch of southern France, and took Savoie and Nice. Later my ally Bavaria, intervened in a war between Austria and Bohemia, so I occupied a bunch of there land (and annihilated the Armee Italien) and forced them to release Norway(!) and Croatia.
 

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Italian Empire in 1552, shortly after giving France and Austria respectively good thrashings. England finally started a war of excommunication vs. France, so I started my own, occupied a bunch of southern France, and took Savoie and Nice. Later my ally Bavaria, intervened in a war between Austria and Bohemia, so I occupied a bunch of there land (and annihilated the Armee Italien) and forced them to release Norway(!) and Croatia.

Nice looking Italy, especially once you annex the Sicilians.
 
Yeah... Unfortunately, I don't have cores on anything south of Rome-Abruzzi, due to the decision mechanics.

Right now, I'm in the middle of a war of a second war with France, this time with them at full strength, but I am winning. My wars with France have been reminding me a lot of the Silesian Wars. :dunno:
 
Yeah... Unfortunately, I don't have cores on anything south of Rome-Abruzzi, due to the decision mechanics.

Right now, I'm in the middle of a war of a second war with France, this time with them at full strength, but I am winning. My wars with France have been reminding me a lot of the Silesian Wars. :dunno:

You still got the Sicilians as vassals, it appears (I'm guessing based on how Italy is written over their territory), and Sardinia is a quick annexation. Only two moves!

Do you mean you are starting to regret the consequences of your land-grab? :D



Blood continues to be spilled in my game, this time in colonial-driven wars against Spain and France-sans-Burgundy, both of which are decent powers. My navy got butchered, but fortunately my British allies are covering while I build up a new armada. Spain has the entire Iberian peninsula locked down (annexed Portugal), and shockingly hasn't collapsed. It's 1710 too! I've annexed the few German minors I shook loose from Austria, but they are still fearsome and the next great German war is about to begin.
 
So... any way to lower papal influence?
 
My Muscowy game:

Haven't fought Novgorod yet, been mostly focused on vassalizing all the minors and annexing them after 10 years and fighting the Blue Horde several times before finally expanding south chewing up their vast armies and spitting them out. Now the Blue Horde never sends their armies against me when we go to war again, they simply stay 1 province away and try vainly to hold on to what they can.

Allied with Sweden and held the alliance for close to 25 years and helped them expand against Norway. Have tried unsuccessfully to get Lithuania to join my alliance bloc but they continually refuse despite 190 relations. Smolensk, Tver and Ryazan are all vassals of Muscowy and a war with Novgorod is in the works to take their North Eastern provinces.

EDIT: Note expanding Epirus (allied), and a relatively screwed Castille (could rebound but doubtful).

Spoiler :
 
Well, papal influence is reduced by negative innovative/narrowminded sliders, some national ideas, negative relations with the Papal State and infamy. Whenever a new pope becomes active all influence is reset.
You can actively sabotage relations if playing as the Papal State and there is a espionage option to damage reputation I think but I do not know how effective this is. Against narrowminded nations with ideas like Church Attendance Duty or Deus Vult you probably cannot do much. Excommunication after a new pope appears is maybe the only option here if there is any at all.
 
I wonder how you manage that, I seriously can't go over the infamy limit to avoid the dog-pilling, not because that's the problem but because then my WE is stuck in the 20s and mass revolts pop up everywhere from both the WE and the infamy, and even if they're all quelled by the (hunting rebels) troops - which they aren't because one in every three provinces suddenly gets stacks of >10 rebels, they still flood my screen with popups and all those troops start draining my manpower and my stacks of 32-16-16 suddenly become that much less efficient if they're fighting like 3-1-6 and just can't reinforce.

Sure, I get it, conquering the world means fighting everyone at the same time including your own people and it must be a slow planned process, but still, how can it ever happen when for every 10 provinces you occupy, you only get to incorporate 4 in your realm and then have 5 years of truce with everyone and their dog that decided to jump in the pool of trying to whack the human player?

I think the others have already identified the big problem in your mega-stacks. That's why your war weariness is in the 20s. When I had 250 infamy, I deliberately kept my stacks small enough that they never had attrition in their base provinces. Every so often it was necessary to assemble a larger army to fight an invasion, but when it was, I reduced it into constituent parts again as soon as the threat was dealt with. Thus, war weariness was always fairly low, often less than 1. It did help that I had pretty capable rulers, particularly in administration. Good, long-lived emperors are a big help. That much lower war weariness meant 20% lower revolt risk, and thus even though it was fairly high due to infamy penalties, it was manageable, and my manpower always stayed in the hundred thousands.

I did double my army from 300,000 to 600,000 after I went over the infamy limit, so my army didn't get swamped by the rebels. Thus, I had a pretty big and expensive army. But it suffered fairly few losses.

I also turned off notification of rebel uprisings and battle results, because there were indeed way too many. Instead I had a lot of armies on automated rebel-hunting patrol, which works pretty well when your armies are sufficiently advanced and sufficiently large (but not too large). And I didn't really try to conquer the world, though I could have. It would have eventually ground to a halt due to the two 15-year periods where no one declared war on me and I couldn't declare war, but I could have conquered more than I did. I just didn't want to anymore.

Overall though, it was less fun when I had 250 infamy than when I had 20. The penalties are indeed penalties, and you do lose a lot of control over what's going on when you're paying tons for a huge army just to keep order. Keeping order becomes 85% of the game, and that's not very fun. And even if you fight a big country, your army is so big (even when leaving some behind for rebel patrol) that it's no contest. Castille/Spain, Austria, and all the minor states could have invaded at once and only forced me to be more careful, without risk of actually stopping me.

So eventually I freed Quebec as a vassal, lost about 100 infamy from that alone, freed some other states, and got my infamy below the limit again. Then the rest of the game ended in relative peace.

Also, this may not have been the best method of dealing with 250 infamy, as it was my first game. But it worked well enough.
 
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