How is your EU3 Game going?

As for the islands, what's wrong with your troops not being able to move around? They're islands, armies don't move on water, besides, whom are you going to be fighting there? Well, if you can cross it freely without boats in D&T, all the more reason to not get it, that's so silly, what, the troops there have so high morale and discipline they walk on water or ride the rainbow?

Island warfare and loading and unloading troops is tiresome and dull, quite unenjoyable part of the game and why I personally disdain to be a naval power (and why island revolts are the worst of all). It's almost as annoying as pirates and rebel ping pong.

For one small island chain with a shared sea province, I can live with some pathwork.
 
D&T has paths between the Carribean islands? As you can tell, I've never colonized them.

And lord_joakim is right, island warfare is dreadfully dull, and the revolts there are the worst. I have colonized in the East Indies, as well as a few islands like Bourbon in the Indian Ocean, and have wondered why, given the pain of revolts there. Although I suppose it's a pain for anyone trying to occupy them as well...
 
What's D&T?

How likely is Castille to attack me (playing as Portugal)? I had an alliance with them but I got tired of being dragged into their wars. Our relationship is now at "44".
 
What's D&T?

Death & Taxes. A mod good for some things (More formable nations, increasing variation, expanded gameplay that basically makes it more interesting to people used to the game, spices up the game for oldtimers, somehow the AI blobs more properly, etc...) and bad for some others (It has severe speed issues due to bad processing and a number of bad decisions, eg. it lasts 100 years after EU3's timeframe while not really doing anything about the gameplay after 1820 iirc.) like every other mod out there.

I think modders and Paradox alike have a tendency to make really bad decisions in at least some aspects of their game. Currently I enjoy More Provinces Mod (Which reshapes the world properly and beautifully, moreso than D&T, changes the core game less, but dumps Greenland as a colonizable area - which pisses my Danish imperialism off - and ahistorically introduces pseudonationalism from game start onwards) but there's also Magna Mundi which is infamous for its sky high complexity but ******** interface and slow programming and a number of total conversions.

How likely is Castille to attack me (playing as Portugal)? I had an alliance with them but I got tired of being dragged into their wars. Our relationship is now at "44".

When my friend played as Aragon in a multiplayer game, Castille wouldn't leave its neighbours alone, including him. It's very rare that Iberia is unified by anyone, but there's war in that area most of the time due to benefitable conquest and unification missions telling the AI to go amock. Don't be surprised when they attack you. Often, Castille is more powerful in Europe, but if you handle your expansion correctly with a powerful navy (great naval tradition, equal tech and a powerful fleet) you will own them with colonial superiority and win wars through attrition and conquests of their colonies rather than the brute might they often possess. Oh, and Iberian lands themselves aren't particularly wealthy save a minor few. If you want to deal with them permanently at some point, see to it that you align yourself with France or be opportunistic and devastate them while their pants are down, usually fighting France taking their Centres of Trade or something when making peace. :)
 
Death & Taxes. A mod good for some things (More formable nations, increasing variation, expanded gameplay that basically makes it more interesting to people used to the game, spices up the game for oldtimers, somehow the AI blobs more properly, etc...) and bad for some others (It has severe speed issues due to bad processing and a number of bad decisions, eg. it lasts 100 years after EU3's timeframe while not really doing anything about the gameplay after 1820 iirc.) like every other mod out there.

I think modders and Paradox alike have a tendency to make really bad decisions in at least some aspects of their game. Currently I enjoy More Provinces Mod (Which reshapes the world properly and beautifully, moreso than D&T, changes the core game less, but dumps Greenland as a colonizable area - which pisses my Danish imperialism off - and ahistorically introduces pseudonationalism from game start onwards) but there's also Magna Mundi which is infamous for its sky high complexity but ******** interface and slow programming and a number of total conversions.



