Synobun
Deity
- Joined
- Nov 19, 2006
- Messages
- 24,884
The Dwarves. Eh. Interesting setup, strongly narrative focused. But there's significant empty space between stories, so you spend a lot of time just clicking icons on a map. The combat leaves a lot to be desired too. I abandoned this fairly quickly.
HITMAN. I must be stupid because I couldn't figure out any of the kill approaches beyond the most simplistic "get them alone and then garrote them." The story, as well, was essentially window dressing. Abandoned after the third mission.
GTA V. I finished this game. Overall I think it was fairly fun, but I expected more. I wanted more heists and more character interactions. Strong relationships were established for each character, but throughout the entire game there's only a handful of side missions involving them. Michael, for example, complains about his family during every main mission, but he doesn't interact with them at all except for a single optional mission for each family member near the end of the game. Really, that's it? After so much build-up about how much he loves and misses his family, about how everything he does is all for them, how they are integral to his lifestyle... that's the most the dev team could muster? Disappointing. The final act of the game was rushed and the devs neglected the core elements of each character. It's not a regretted play, but it could have been much better than it was, and rather easily too. There is also a lot of room for DLC, but Rockstar has decided to go the way of unethical mobile developers and is simply milking the Online teat for all it's worth. Make sure you buy GTA V when the PS5 drops!
HITMAN. I must be stupid because I couldn't figure out any of the kill approaches beyond the most simplistic "get them alone and then garrote them." The story, as well, was essentially window dressing. Abandoned after the third mission.
GTA V. I finished this game. Overall I think it was fairly fun, but I expected more. I wanted more heists and more character interactions. Strong relationships were established for each character, but throughout the entire game there's only a handful of side missions involving them. Michael, for example, complains about his family during every main mission, but he doesn't interact with them at all except for a single optional mission for each family member near the end of the game. Really, that's it? After so much build-up about how much he loves and misses his family, about how everything he does is all for them, how they are integral to his lifestyle... that's the most the dev team could muster? Disappointing. The final act of the game was rushed and the devs neglected the core elements of each character. It's not a regretted play, but it could have been much better than it was, and rather easily too. There is also a lot of room for DLC, but Rockstar has decided to go the way of unethical mobile developers and is simply milking the Online teat for all it's worth. Make sure you buy GTA V when the PS5 drops!