I didn't say anything about Civ 5 being any more of less realistic than this new game. Read one of my previous posts from a few years ago. I have the habit of changing my leader's names and qualities periodically throughout the game to enhance the illusions of temporal change. I have always been an advocate of dynamic system of government in Civilization games.
I think the "desire to have fancy graphics" is a shallow need that makes absolutely no pint. Graphics rarely define the game, there's countless of games that are amazing who have had bad graphics. Graphics aren't that bad to begin with.
My issue is with the visual aesthetic, not the quality of the graphics. For Civ, the visual presentation is central to the gameplay. The core mechanics of happiness and well being are all dependent on access to improvements. My virtual citizens shouldn't have to drive 100 miles just to go to school every day or to visit the theater.
Civ 6 relies on visual language.
I understand this. That is why it is so important to present the visuals in a manner which reflects the nature of the gameplay and not the other way around.
They want you to know where your units are and what those units are.
There are more efficient graphical ways to do with. Total War's and Cities: Skyline scaling is an excellent example of this. Kerbal Space Program also does an excellent job which graphical representations of scaling.
The big wonders are to pin point that the AI/you have an important thing that you could potentially conquer and gain, where a small size Pyramids would have you scratching for which city to actually conquer.
The physical size does not need to equal strategic importance. Especially considering the pyramids, which in reality were extremely big grave sites, which served no function to society expect to invoke civic pride and religious unity. If the Hittites invaded Egypt, the Pyramids would have been the least of their worries.
The color coordinated districts are also a rather obvious.
Color coordinated? The districts are on distinct tiles completely separate from the city itself.
And now that we have the annoucement of a time cycle means we can play around with lighting and I'm sure there's going to be mods fairly quickly that bypass all of that.
The day-night cycle does not appear to serve any game play function. Civ isn't supposed to be a real time game anyway.
To me makes no sense to judge a game purely by graphics as opposed to gameplay. It's like dissing someone saying they're not attractive enough without getitng to know their personality.
Read my objections to the new district system in the other thread. Firaxis appears to have taken one big step away from reality with this.
Not to mention that the simple graphics are undoubtedly going ease the specs fo the game.
I thought that's what Civ Revolution was for? Or why just make a game natively that can cater to that specific demographic instead of dumbing down the game?