When my friend played as Aragon in a multiplayer game, Castille wouldn't leave its neighbours alone, including him. It's very rare that Iberia is unified by anyone, but there's war in that area most of the time due to benefitable conquest and unification missions telling the AI to go amock. Don't be surprised when they attack you. Often, Castille is more powerful in Europe, but if you handle your expansion correctly with a powerful navy (great naval tradition, equal tech and a powerful fleet) you will own them with colonial superiority and win wars through attrition and conquests of their colonies rather than the brute might they often possess. Oh, and Iberian lands themselves aren't particularly wealthy save a minor few. If you want to deal with them permanently at some point, see to it that you align yourself with France or be opportunistic and devastate them while their pants are down, usually fighting France taking their Centres of Trade or something when making peace. :)

Everytime I see the MPM map I get a punch in the eye. You forgot MEIOU anyway.
 
Death & Taxes. A mod good for some things (More formable nations, increasing variation, expanded gameplay that basically makes it more interesting to people used to the game, spices up the game for oldtimers, somehow the AI blobs more properly, etc...) and bad for some others (It has severe speed issues due to bad processing and a number of bad decisions, eg. it lasts 100 years after EU3's timeframe while not really doing anything about the gameplay after 1820 iirc.) like every other mod out there.

I think modders and Paradox alike have a tendency to make really bad decisions in at least some aspects of their game. Currently I enjoy More Provinces Mod (Which reshapes the world properly and beautifully, moreso than D&T, changes the core game less, but dumps Greenland as a colonizable area - which pisses my Danish imperialism off - and ahistorically introduces pseudonationalism from game start onwards) but there's also Magna Mundi which is infamous for its sky high complexity but ******** interface and slow programming and a number of total conversions.



When my friend played as Aragon in a multiplayer game, Castille wouldn't leave its neighbours alone, including him. It's very rare that Iberia is unified by anyone, but there's war in that area most of the time due to benefitable conquest and unification missions telling the AI to go amock. Don't be surprised when they attack you. Often, Castille is more powerful in Europe, but if you handle your expansion correctly with a powerful navy (great naval tradition, equal tech and a powerful fleet) you will own them with colonial superiority and win wars through attrition and conquests of their colonies rather than the brute might they often possess. Oh, and Iberian lands themselves aren't particularly wealthy save a minor few. If you want to deal with them permanently at some point, see to it that you align yourself with France or be opportunistic and devastate them while their pants are down, usually fighting France taking their Centres of Trade or something when making peace. :)

Did you just actually complain about D&T's speed without commenting on Magna Mundi's speed that is almost as fast as glass?
 
Everytime I see the MPM map I get a punch in the eye. You forgot MEIOU anyway.

Really? I think it's really pretty.

Haven't tried or read about MEIOU yet. Oh, yeah, on that, disclaimer: What I'm stating about Magna Mundi isn't actually because I've tried it myself; I'm repeating what I've read everywhere on the 'net.
 
And lord_joakim is right, island warfare is dreadfully dull, and the revolts there are the worst. I have colonized in the East Indies, as well as a few islands like Bourbon in the Indian Ocean, and have wondered why, given the pain of revolts there. Although I suppose it's a pain for anyone trying to occupy them as well...

Does the AI actually suffer attrition at sea in EU3?

One of my least favourite game mechanics was Spain and Portugal in EU2 being able to steal colonies without even being at war. Rebellions on random islands in the middle of nowhere or a province that takes a year to reach are a close second.

Oh and on the subject of mods is one mod generally preferred? Judging by the comments I've read it seems there isn't one.
 
I mostly play CanOmer's map and DAO+Miscmods

And no, the AI doesn't suffer naval attrition
 
And lord_joakim is right, island warfare is dreadfully dull, and the revolts there are the worst. I have colonized in the East Indies, as well as a few islands like Bourbon in the Indian Ocean, and have wondered why, given the pain of revolts there. Although I suppose it's a pain for anyone trying to occupy them as well...

What warfare do you guys have there anyway? Only the European powers may present a challenge and in that case, 90% of the fighting is in Europe, in the New World, all you need is a stronger navy.

As for the revolts, what do you do to get them? Unless you have high war exhaustion and negative stability, these will be so uncommon, they're not a problem at all.
 
What warfare do you guys have there anyway? Only the European powers may present a challenge and in that case, 90% of the fighting is in Europe, in the New World, all you need is a stronger navy.

