How is your EU3 Game going?

A regency can be better than the monarch tough, only downside is that it limits your diplomatic actions, but in ruling the nation? It isn't that big of a obstacle unless your heir is very, very awesome and/or the regency sucks

It gets very annoying that sometimes you can be unable to declare war for up to 15 years, though, and Regencies absolutely destroy your legitimacy unless you have tons of Royal Marriages.
 
It gets very annoying that sometimes you can be unable to declare war for up to 15 years, though, and Regencies absolutely destroy your legitimacy unless you have tons of Royal Marriages.

Valid points. Unless your monarch is really bad and the regency very good a monarch will usually be better.
 
I'm playing an Austria game right now to try to get used to the HRE. I've become emperor and I'm now trying to pass some Imperial Reforms but none are voted through. Should I just schmooze the other countries to great relations and lower infamy? Also, to get Imperial Authority built up faster, should I release some nations I have annexed?
 
I'm playing an Austria game right now to try to get used to the HRE. I've become emperor and I'm now trying to pass some Imperial Reforms but none are voted through. Should I just schmooze the other countries to great relations and lower infamy? Also, to get Imperial Authority built up faster, should I release some nations I have annexed?

Low infamy, good relations, good trust all help you to pass reforms...

As for IA, defending the HRE (or yourself) from foreigners helps, forcing other countries to release HRE states is great as well (use Liberation CB from Bill of Rights NI), an alternative is just releasing countries you've annexed, like you mentioned.
 
Just vassalize everyone. Making them your junior PU partner also works. They'll always vote for you and your decisions.

Easier said than done but still, it's doable and it's the most viable way of working inside the HRE.
 
Just vassalize everyone. Making them your junior PU partner also works. They'll always vote for you and your decisions.

Easier said than done but still, it's doable and it's the most viable way of working inside the HRE.

If he waits long enough he'll get Nationalism + Imperialism CBs (if the reformation was weak, those can help) so it gets kinda easy. If the reformation was strong however, he's better off with US NI for Cleansing of Heresy CB
 
I was bored, so i started a TO game for achievements, that's how it ended up developing :
First of all :
Spoiler :

Burgundy was being invaded by an alliance of Great Britain and Castille, it seems their king died in a battle and...
eu314r.jpg


The von Habsburgs exploded after they inherited Prussia (when i became Prussia my heir was a habsburg)
eu315h.jpg



Then, after forming Germany i still had one achievement i could get as that Prussia...

Before :
eu317.jpg

World map before :
Spoiler :

eu3mapger175611241.jpg


After :
eu316.jpg


eu3maphre175611251.jpg


eu3maphre1757131.jpg


Notes : Brazil in Brazil, Paraguay just next to it, both became independent from Milan
Revolters seem to be revolting well in general...
 
New 5.2 beta patch today.

