IOT SARR Dev Diary 1: I am 9 and what is this
SARR is an acronym for Second American Revolution Redux. the premise is based off of a previous installment of mine, a moderately popular game titled Second American Revolution. However, this game will be a bit(lot) different.
For starters, you won't be playing your own little rebellious faction. I mean, you will be playing in a faction, but won't have one to call your own, really. Instead, most of you are a regional commanders, only in charge of as much as your faction's leader gives you. Which generally should be a lot, but could be thinned out depending on your faction's situation.
Firstly, let's look at the economy.
Industrial Capacity
Your faction's industrial capacity is how your faction's capacity to produce, well, anything. Ranging from war supplies to food to chairs. Industrial capacity is managed by the faction's leader, and can be distributed in two basic ways. The factional leader can distribute the IC to commanders, who will then assign it to what they need based on their unique situation. Or, the leader can override commanders and distribute it himself to perhaps increase centralization or something else. IC can be distributed in the following categories:
- Scavenging
- Recruitment
- Supply
- Reinforcement
- Domestic Production
Scavenging is supplying search and salvage parties out on missions to find abandoned military bases or weapons caches. These facilities, if found, could provide one time supply bonuses, research bonuses, extra IC, or even new vehicular divisions that become usable once completely reinforced. Spending more IC into Scavenging increases the search parties' chances of finding something.
Recruitment is self-explanatory. This IC is spent dedicated to arming new militia divisions of your faction. These are generally entirely made up of infantry, but as technology is found your faction could eventually be able to permanently produce some high-grade military vehicles.
Supply is also self-explanatory. This IC is dedicated to delivering supplies to the front lines, supplies like bullets or food. You know, essential front-lines stuff. If your troops get low in supply, they will face massive combat penalties.
IC dedicated to reinforcement goes to basically "ship" (the term is used loosely) manpower to replenish the front lines.
Domestic production is IC dedicated to your population. In war, citizens conserve more (usually regardless of whether or not they want to) so it's not as important, but don't neglect your citizens. Fighting to unite America won't go well when you rebellion is facing rebellion.
It should be noted that you
cannot produce more IC. Yes, this means the amount of base IC at the start of the game, barring IC gained from scavenging, is all there is ever going to be in the game. IC can be damaged by bombing or simply heavy fighting, but can then be repaired using IC(repair is related to Domestic Production in terms of IC allocation)