I geniunely think that all it takes is just a slight change of color correction. I've seen the mockups other people did where they just make edits to the picture, looks way better.
But I think they want the specific yield-color-coordinations to pop out more.
For example they could have transformed several horsemen into one large horseman when you zoom out just like it is done in "Fantasy Wars" game.
That is indeed a good thing! I'd say FINALLY. It took a long time... The Ethnicity mods were the ones I could not play the game without...
Insofar as it's not a copy, yes."A new Civilization game demands a new art style".
Does copying Civ Revolution qualify as "new"?
Do you prefer the more "realistic" depictions reminiscent of Cities: Skylines or the more "cartoony" depiction which are reminiscent of Settler of Catan or another like board game?Insofar as it's not a copy, yes.
Art style is significantly more complicated than "realistic" or "cartoony". Not that you'd think so, reading these threads!![]()
The screenshots provided bare a striking resemblance to Civ Revolution.
The coloration could also be tied to the day/night aspect that, according to the article, is still being played around with. Could be that the images we've seen are the super-high-contrast noon images (which are easier to read from far away, and also clearer on any arbitrary news website) and then 6 pm will look exactly like you want. So, if the option is in place, they could satisfy both groups. (And people whose preferences change over time.)
That is a solution, but not one without tradeoffs. You might like it but other people might find it jarring. There might be issues at mid-level scales. There might be additional art/animation requirements of using different graphics on multiple scales. Etc. It's a fine option, but it doesn't make the art designer's reasoning invalid, and certainly doesn't mean that they didn't think of it. (They may even do it in some cases, but didn't mention it in the interview.)
That solution works great in "Fantasy Wars" so there is no reason Firaxis cannot make it work for Civ 6.
Players prefer realistic graphics over cartoony graphics.
For me (and I am sure for many other players as well) cartoony graphics is a big turned off.
This mistake of theirs is going to cost them a great deal in sales.
I would have preferred something truly new, and not simply a little bit bigger version of a mediocre game.Things can have a striking resemblance (although I don't find it that striking) and still be new.
I would have preferred something truly new, and not simply a little bit bigger version of a mediocre game.
Spoiler :![]()
There are kernels of good ideas there, it just appears to have been poorly executed.
My main issue is with the scaling and the individuation of tiles, not necessarily the quality of the graphics.
The problem is your logic doesn't hold up, because by that logic the art style you wanted for Civ VI was "a little big bigger version of" CiV. That's what you would've preferred, right?I would have preferred something truly new, and not simply a little bit bigger version of a mediocre game.
I would have preferred something truly new, and not simply a little bit bigger version of a mediocre game.
Spoiler :![]()
There are kernels of good ideas there, it just appears to have been poorly executed.
My main issue is with the scaling and the individuation of tiles, not necessarily the quality of the graphics.
Right.... Except that they've already sold enough to be a top seller...
So I don't think its' going to cost them that much.
Firaxis sold almost 6 million copies of Civ 5 to date.
I bet their objective is to sell 8-10 million copies of Civ 6 for the next 6 years.
But what if the cartoony graphics are going to turn off so many players and they end up selling less than 5 million copies.
Won't that cost them a lot?
That solution works great in "Fantasy Wars" so there is no reason Firaxis cannot make it work for Civ 6.