This is a message from EQ
If you do not read this, I will personally have fun inflicting the consequences upon you.
A few notes for the players, which will be added to the first post (in bits and pieces) upon my return home. I have noticed through conversations and diplomacy that some of you are apparently unfamiliar with the atmosphere of this time frame and point in history. For your convenience I have determined to post some clarifications and general knowledge which you may find useful. Some of these are theories of histories and do not apply 100% of the time, but they apply most of the time and you should keep them all under consideration, no matter what country you are playing. I expected better from some of you, but I understand that this is a bit different time period than you may be used to.
1. Nationalism does not exist. Modern nationalism and the creation of nationhood was a product of the French Revolution, which did not take place here. Therefore there are no calls for self-determination or German/Italian national unity. The idea of a national identity is simply not of great importance.
2. Warfare in this timeframe is not of coherent fronts and battlelines which can be associated with conflicts such as the First and Second World Wars. Instead, most of the wars of this time period were fought as a series of battles, known as campaigns intent on achieving a specific objective, not total conquest of another nation. While a nation may have several armies in the field, they were almost never all formed up on another nations borders in preparation for invasion. Armies would mass, then fight a decisive battle(s), and to the victor ultimately would go the spoils. Keep this in mind for any military orders.
3. Wars in timeframe as mentioned above, were not fought for total conquest of other nations or complete global dominion. While the notion of balance of power is sometimes believed to have remained solely within the minds of the leaders of Britain in the late nineteenth century, it was actually the predominant philosophy in Europe for considerable time. It was argued (and pretty well proven from 1815-1845) that without any power which was significantly stronger than all the others, Europe could remain at relative peace. While wars were occasionally fought, they would generally be for the exchange of border provinces or colonial possessions, not full annexation or total domination. My recommended option to follow, if your opponent is badly beaten or a threat to the status quo, would to be to install a new dynasty on the throne of his country (thus also ousting the player).
4. Colonies generally cost money for an extended period of time after their initial establishment. These expenses can and will be shown within your stats, and colonies can generate negative EP per turn. This can quickly lead to your nations bankruptcy if you lack the funds to sustain expansion. Have fun!
5. Another note on colonies, expansion is going to be slow and steady, no matter how much funds you pour in a turn. Yes, if you provide double the amount of funds someone else does, youll go twice as fast. Remember though, that five times zero is still zero.
6. If two people attempt to colonize the same spot in the same year, the end result will be a battle between the two, leading to one or another being wiped out. Itll be left up to the players involved whether or not they want to pursue the matter through other means, whether diplomacy or combat.
7. To clarify my position on royal families. With fictional royal families, go wild with what youve got. Unfortunately for yall the only dynasties which did not exist in our timeline that exist now are the Tudors in England and the current ruling family of Spain. I do have a proto-type ancestoral family tree for both kingdoms, but if Milarqui or Tyrion want to invent a family member to wed off, I trust them both to talk to me first to work something out. The rulers of Scotland and Sweden are also both non-historical, though they were both actually alive in our timeline at some point. The remaining exceptions are the Kingdom of the Rhine and Westphalia. Neither has historical monarchs and I have not set up any true royal background for either power. Feel free to contact me with whatever sort of background you desire. Any powers not specifically mentioned in the above six? Fear not, I made absolutely sure that all of the rulers can be quickly discovered on wikipedia. Do a quick search and youll likely find out if you have any marriageable children lying around!
8. While I will not block the formation of epic alliances, Im just going to state that the formation of power blocs is not historically accurate for this time frame. It can be argued that the war against the French Republic and Napoleon and the coalitions involved argue against this statement, but they were matters of convenience not total military cooperation and alliance based on nationhood. I would personally prefer if yall could practice similar matters, see the above paragraph on the status quo. A quick note on the Catholic League however. Assuming the basis of the organization is the furthering the interests of Catholicism, and is not a definite creation of an alliance bloc, I can accept its creation as being in character for the time frame. If it is a loose coalition of nations helping each other in economic or political matters, that can be understood, as long as it is not a unified cabal of nations planning to conquer and divide the world.
9. I think I may have overstated the importance of religion in previous posts. While it may be politically unwise to say, be a highly Catholic country based on religious expansion and ally with the Ottoman Empire, it may matter less if you have a more secular culture. Acting upon the potential diplomacy and threats caused by religion is completely up to the player and the nation he plays. Some are definitely more religious than others, if youre unsure about the status of your nation in this regard, check your nations wiki-history or send me a Private Message with your questions.
10. Lastly, for those of you who are new to my NESes in general, Rome wasnt built in a day, or even in a year. Creating a strong nation takes time, and youre not always going to be able to be on top. The longer you take to build up your power, the stronger youll be, but the more people who will be itching to take you down a peg or two. In short, be prepared for economic growth to take a considerable amount of time, and dont expect to see the results of your policies, projects, or expansion instantly. Sometimes it may even cost you more than youd hoped you gain. I have been known to make schemes backfire upon individuals, not out of spite but because thats how life works.