So I initially planned to take Pangaea's advice and settle 2N of the rice for the free trade, but the copper changed my mind. Though, that makes me wonder, how'd you get the settler that much faster? I suppose that is the effect of going pig -> cow -> horse -> rice? And that decision was made based on total additional yields (4 food on pig vs. 2 on rice)?
For my worker I elected to chop. I considered mining the copper first, but figured it won't get use until that city is size 2, and I'd like to road on the way back. In anarchy for slavery while settler is moving.
How would you have proceeded? I had great overflow from another warrior, so I chose to chop once into a settler. Working the riverside is meh, but I didn't want to whip away improved tiles. I flirted with building a barracks too, but decided the settler is going to benefit me sooner, so I should wait on the barracks to grow on before I whip.
Boston is settled by the clam so we can get access to their clam chowder [

]. I liked the advice to skip over the cow city. I am a little unable to articulate why sometimes we share food on early cities, and sometimes we don't. But this just feels right to settle here vs. on say the desert or the other 's' tile, perhaps someone knows why
I opted to build the boat ASAP via a plains forest.
And here is everything, at T50. As you can see I had a worker improve the copper, road on the way back, and then start linking up horses, then pigs + cow on the way to Boston. Normally, I would skip the resources for now, but they're all on optimal roads anyways. Only use for workers seems to be to road everything up real good, then I can cottage a few tiles before I lay down some cottages. I am a little rough around the edges on philosophies surrounding whipping away cottages, so any opinions are welcome there.
I didn't hit on this before, so:
- Washington grew to 5 on a barracks, then I whipped down to 3 for a 3rd worker. I think 2 more might be about right? I have lots of chopping to do, otherwise I'd have say 4 is enough. Next is a few chariots: the barb archers are starting to heckle me a bit.
- New York built a worker -> barracks.
- Granaries get going as soon as we hit pottery.
For tech, nothing has changed (hunting -> archery -> horsies).
PS: What turn can barbs enter culture? Regardless, that archer is about 1/2 hp after killing a warrior on a hill (again

), so I should be OK. I think I botched my warrior pathing by going S, S, SW from Washington (to the hill) instead of to the adjacent forest. Unfortunately I think of these things as I type these posts instead of mid-game lol