Glad to see you back Shafi!
I was going to post the following:
To paraphrase Shakespeare: O Shafi, Shafi! wherefore art thou Shafi?
Hadst thou attained perfection in the game that is Civ, thus rendering unnecessary a continuation of the Help Us Improve series?
but then thought that RL was perhaps holding things up...in the event, it proved to be a war with Shaka.
OK, back to the game, on which I’ve a few questions and, hopefully, a few helpful tips. Firstly though, well played, that was a great example of how to fight a defensive war IMHO.
That said, I think this is just the beginning – I agree with hexem3117 and suggest that you need to keep preparing for Shaka’s next onslaught...and then eventually take the fight to him.
Firstly though I have some questions, just so that I (and anyone who’s following) can learn some more.
Re: tech path. Out of curio, what was your thought process behind teching (i) HBR and (ii) alphabet? In the case of HBR, I ask because Shaka’s UU is of course the impi (a spear)...so, was it to produce HAs as a counter to catapults?
In a similar vein, what was the reason behind teching alphabet? Again, I ask only because the screenie at 10AD shows that Shaka has it but won’t trade it or anything else...and presumably this trend may continue for a little while if you’re both intent on warring. With that in mind, did you tech alphabet maybe to build research or perhaps a spy or two? I note from the save that you have a very big EP advantage over Shaka.
That brings us neatly to the future tech path and the conflict between getting your economy right and dealing with Shaka. As it happens, I think there is also third dimension to this at the mo’, namely, the timeline over which you’re going to be fighting defensive as opposed to offensive wars. The last point is relevant IMHO because Shaka’s production of catas and impis you can see from the save could well mean that your next conflict’s likely to start as another defensive battle.
Let’s look at what all this means for tech. As things currently stand, neither of you have a decisive tech advantage – you both have catas and a whole host of early melee and archery units. Shaka’s UU has extra movement but this can be countered by roads in your terrain and, to some extent, by G2 GWs outside. This tells me that you don’t currently NEED machinery to fight the next war, even though xbows would be nice to have. Admittedly, machinery would open up engineering for trebs but you don’t really NEED them to wage an offensive war until / unless Shaka gets longbows IMHO. In the meantime, if you’re fighting a war which is at least partly defensive, catapults will be the better defenders anyway. Of course, the risk here is that Shaka starts teching machinery en route to engineering to upgrade his UU, but your espionage will tell you this so you can respond well beforehand.
With tech largely at a stalemate, my guess is that success in the next war will therefore be more about numbers – who can produce more military (and tactics of course). With that in mind, the fact that Shaka actually has more cities than you do – and therefore greater production potential – means I think aesthetics > literature for the HE has more appeal than machinery at the mo’. The problem with researching it next of course is that it would open up the HE just as the peace treaty ends, presumably right when you need Vienne producing military rather than spending (currently about) 9 turns (thanks to marble) erecting a building. That said, I’m certain you’ll want it sooner or later – having the HE on board means more of your cities can build commerce / research amplifiers to help your economy, and yet you can still produce large numbers of troops. Indeed, for that reason, I’d ask whether it was worth going that route rather than alphabet during the last war?
You have three other tech options at this point, civil service, compass > optics, or calendar, all of which are more economy based techs. (NB without machinery, civil service doesn’t give you maces.) Looking at civil service first, the 50% boost will give you an extra 10 commerce and 8 hammers. Not bad, but, there’s no increase in the happy cap to enable you to work more tiles in other cities. In short, the absence of cottages in Bibracte means I don’t think civil service will rectify the economy on its own, so I’d rule it out. BTW, as I mention later, your empire is currently only working 8 cottages in total; raising this to generate more commerce (whilst producing sufficient military to beat back Shaka) is your number one priority at the mo’ IMHO.
Optics would be very handy because the whale boat it accesses would help deal with the second biggest (and related) challenge your economy faces right now: happy caps preventing you from working tiles (eg. more cottages.) The problem I foresee here however is that researching optics will take about 27 turns at present (after the discount from compass) and grant you only one extra happy – assuming you can keep the whale boat free of pillage from barbs and Shaka’s triremes. Although its a decent payoff, it comes with non trivial risks and you’re waiting a long time for one extra happy IMHO.
