There is an interesting discusstion in the "Classic GOTM 32 Spoiler 3: Start Modern age / end game submitted" Thread that I thought deserves it's own thread. A few quotes:
SO, It is possible to turn off cultural conversions in COTM. I personally could do without it.
What are the Pros and Cons? Opinions?
HighDesert said:The very first turn a flip is availabe to the AI, it flips the town taking my 18 unit attacking force.
...
I endure the "annoying flips" with the rest of you. (Ever notice how flips are always described as annoying.) As a game developer that's sure what I want...my customers describing an aspect of the game as annoying.
SirPleb said:Ouch! That really does suck. I don't mind culture flipping conceptually but I do wish they'd fix it to either be impossible when you have a garrison like that, or to send the garrison home instead of poofing it. Events like this one shouldn't be possible and it shouldn't be necessary to avoid them by keeping healing troops outside captured cities.
HighDesert said:Conquests (as well as PTW), of course, has that Allow Cultural Conversions (One of the all-time great euphemisms) flag through which "Conversions" could be obviated in COTM games. I don't recall the flag in Vanilla Civ, so GOTMs are seemingly stuck with it. I doubt that this would pass the ainwood unbalancing test, but if enough folks thought just getting rid of this foolishness made sense, perhaps COTM could implement it.
SO, It is possible to turn off cultural conversions in COTM. I personally could do without it.
What are the Pros and Cons? Opinions?