They fall bit too quickly, though. When I play EU3 I make the NA natives unannexable and give them modifiers to actually receive troops with muskets. They are still annexed, but in late 1700's, not in 1500'ies by Portugal.That can't be said for the US East Coast natives for example. There is no combination of events that would have made them a competitive civilization within the time frame played against historical European actions. Its not racist to point that out.
Why was it inevitable? I don't disagree that history was weighted pretty hugely against them, but to say that the result we saw today was the only result conceivable seems a very bold claim to make without supporting argument.I know, which is why I said in some areas like China that had all the potential to be as or more powerful than Europe should be left open to be developed as such by the player.
There was no series of events that would have led to the Native Americans being anything other than a "punching bag" given no change in European actions and attitudes. The Central and South American empires may have lasted longer had their initial responses to contact been different, but their fall was inevitable. For example, no change in actions by any party would have prevented the devastation from disease which spelled doom for any major polity in existence in the Americas at the time.
Why was it inevitable? I don't disagree that history was weighted pretty hugely against them, but to say that the result we saw today was the only result conceivable seems a very bold claim to make without supporting argument.
Why was it inevitable? I don't disagree that history was weighted pretty hugely against them, but to say that the result we saw today was the only result conceivable seems a very bold claim to make without supporting argument.
if Native Americans hadn't died in droves colonization of the America's might have looked more like South Africa.
No, since it's still possible to win a Space Victory as the Maya.Is the Rhye's & Fall of Civilization racist?
It is difficult to imagine it happening any other way given the vast organisational and more demographic advantages that European colonists enjoyed. The Afroeurasian disease epidemics that destroyed indigenous American societies were far, far larger in both scale and lethality than the Black Death. Often, more than nine out of ten people died within a few years due to multiple epidemics, even before European contact (disease spreading along trade routes). Experiences like these left entire societies traumatised and in turmoil for generations.
We seem to be reducing European colonisation to an unthinking force of nature, here, which is no more satisfactory than reducing Indians to a feature of the landscape. European colonisation was a far more complex process than that, and was influenced by a huge number of factors, American and Eurasian, colonial and metropolitan, Indian and European. There's no absolute guarantees that Europeans (or, for that matter, Africans) should cross the Atlantic in the numbers that they did, that they should be able to achieve the level of political and institutional control that they did, or that they should be able to produce the reorganisations of Native societies that they did.The exact result? No? Generally the same result? Yes.
It's not a choice between the Intergalactic Dominion of Huronia and Indians-all-lie-down-and-die-because-reasons. It should be possible with a sufficiently complex game mechanic to achieve a presentation of Indian peoples that is neither objectifying nor ahistorical, given that the historical reality was of Indians as active participants in their own history.I think that general enough description is good enough for the topic of this thread, ie why are the native peoples not made into protagonist player empires with as much clout as the others?
The short answer is: because they weren't and there is no logical way to have been inside the timeline given.