Is it a bird? Is it a plane? No? Then it might be a bug...

Well, they do have ignores rival borders, was just making sure it was intended. I don't believe great merchants require open borders for their trade mission?

Edit the only thing that threw me was that I figured they were intended to act like mini-great merchants, prob should update the pedia to reflect this aspect in which they are different from the merchants.

Different issue, is there any way to bloom a tile if you aren't a elf and you have put an improvement on it? Any chance of having bloom destroy your own improvements in this case to allow it to become a forest.
 
I think that's so they can get where they need to go, though the territory of someone whose borders are closed, to the actual trade partner.
 
Anyone having issues with world wrapping and not being able to span the globe?

Playing a Jotnar game using the erebus continents script...popped a Skald out of a lair, gave him water walking and started the long trek of proving the world was round.

Which apparently it isn't. I hit the edge and can't wrap to the other side. Not sure where the issue is - perhaps I picked the wrong wrap in the mapscript (I thought I left it at default) or there is something else going on.

FF 51, Patch B.
 
Is it intended for the nightwatch, recieved from founding CoEsus, to not be a unit of CoEsus? -As in, it can't spread CoEsus to other cities- Also, a unit made in a city without CoEsus was able to spread CoEsus, that doesn't seem right.
 
Nightwatch should always have CoE. Are you SURE the other city didn't have CoE? Either CoE wasn't your state religion, so you couldn't see what cities it was actually in, or it WAS your state religion, so any unit you build is capable of following it, even if their city didn't have it present.
 
The nightwatch certainly did not have CoE-or at least he couldn't spread it-. Ah, however, CoE was my state religion during the time the unit -with CoE- spawned.


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On another note, I've noticed that occasionally the great person progress bar will say that I have 10000000 -not sure if the number of zeros is right, but you get the idea- turns until a unit -insert great person here- is born, however over the course of many turns the progress -the filling of the bar- will be much faster than the 10000000 indication would suggest; and, in fact, occasionally the great person will be made while the numeral aspect of the progress bar is still wacky. It's entirely possible someone else has caught this -as it seems to happen often-, but just being thorough.
 
The bar should show data for the city with the most points stored. If the city is not currently producing any points, then it claims 10000 turns to creation. You will likely have other cities which are generating points during that time. Though once one of them surpasses the city being tracked it ought to switch to indicate them and tell you a realistic time. I'm surprised to hear that the 10000 bar appears to be filling for you at all. I am relatively certain there aren't any methods of acquiring GPPs which the Bar cannot measure (it wouldn't know about CityBonus applied GPP, but I do not think that anyone uses them for that yet, not even sure I made that possible)
 
Oof, your ---'s broke frames.

I bring up the bloom point above now that ancient forests actually have some value for non-elves in the late game since you can lumber mill them and it just seems somewhat micro intensive(what was avoided in letting the elves bloom over their own improvements) to not allow a non-elven civ to create a forest in any fashion once they have improved a tile.
 
So I've got the CoE shrine, and thought I was pretty safe from harm inside my border (outside cities of course), but several times my SoD was attacked, and every time it was my Great Generals that accompanied the stacks that was attacked, and promptly killed.
Once, fighting the Amurites, a couple of hunters and a couple of adepts killed four generals and Severous. I don't know what the Amurites could do to reveal my units (the ritual perhaps), but they shouldn't be able to attack my generals, they were the weakest link (well, perhaps except the adepts).
I'm pretty sure the CoE cloak is missing on generals.
 
I'm not sure if my game is bugged, since I've never played scions before... but I built alcinus and never got his building thing, got the lady governor person and can't build her manor thing, rousing oration doesn't work, and I can't cast my world spell. Am I missing something obvious? I'm playing as Korinna.
 
playing chislev and animals are running freely through my culture killing my workers. is this intended?
 
I'm not sure if my game is bugged, since I've never played scions before... but I built alcinus and never got his building thing, got the lady governor person and can't build her manor thing, rousing oration doesn't work, and I can't cast my world spell. Am I missing something obvious? I'm playing as Korinna.

Alcinus has to build the keep. It's a spell. Go cast it in one of your cities. Also, it cannot be cast in the capital

Melante is the same, she can only govern a city other than your capital.

I think all of Pelemoc's spells can only be cast in other people's cities, not your own.

For the worldspell, I think only melante can cast it, and you need to own all four members of the dark council to do so. They may or may not all have to be in the same tile (not sure about that)
 
Hm, I've tested it a few more times, and it seems the free nightwatch only lacks CoE when you are the original founder of the religion; once the religion is in the game then all other free nightwatch are CoE.
 
Are Khad supposed to need Metamagic mana and fewer than maximum number of djinni to spawn fire elementals and flesh golems and spectres and so on?

If not the indention for the kahdi planar gates is messed up.
 
The Balseraph Galley is some sort of strange red dot that can build worker promotions, but there's also a bug that means you can't make it your active unit.
 
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