Spoiler changelog :
- Artillery now moves at the same strategic speed as cavalry and infantry.
- Defensiness now modifiers military tactics for the DEFENDER by 50% of its value. (both local and country)
- Reinforcement factors on armies now gets a bonus by 10% per each maneuever value of its leader, up to maximum of the 200% in safe home provinces.
- Increased reinforcement in provinces that have a supply line of invested fortresses to friendly territory to be 100% + manuever.
- Manpower pool is now 10 years to recover, and manpower effects have been lowered.
- You can now see what government forms can be discovered that you can convert to, but still greyed out.
- AI now considers monthly interest payments, not yearly, for monthly budget calculations when maintaining trooplevels.
- Added triggers unit in province triggers for cavalry, artillery, big ship, light ship and transport
- Fixed a bug which caused the local controllers global trade income modifier affect everyones trade income for that province, instead of the merchants global trade income modifier.
- Fixed display issue for colonial growth and low maintenance.
- State Controlled Guilds no longer increases revolt risk.
- Veterans homes now requre land tech 40, and are now almost guaranteed to happen for a country.
- Per capita tax now only increases stability costs by 10%
- AI will now do the kampaku decision.
- Savoys capital is now Chambery until 1563 in the start.
- Savoy now has occitain as accepted culture, and the province Savoie is now occitain.
- Spanish localisation fixed for 5.1 texts.
- Corrected more german text files.
- State controlled guilds now only costs 1 magistrare for France.
- Fixed a bug with the bring the dutch back to catholisism mission.
- Swapped positions of gaelic and Finno-ugric cultures, to make Gaelic and French different colours
- Promote Cultural unity now lets you remove nationalistic rebels when nationalism is expired, not before.
- Fixed names of Bruno and Galilei.
- Japanese rebels can now only appear in Japan.
- Tokhtamysh removed as a GOL general at game start
- Paying Sound Toll now requires the sound toll to actually exist
- Turkey & Urbino are now friends of Ragusa from the start.
- Fortresses of Ragusa is now improved.
- Ragusa is now a maritime style republic from the start.
- Ragusa can now enact Thalassocracy.
- Delhi and Timurids now start with a truce.
- Golden Horde and Genoa now starts with a truce.
- Wokou pirates will no longer appear in Korea after defeated.
- Born under a star is now even better.
- Papacy creation fixed.
- Fixed a crashbug with two france at the same time.
- Shogun will no longer write satires about himself.
- Continental Congress can no longer be made into a military leader.
- Trigger conditions for missions have been changed to make sure only monarchies can form unions.
- Now more countries may get subjugate/conquer missions.
- All PAP provinces is now immune to Conquest missions.
- Using generic_annex_vassal_mission no longer means you might end up with unlawful territory ~10.5 infamy and a stab hit for completing the mission.
- The mission Iberian conquest of Tangier will only trigger after 1420.
- Changed Conquer Finland mission to make it trigger more often.
- Forming the Mughals will not revert tech to Muslim tech if you have westernised to the oriental tech group.
- RUS is now only able to make St. Petersburg its capital if it has over 300 treasury to prevent RUS having to take a loan after taking the decision.
- HRE is now more likely to stay decentralized due to events.
- Sound Toll event no longer makes anyone lose merchants.
- The Tunisian starting monarch "Abd al-Aziz" martial stat has been boosted to better match his stats as a general.
- TUN and TRI is now allied from game start to 1510 (to represent Hafsid Empire).
- MAZ is now a vassal of POL at game start to 1526.
- ETR is now a vassal of RFR from 1801-1807.
- Plock (256) is owned by MAZ from game start and transferred to POL after 1495.
- The capital of Podlasia (269) is changed to Drohiczyn from game start to 1657. Province is now owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Volhynia (279) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Kiev (280) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Poltava (290) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Gafsa (352) now has fort level 1 at game start.
- Gabes (353) now has fort level 1 at game start.
- All MOR/TRI/TUN/ALG provinces now has training_fields from game start.
- Cairo (361) now has the Al Azhar university at game start.
- Changed capital of Priangan (625).
- Changed trade good of Sierra Leone (1118) to ivory. GBR owns Sierra Leone (1118) from 1787.
- EFR is removed from peninsulawar.
- Spelling and grammar mistakes are corrected.
- Cities and buildings positions has been fixed in several provinces.
- Map borders/seacoasts and other flaws has been fixed.
- Trent (110) has been added to the German region and removed from Italian region.
- Ancona (119) and Romagna (114) has been removed from Lombardia region.
- Lausitz (60) and Niederlausitz (1763) has been removed from the German region.
- Gorz (1769) has been added to Austria region, removed from Croatia region and removed from Western Balkans region.
- Krain (129) has been added to Austria region and removed from Croatia region.
- Conquer_Florida mission now awards temp_claims on all four provinces.
- tobacco_factory checks for any existing manufactory and rewards are more substantial.
- Conquest mission is corrected and should be Working As Designed now.
- Completing annex_mazovia mission now adds cores on 256 and 257.
- The four reqonquista missions are now accessible after 1420, 1440, 1460 and 1480
- conquer_bosnia mission now points at proper Bosnian provinces.
- conquer_istria and subjugate_aquileia no longer need to own 111 to successfully finish the missions.
- conquer_fruili only triggers if Fruili is not a capital or owner only owns one province.
 