That takes us to calendar. As things stand, you have two spices (plus another outside any BFC) and two bananas which calendar would access. Together, the spices will generate 9 commerce – that’s almost as much as bureaucracy, and a non trivial boost to the 140 BPT your empire can currently generate. In addition, the extra happy would allow all your cities to instantly work another tile (eg. a cottage) for further benefits. Meanwhile, improving the bananas would allow Thebes to better fulfil its role as a GP farm IMHO. Together with the existing food surplus in the city, you could well run 2 scientists and 2 merchants in that city to help provide a further boost to BPT and GPT. For me, that seals calendar as the next tech. As a clincher, note that calendar will also enable you to access incense (in the proposed city where your workers are roading, to further help raise the happy cap. (Indeed with Buddhist Stuppas, the happy cap will almost cease to be a problem in some cities.) The fact that this tech would also give you access to Nongoma’s or Hsung-Nu’s dyes (to raise the happy cap further) if you can take either in the next war is a bonus.
Once calendar’s done, I think your tech path depends on whether you need a tech edge or numbers to beat Shaka down in an offensive war. My personal preference would be aesthetics > literature for the HE in Vienne and the NE in Thebes but, if Shaka starts spamming longbows, you may consider engineering’s trebs a bigger benefit. Optics can wait IMHO until you’ve made more inroads against Shaka. Yes, trade routes have their benefits but, pre astronomy, I think you’ll get more benefit from mercantilism in this game.
This takes us to what I think will be the key in eventually defeating Shaka: your ability to grab the military techs you need to wipe him out. (The HE will take care of the army’s size.) To that end, I’d humbly submit that the key number is not 0 (great scientists) or 3 (catapults) – it is instead 8, the number of cottages you are currently running throughout your empire. I think this needs to increase markedly to boost commerce. As a result, I’d do two things (i) prioritise working commerce tiles in Tolosa and Georgovia as they grow and (ii) getting that bunch of workers currently picketing or on strike
near Tolosa to build cottages in Bibracte, Memphis (in particular, since it can grow and work them) and Cuzco. This may seem a little strange given that you’re preparing for war but, you need commerce IMHO and, in any case, Cuzco and Bibracte are suffering from whip weariness. The cottages will help ease that a little by easing regrowth after whipping – as well as speeding research.
Talking of Cuzco, I’d also temporarily switch the priests to science specialists to speed research. Subsequently, they should work cottages. You also urgently need those good for nothing layabouts (I mean workers
) to build a road between Memphis and kwaHlomendlini in case you need to reinforce the city. The workers (lazy bunch
) could also mine the iron in your cultural borders NE of Cuzco, perhaps to help speed up a newly settled city when the time comes. Most importantly of all, you urgently need your worker chopping a forest near Tiwanaku to improve and connect the furs 2N for an immediate one extra happy across your empire.
Grabbing calendar, improving the furs and settling the incense (when you get a mo) would of course limit the number of troops you need to build for happiness under HR. This is handy because it frees up Tolosa and Geogovia (and even Vienne during this peace treaty) to build / whip a couple of courthouses that will do wonders for your economy. BTW, what was the rationale for building lighthouses in the coastal cities? I ask because, IMHO, cities really need either seafood resources or a wonder to tempt me into building lighthouses very early in a city - somewhere I’ll be incentivised to work the seafood tiles.
Talking of builds, I emphatically agree with kossin: whilst a guerrilla may cost the same as a catapult, the ability of the latter to inflict collateral damage suggests you should be spamming them ASAP. At some point, either kwaHlomendlini or Cuzco also need to build another WB and trireme, not just for barbs but also to defend against Shaka’s navy. (Talking of kwaHlomendlini, were you not tempted to settle it 2S?) Memphis also needs a library and Cuzco a market (as kossin notes). Perhaps a spy or two might also help with taking Shaka's cities, allowing you to use your EP advantage over him. Oh, and when the economy’s righted (and you no longer need to build wealth), consider building a monastery in Tiwanaku and using it to pump Buddhist missionaries. I know, so much to do, so little time.
Lastly, the issue of micro. Here, I’d recommend (i) working the 4H 1C mine rather than the unimproved bananas in Thebes (ii) working the farmed FP rather than a 4H mine in Vienne, to regrow and whip and (iii) working the FP cottage rather than the FP farm in Memphis.
Right that’s it. Hope this all helps. I look forward to seeing Shaka kneel before you!