How is your EU3 Game going?

Well, the Wheat is really meant to represent the colonies still developing and not being so profitable.

Brazil also isn't the biggest wheat producer, even today, but i'm not complaining about it, as the resource system works just fine and WAD
At least you could grow food in Brazil, Hudson's Bay was settled by English Fur Traders who built forts to trade with the natives (who were hunter and gatherers).

Due to thin top soils, perma frost and generally bring very cold (look at the bay in May 2005, mostly ice) wheat is a pretty poor and lazy choice to represent "other" in the area, especially since it was only settled because of the fur trade. And since the Fur Trade mostly died off decades ago there are even fewer people living along the coast now.
 
It was actually very hard to grow food in Brazil due to the fact that a lot of forest had to be cut down to gain any farmland along the coast and in the Amazon.
 
Difficult yes, and not exactly ideal for mass agriculture, but once done you can then grow food. So having a general resource there first and a better one later makes sense for Brazil, just not for much of Canada.
 
Well, what about hunting? wheat could represent it, maybe :)

but it did took some time until it became profitable, thats the objective and the events are WAD, that is fine.
 
I wasn't aware CoTs could just randomly appear. Not complaining about Mohawk getting it or anything, but how does that happen? :D
 
When one gets destroyed. It's part of the stupidity of playing a New World colony, your CoT constantly moves because it gets destroyed by stagnation because nobody is advanced enough to send merchants. Inca can expand that way, for every ten years their CoT is on the coast, they get a colonist.
 
I noticed the Inca one was changing a bit. There appear to be three CoTs in the new world now... until Mohawk became one, I could see that Mexico was still going strong (around 600, according to the 'you cannot create a new CoT in Huron because... button) and Cuzco is still trading through Cayamarca.

Since I've sent five merchants, I guess I'd better hope for the Shawnee to discover Mohawk soon...
 
Speaking of CoTs, how do you increase the value of a province to create a CoT? I know marketplaces (and population?) help.
 
I want to say maxing out on the Commerce and Production aspects of a province helps. Commerce is obvious but I figure Production would increase the amount of goods you can sell.
 
I believe all the production buildings help, while about the trade ones...especially marketplace, but once again, the 4 first will help it for sure.

Having high demand for tradegoods is also good (you can do manipulate wheat demand...)
 
I would be possibly interested in a multiplayer meiou game. What version do you use?

Also: do you play a particular scenario or the grand campaign? (never played multiplayer EU3)
 
My Ottoman game
Spoiler :
CCDDCD197ACC85B8401D95A20C34CFAE292BC9BE


Also, Help again :D
Spoiler :
8984348F3EEC40343C3D17CDEC6FC7FA23FD5ECF

My heir died during a regency council, now what?
 
It is an interregnum, it's like a regency that is searching for an ruler.
In time he will come from nothing, or maybe you will get a event...
 
I'm quite sure it does, i remember having some Interregnums, no, they were never called Regency Council :p

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From a MP game :
I'm Muscowy -> Russia
HJ = Brandenburg -> Prussia
Bulba = Savoy -> S-P -> Italy
year is 1529

eu3mapmp152910181.jpg


I do not own Bohemia, it is under a PU with Italy...
eu3mapmp152910161.jpg
 
Speaking of CoTs, how do you increase the value of a province to create a CoT? I know marketplaces (and population?) help.

I believe all the production buildings help, while about the trade ones...especially marketplace, but once again, the 4 first will help it for sure.

Having high demand for tradegoods is also good (you can do manipulate wheat demand...)

I didn't see this earlier when I posted, but the formula is kind of weird. Direct production boosts do not affect the CoT value, only buildings that affect your trade income of said province do. However, the demand for trade goods is boosted by every building that you build, so any building (even barracks and docks) will increase the demand for certain goods, and if you produce those goods then the CoT will increase in value.

Population helps to a degree, but there is a cap on the number of units that can be produced in any one province. It matters much more for colonies than for European cities.

I think this was the info I got in a HTTT thread, so they might have fooled around with it in the last expansion.
 
em6hX.jpg


GH invading Austria
Aragon inherited Portugal
Bulgaria ate Ottomans
French blob
English Sweden
Russian culture in Scandinavia

The world gone crazy
 
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