How is your EU3 Game going?

What religion do you want to change from?

You can only freely change religions between Catholicism, Protestantism and Reformed.

If you want to change to another religion, what you can do is send your missionaries to a province with the target religion, (allowing it to revolt due to being converted) put your missionary spending to 0%, and wait for a revolt. Once some religious zealots come up, comply with their demands, which would be 'state religion switched to x' as well as 2 decentralization and a pretty bad reputation hit.

It's an exploit sort of if you are doing it intentionally, but it's the only way to switch from Islam to Catholic or Budhist to Orthadoxy or Orthadoxy to Catholic etc.

From anamist. I also have the Mayans as "Defender of the Anamist Religion" just so I could see how it worked (granted, all of the other anamist nations are gone now). I did try that, but they didn't revolt...
 
Try loading as another another nation and cheating in spy's to Fund Zealots.

Don't know if Defender of the Faith has anything to do with it.
 
A just-for-fun attempt at European Domination :D

muslimeurope1458.jpg


The Regulars army group are the provincial regiments I have so far recruited. Other than the starting army of 10k, everything else is mercs.
 
Well... I have to fund my hundred thousand mercenaries!... :mischief:
 
What religion do you want to change from?

You can only freely change religions between Catholicism, Protestantism and Reformed.

If you want to change to another religion, what you can do is send your missionaries to a province with the target religion, (allowing it to revolt due to being converted) put your missionary spending to 0%, and wait for a revolt. Once some religious zealots come up, comply with their demands, which would be 'state religion switched to x' as well as 2 decentralization and a pretty bad reputation hit.

It's an exploit sort of if you are doing it intentionally, but it's the only way to switch from Islam to Catholic or Budhist to Orthadoxy or Orthadoxy to Catholic etc.

This isn't completely true, at least with IN. As I said before, the religious rebels trick only works within religious groups (so only the last of your examples is possible). The only way to switch groups is to be an OPM with state religion different from province religion, then go bankrupt (I said collapse earlier, which was wrong)

Here's a summary of the changing religion rules in IN:
http://www.europa-universalis.com/forum/showpost.php?p=9628422&postcount=55
 
This isn't completely true, at least with IN. As I said before, the religious rebels trick only works within religious groups (so only the last of your examples is possible). The only way to switch groups is to be an OPM with state religion different from province religion, then go bankrupt (I said collapse earlier, which was wrong)

Here's a summary of the changing religion rules in IN:
http://www.europa-universalis.com/forum/showpost.php?p=9628422&postcount=55

I guess the only way to go is to be a one province minor, then? What does it mean by "minor"? You have to be a vassal? That would be a ton of provinces to give up - I have north/south America, Africa, Australia, Siberia, Italy, and northern Germany. :)
 
I guess the only way to go is to be a one province minor, then? What does it mean by "minor"? You have to be a vassal? That would be a ton of provinces to give up - I have north/south America, Africa, Australia, Siberia, Italy, and northern Germany. :)

OPM is just a general term meaning anyone with only one province.
 
I went bankrupt. Had peasant and nationalistic revolts all over the place. Recovered the stability by the national decision of moving the capital to St. Petersburg (why would moving the capital in the times of upheaval be good for stability?). Lost a large part of Eastern Siberia to the Ming Empire, who hates me. Conquered a part of Central Asia.

The Ottomans have recently colonized Sakhalin and a Far Eastern province north of Manchuria. On the historical front, Mexico is Spanish, and England controls the majority of the East Coast.
 
I can't get into the game, too used to EU2 and its historical events... but I have been trying some minor powers and I seem to be chugging along okay. I do have a few questions. Is it useful at all to take the events in the provinces that reduce revolt rate and at the same time income? in EU2 revolts in the early game were a pain and so I tried to avoid them like the plague, I don't know if that is needed in this game. When I create units it sometimes gives me more then one option, like Muslem knights vs eastern knights, other then the obvious diference in fire, shock ect, what should I go for, mainly offense or a balance between good offense and defense shock/fire?
In Eu2 I never minted (didn't even try the pillage and mint that month trick), is that something I can afford to do in this eu3?

Thanks in advance,

Ash
 
Depends on your situation. That is the answer to all your questions.

firstly, I personally avoid things that Permanently reduce income in favor for short term advantage. Revolt risk will go down eventually, the limited income till the end of the game don't however. If it is ' -3 revolt risk in exchange for -10% provincial tax income till 1468' and it the year is like 1459 or something, than that is worth it. (especially if you are converting such provinces)

If you have a strong enough military with good enough morale, or even just a strong nieghbour in an alliance with you, it is enough to take care of rebels.

As for the units, it depends on what you want. Are you planning on invading someone in the near future, do you have a rebel problem? or do you just seek protection?

Also Muslim units tend to be fairly weaker than christian units until the 1500's where the Mameluks and friends finally get a decent land tech level that unlocks new muslim units that are comparable to Latin units.

As for minting, it depends on your strategy, and what you intend to do in the near future.

I don't mint, as Im against it, and I tend to focus on trading, which gives me a good enough income. I only mint in emergencies, and would rather use that mint's gold on technology advances. But it depends on the person entirely, many people like to Mint, but I don't. You can afford it if you know how to use it. (another reason why I don't mint, I don't udnerstand all the mechanics behind minting)
 
Muslim units decline in quality again after the 16th century, AFAIK.

Shock is probably the most important thing to have in terms of units and leaders up to about 1650-1670 or so, when cav starts losing its advantage and Fire becomes handier. Initial Shock roll in combat usually makes a battle, hence why it's a good thing to keep around cav stacks.
 
I got that "too much gold influx in the market" or something event and got bankrupted again. Grrr. Also, I need to end the Ming problem, they are constantly attacking what's left of my Siberian posessions.
 
"The Final Solution to the Chinese Problem"? :p
 
Muslim units decline in quality again after the 16th century, AFAIK.

Shock is probably the most important thing to have in terms of units and leaders up to about 1650-1670 or so, when cav starts losing its advantage and Fire becomes handier. Initial Shock roll in combat usually makes a battle, hence why it's a good thing to keep around cav stacks.

Well they don't decline, just the new latin units become much better, and muslim units dont improve as much.
 
Yeah, I meant a relative decline. :p
 
"The Final Solution to the Chinese Problem?"

I'm quite OK to let them live as long as they stay away from Siberia. Also, am I supposed to be able to sacrifice provinces of Indochinese countries who are at war with China for peace with China?

Ottoman colonies is East Siberia are an eyesore.
 
A just-for-fun attempt at European Domination :D

muslimeurope1458.jpg


The Regulars army group are the provincial regiments I have so far recruited. Other than the starting army of 10k, everything else is mercs.

ah, you had the same idea as me :evil:

I started a game with the ottomans as well, to try out the Rising Nations mod. My map looks very similar to yours, though I'm a bit furhter down the timeline and have a few more provinces (norhtern italy, mostly).

At the moment I'm recovering from the stab hit that came with westernizing. To cushion off some of the revolt risk I decided to enact Ottoman Tolerance which gives +3 Tolerance to both heretics and heathens. I makes regaining stability a bit more expensive, but I thought it well worth the prize. Especially since I have next to no missionaries because of my high innovativeness (necessary to westernize)
 
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