He cheesed the HRE reforms. Each nation you release in the HRE gets you an obscene amount of Imperial cred.

Yeah, but it sounds so much better if I recovered from the jaws of defeat.
 
- The four reqonquista missions are now accessible after 1420, 1440, 1460 and 1480

I like this one.
 
So I finally got to continue my Dulkadir game...
Spoiler :
ioemfn.jpg

I just annexed the Mamluks (unfortunately they moved their Capital to Judea and not to Kargah when they lost Cairo, I would gladly have left them around with a junk province :mad:) and am very close to reclaiming my starting province Mus (currently back in Timurid hands, but occupied by the White Hand who vultured the Syrian coast off the dying and bankrupt Mamluks) now. :)
I also have the mission to conquer Mecca, unfortunately Hedjaz happens to own Socotra, so I can't take it until I get my first coastal core province in the Red Sea, Nile, in 1514. I currently am occupying them, hoping for vultures to strike and take Socotra off them, but not even Yemen seems interested to reclaim its core there :(
Sliders are set for westernisation now, I'm still a Tribal Despotism though. The death of my current Chief will be problematic, and not just because his good admin skill is the only thing that keeps me from being overextended ... :sad:
Mutapa and Adal are still my vassals, Swahili was devassalized and chewed upon, the plan is to somehow relocate them to Zanzibar.


Sicily was becoming a dominant power in the Mediterranean, they got struck with two subsequent peasant wars and lost a war against, of all things, Dauphine though. Good for me, seeing as I border them and they hate me for no apparent reason. Meanwhile, Castille is largely staying out of North Africa for once, which is good. Instead, there is Denmark and Burgundy, but at least not Castille.
Also, considering they are animists with their capital in Tedimekket, dat Tripoli. The land is not that good, but I still might want to annex their mediterranean coast for low infamy, before someone else decides to do so...
 
I like this one.

Couldn't hurt, but Castille still gets the Holy War CB, and all those North African states are guarranteeing Grenada, so I don't think it'll keep Castille from blobbing acoss the Southern Med early in the game.


Side Note: Any tips for playing the Teutonic Order? I just started a game up, and it looks like it could be fun.
 
Couldn't hurt, but Castille still gets the Holy War CB, and all those North African states are guarranteeing Grenada, so I don't think it'll keep Castille from blobbing acoss the Southern Med early in the game.


Side Note: Any tips for playing the Teutonic Order? I just started a game up, and it looks like it could be fun.

Ally Austria, Bohemia and possibly Muscowy to kill Poland and Lithuania, after you eat both you'll be able to go for Siberia before going west, or try to help Russia form (annex everything and release super-Muscowy, break vassalization and stay allied?) and go west at once.


EDIT :
This.
eu31h.jpg


eu32w.jpg
 
New beta patch, surprised no one has posted yet:


- Attrition is no longer considering hostile troops retreating away from you as "present in province" for attrition checks (for your army).
- Fixed display of colonist growth.
- HRE bonus manpower bonus is now scaled same way as other manpower.
- Hindustan, Malaya, Mughal and Persia can no longer be formed by the Papacy or HRE.
- Nobles Ally with Foreign Power - prevented effect from happening to a vassal state.
- Aztecs now are more centralized at start.
- Tweaked setup of the Aztec empire.
- Morocco now has capital changes properly in its history files.
- Tunis and Trier no longer a cozy union in 1399.
- Fixed a few broken files regarding polish annexation in 1569.
- Ceuta's capital is now called Ceuta.
- Fixed spellin in several places.
- numerous corrections to German text
- Tweaked a few portugese missions to behave more historically.
- Turkey now takes back ownership of Serbia and Kosovo in 1739.

Also, ships in port seem to now count towards land unit attrition limits. It appears to be unintentional.
 
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