One comment on how you noted that you would change "net income" to GNP, (sorry, I'm an accountant and a bit of a nerd to boot) the "net" term is always used to show a difference between two figures, like sales minus expenses equals net income. So GDP or GNP would actually be more correct, assuming that your gold number isn't considering expenses (which probably wouldn't be useful, since drastically different nations could each have 10 gold after expenses)
GNP measures a nation's total economic activity, and GDP is essentially the same but only for activity within its own borders. So, if you really want to be technically correct, GDP would probably be the best, since it's not looking at trade deals.
So now that I've become the accounting equivalent of a grammar nazi, thank you again for these.![]()
I'm glad you brought that up because it forced me to look at it again and I think I was wrong. The values I'm reporting as "net gold" are actually the income after all expenses are accounted for, including trade deals. Specifically, it's the number reported by the function Player:CalculateGoldRate(), which is the positive or negative number that shows up in parenthesis in the top panel next to your total gold. I think I was looking at the graphs vs. the amount of gold each civ had available to them in the trade deals, forgetting that my graphs are one turn behind and they have to average values over multiple turns when the game has been going on for a while. Doofy move on my part.
I did find, however, that the "GNP" reported in the demographics screen comes from a function called Player:CalculateGrossGold() which reports income before any expenses are accounted for. Would it make sense for me to track the gross gold, call it "GDP" and also track gold after expenses, calling it "GNP"? I guess I could call them "Net Gold" and "Gross Gold" but I'm looking to jam more options on the bottom bar and the shorter the descriptions, the more stuff I can put down there.![]()
@Delta187:
Yeah, I am most interested in a German translation. I'll PM you with further details.
Robk, occasionally on the Global Relations chart no data shows up, any ideas why? The tooltip shows whats happening, but no lines
Is it possible that ending a turn and calculating a new one needs longer because of Infoaddict? I think that it takes perhaps 5 seconds more than without the mod.
Has someone made the same experience?
I'm having the same experience, except my lag time seems to be a bit worse. I've unfortunately had to uninstall the mod because the game was just unplayable with it running. My system is fairly decent but my graphics card could use a bit of an upgrade.
[Edit]: I should mention that if I can't use InfoAddict that I won't be playing Civ V very long at all. There are two mods that I can't play without. InfoAddict is one, CivWillard the other.