christos200
Never tell me the odds
Ail, I guess that we can agree that we disagree and end this issue, since each of us has his own opinion.
Christos's NPCs were too aggressive and not considering of the situration (I.E. going to human vs. human wars in face of a common enemy).
Since said "opinions" shape the game I will have to say this: what have you enjoyed more... interacting with NPCs just there to win or nations that have their own interests, their own desires, their own aims... including those not intresting in dominating everything? Tani has been attacked for his NPCs but they serve good purpose by giving a nature. A "play to win" game would not for instance require diplomacy that MP3 processes. Christos's NPCs were too aggressive and not considering of the situration (I.E. going to human vs. human wars in face of a common enemy).
In the classic IOTs I believed people described IOT as not a war game. Co-operation is a grand thing.
The objective of every game is to win.
where winning is not the focus but instead that the players are enrolled into a story.
MP3 is a play to win game? Is that a possibility in one of Tani's games?
Considering Tani has several times stated that he wants to declare a winner, and that the goal of the game is to dominate the planet through economic and military might, yes, it is a play to win game.MP3 is a play to win game? Is that a possibility in one of Tani's games?
Also even with games with a win condition there is complexity more than "do this to win," as noted in story or other factors. Heck the victory condition to win the first XCOM game was only revealed by the research and even then the focus was not to win but to defend Earth from a alien invasion. That is what we must aim for: where winning is not the focus but instead that the players are enrolled into a story.
There's a difference?"This is a war game!" and "This is a diplomacy game!"
Hurr hurr.Then a boom in WMD production which has only recently begun to see reduction.
Unless we're gonna see a lot of splinter states, it seems a rather small game.I might attempt an IOT around this map which I colored in some day:
...
It would revolve a lot less around combat, and allow players a lot more choice in diplomacy.
Would anyone be interested in such a premise?
There's a difference?
Well you had your aggressive players who wanted to conquer everyone, and your peaceful players who just wanted to roleplay their nations and respond to diplomatic issues.
How about those who want to roleplay their nations and respond to diplomatic issues... while they play as a empire?![]()
Well you had your aggressive players who wanted to conquer everyone, and your peaceful players who just wanted to roleplay their nations and respond to diplomatic issues.
War isn't a diplomatic issue?