OK I played way too long for a shadow game, but it's hard to peel away from war! It was tough to document since there are so many decisions being made; I feel like I'd want a screenshot almost every turn.
I ended up getting writing while chopping and whipping an army, so I built up a decent initial army. Stalin's got combat 1 units for free, so I knew I'd need a few.
I opted to split a few units up top to pillage the mine which looked like it was iron. Hopefully this is his only metal and it's HAs vs. chariots now.
The war is a bit of a slow grinder, but I manage to pick up Moscow, Novgorod and St. Petersburg. I capture something like 7 - 8 workers in the process. I abused a cease fire to get some free scouting on 2 cities, then attacked the weaker one.
I got a little careless and left only 1 HA at St Petersburg, so I stumbled a bit and had to recapture.
I manage to pick up Rostov and I think now I'm out of steam. I have most of Stalin's good land; Yekaterinburg, is such a bad city aside from the copper, I think I'll leave it. His other city up north is in the jungle, and I am starting to bottom out my economy (losing cash at 0% science for awhile there). I reckon this is a good place to call it, what do you think?
I picked up IW, masonry and mysticism for my troubles. During the war, I started teching Aesthetics as I could afford, hoping to get a trade for Alpha / IW. I ended up aborting this though because I decided I'd rather extort Stalin for some tech if I left him around. The tech situation seems OK, at least on this continent. Bismarck is leading, but not too badly.
From here, I figure I'll recover an eco, then target maybe cuirassiers for polishing off Stalin, and a neighbor or two before reevaluating. Bismarck is plotting, but as long as Pacal is around in his own religion I feel alright. For teching, I figured literature + caste would be a good place start, since I have marble, and am philosophical. I could go for organized religion, but Stalin had so many forests I can just chop out granaries + libraries before proceeding to build beakers / wealth for teching. Plus, his land is pretty hilly for production.
My worker situation is a bit odd; I stole so many workers and I have nothing to use them for (so I say, feel free to disagree). I'll likely consider deleting a few... no use in paying for workers that just build roads aimlessly. I got a little focused on war, so my improvements were just mines in the area, then roads after all the forests were gone. I also settled up river as touched on in previous segments.
Critique away! I know I played far too many turns, but I'm sure there is something in there we can work on.