- Joined
- Mar 17, 2007
- Messages
- 9,305
Heretic - On the economic tab (where you set funding for research) there is a slider near the lower-left for colonial expenses. It sounds like yours might be set low. If it's funded all the way, even the worst colonies should grow on their own - I'd expect Madeira to be gaining at least, say, 40 colonists/year. It's still worthwhile sending additional colonists yourself (and cost effective to do so), but if I'm colonizing, I want my colonies to be growing by themselves, too!
I have mixed feelings on the worthwhileness of colonization. The returns are low early on, and there are revolts late-game. Even mid-game, you need lots of ships (big or small, not galleys) to get your full tariffs. That said, a power with well-developed colonies does have a nice extra advantage over one that doesn't in sheer resources, as well as their usually-better-developed navy. I've only done one game with significant overseas colonization myself, however.
There ought to be an entry in the message settings (Escape -> Message Settings -> probably Diplomacy) that configures what type of notice you get when an ally breaks the alliance. I don't remember what the default is, but I recommend a pop-up so you don't miss that somewhat important event. The alliance will also end if you call them to arms and they don't honor the alliance, but you should get a pop-up about that, too. They'll end it themselves occasionally. Sometimes this doesn't mean a whole lot beyond them not thinking you are awesome anymore, but sometimes this is followed up by an invasion. If it's been a couple years since then, they probably aren't doing it with an eye to invading you. Usually they'd invade within a couple months if that were the reason.
joakim - 1900 AD? Does Death and Taxes go that far? That's well into the Victoria timeline.
I have mixed feelings on the worthwhileness of colonization. The returns are low early on, and there are revolts late-game. Even mid-game, you need lots of ships (big or small, not galleys) to get your full tariffs. That said, a power with well-developed colonies does have a nice extra advantage over one that doesn't in sheer resources, as well as their usually-better-developed navy. I've only done one game with significant overseas colonization myself, however.
There ought to be an entry in the message settings (Escape -> Message Settings -> probably Diplomacy) that configures what type of notice you get when an ally breaks the alliance. I don't remember what the default is, but I recommend a pop-up so you don't miss that somewhat important event. The alliance will also end if you call them to arms and they don't honor the alliance, but you should get a pop-up about that, too. They'll end it themselves occasionally. Sometimes this doesn't mean a whole lot beyond them not thinking you are awesome anymore, but sometimes this is followed up by an invasion. If it's been a couple years since then, they probably aren't doing it with an eye to invading you. Usually they'd invade within a couple months if that were the reason.
joakim - 1900 AD? Does Death and Taxes go that far? That's well into the Victoria timeline.