As for the revolts, what do you do to get them? Unless you have high war exhaustion and negative stability, these will be so uncommon, they're not a problem at all.

I was in a war with Portugal and they started island-hopping. My navy was focusing on Europe at the time since Turquoiside had a large navy that needed to be combatted. Portugal was a nuisance, but not really that important.

And the revolts were due to the same war - stability was average, but I got 23 war exhaustion, which is a lot even though I had several revolt-lowering decisions. Having that high of war weariness has made me appreciate decentralization a bit more.

For more details, see our MP game thread - this was in the 1679 - 1687 sessions.
 
As for the revolts, what do you do to get them? Unless you have high war exhaustion and negative stability, these will be so uncommon, they're not a problem at all.
In my Spain game, Holland and some other small state kept sending tons of spies for revolts in my american colonies.
I learned my lesson, and in my current Ottoman game, a 6-star inquisitor is almost always present and american defense armies too. :) Currently, some HRE state (i think i just annexed it) and some far north russian small state keeps sending spies for revolts in my persian lands.
 
Did you just actually complain about D&T's speed without commenting on Magna Mundi's speed that is almost as fast as glass?

Oops forgot to answer this: I thought I did mention Magna Mundi's bad speed? Didn't I say slow processing or something? I don't recall if I did or not, and I'm sorry if I didn't. :) Trying to correct myself: Magna Mundi has severe speed issues.
 
As for the revolts, what do you do to get them? Unless you have high war exhaustion and negative stability, these will be so uncommon, they're not a problem at all.

I had 15 war exhaustion after a war with Austria that had dragged on for a while as I underestimated just how many troops they would have. It was my first large scale late game war so I wasn't really prepared for the effects of several rebellions every couple of months and having to chase them around the world.
 
What warfare do you guys have there anyway? Only the European powers may present a challenge and in that case, 90% of the fighting is in Europe, in the New World, all you need is a stronger navy.

As for the revolts, what do you do to get them? Unless you have high war exhaustion and negative stability, these will be so uncommon, they're not a problem at all.

The point isn't whether the revolts are managable or even easy. They are. The point is that they're really, really, really, really, really boring. That's my pov at least.
 
You get nationalists/patriots if you seize them from other powers who have cores.

You can always be the first one colonising them. And if you do seize them, send a colonist of your own (or use the province decision if it becomes a city) so that it becomes your culture.

I was in a war with Portugal and they started island-hopping. My navy was focusing on Europe at the time since Turquoiside had a large navy that needed to be combatted. Portugal was a nuisance, but not really that important.

If you lack a navy in the New World, that can happen. In my case, he frigates I do keep there stationed because of pirates are always enough to deal with those situations.

And the revolts were due to the same war - stability was average, but I got 23 war exhaustion, which is a lot even though I had several revolt-lowering decisions. Having that high of war weariness has made me appreciate decentralization a bit more.

Hey, if you don't watch your WE, you're the one to blame. And even in that case, your colonies are far far less likely to revolt considering and the revolts there will spawn much less rebels.

In my Spain game, Holland and some other small state kept sending tons of spies for revolts in my american colonies.
I learned my lesson, and in my current Ottoman game, a 6-star inquisitor is almost always present and american defense armies too. :) Currently, some HRE state (i think i just annexed it) and some far north russian small state keeps sending spies for revolts in my persian lands.

Keep your infamy at acceptable levels and that won't happen as often.

I had 15 war exhaustion after a war with Austria that had dragged on for a while as I underestimated just how many troops they would have.

If it's WE, then revolts are inevitable. That doesn't make the Caribbean any worse off, it's just as annoying as massive revolts on the mainland or in some other island somewhere.

The point isn't whether the revolts are managable or even easy. They are. The point is that they're really, really, really, really, really boring. That's my pov at least.

Same as with any penalty in the game. :p
 
You can always be the first one colonising them. And if you do seize them, send a colonist of your own (or use the province decision if it becomes a city) so that it becomes your culture.

If they have cores, it's a bit too late to send your own colonists to convert to your own culture. :p
 
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