And you couldn't think of a better way to handle such a delicate subject?
Well, it was not the best choice, I agree, but I was using the game as an expirament for some ideas I had. For example, the idea that a parliament could Veto your spending. The genocide mechanic was just an another idea I had and I wanted to try.
Actually it was a racist take since the way you did was... questionable.
What do you mean by saying questionable? I had no intention of being racist.
And the genocide mechanic existed to actually avoid wars. It was the only way for a player to take over a country without destroying his economy, but it would give cassus belli to everyone to invade the nation that commited the genocide.
As for the Emperor of Japan: your ignoring is going to the make a mear risk game.
As I already said, the game has
not been fully developed yet. Also, the Emperor was mainly a symbolic figure at that time. The Shogun had all real power. If I will add an Emperor mechanic, then it would just give a small bonus.
just as you focused primally in the negative sides in Africa.
I did not try to focus on the negative side of Africa. Because there is a genocide mechanic, it does
not mean that you have to use it. You could as well develop your nation to become a powerful economy.
The... occurences that occured in Africa is more complex then your mechanics suggest.
This is a game. I tried to make it simple for gameplay reasons.
Alas ChristosIOT 1 had a problem in the management of the NPCs, especilly as they were given to threaten players by the GM instead of players setting with each other.
In ChristosIOT, the Human NPC's were created when I decided to NPC the nations of in-active players. So, I tried to develop them and make them like the PC nations. They would have their own personality, goals and will want to win the game.
And just because 2 NPC's were against you, it does not mean that the NPC mechanic is wrong. let's not forget that you were allied with 2 or more NPC's.
As a GM, I prefer if NPC's try to actually win the game and compete with the players. Otherwise, what is the reason for NPC's? This is at least my opinion as a GM.
I am afraid your GMing needs serius improvement.
I never said that I was a very good GM. The only IOT that I GM'ed and lasted for some time was ChristosIOT that lasted 11 turns.
Would anyone be interested in such a premise?
It seems interesting.