Sure we need some army, it's nice to get it out promoted. I tried to prepare us to be able to DOW who we want. Only Russia is a decent rival, the rest are weak. Once we deal with her for good, we won this game. The only thing that can hurt us bad would be some unexpected Coups on our CS in the wrong moments. None happened in this session and we gained 3 more allies. (Zurich, Lhasa, Mogadishu).
I would have DOWed Russia already but I wanted to leave you the option to decide what is best, (we still have 1 caravan being sent, and they just sent 1 caravan to us I think, but this is the right moment as Russia has 4 of our CS near it and these will help to kill off some of their army. We also have all 3 triremes near capital and we can soon upgrade them, so we are quite safe. Waiting a few more turns until we gave a citadel also works.
(Edit- I think stable is worth it.. 2 tiles and with bonuses, it will pay for itself quick)
140: Bribed Attila to DOW Arabia, England, Wellington and DOWed him.
142: Spy sees England building Forbidden Palace in 8 turns, but no intrige, and steals in 18. I will move him to Sofia for a rig the next turn.
143: DOF with Mongolia expires. I bribe him to DOW Ottomans, Ife and Mogadishu and DOW him. Switched to Astronomy, Chivalry at 1 turn.
A denouncement from Ottomans would be mostly irrelevant now, I make peace to sell Marble for 136 and 6 gpt, re-dow in 10.
I bribe Inca to DOW 4 city states including Buenos Aires and Yerevan, then DOW them. This gets rid of their Prophet and hopefully Buenos Aires can do some damage.
144: Pay 500 to Zurich. Need to DOW Russia so this will steal Lhasa from them.
145: Russia has a huge empire and will surely get a massive army. I think we will need some citadels and this seems the right moment to take Honor Opener and use next policy for General, citadel bomb her and stay at war. Plus, 4 CS have GG quest.
146: Peace with Attila who doesn't even have GPT but sold Pearls and 5 horses for 350. re-DOW in 10 most likely
.
149: Peace with Mongolia for 6gpt.
Notes:
- People are indeed teching slowly, the highest literacy is still 40% like 10 turns before.
- I've built us a Workshop (and working it) in the capital and now Stable. We should consider generating an Engineer instead of Scientist and use him for manufactory in capital to help it have a decent production.
- We will need to buy a Lighthouse in our last city at some point soon. It's pretty ugly at the moment but after working 3-4 improved fish and 1 atoll it will become better.
- England is doing very bad, this is good for us. They only have the capital and another small city. Mongolia is also crippled beyond recovery. Arabia just lost a city to Attila, good. Arabia has a Caravel near Fuji Island.
- After rigging Sofia, we should maybe try to steal again. I would re-go to Arabia's capital in order to try to steal Navigation from them, they will maybe get it very soon. ( and we should avoid finishing Astronomy until spy steal is calculated, just in case.) Also
- A prophet soon spawns and I think we should put up Holy Sites around non-river grassland/plains tiles, but maybe not in the capital (so we have room for manufactories) If we adopt a strategy where we plant all of our great people we will later have good option to maybe take Freedom for New deal instead of Autocracy. And later with Historical Landmarks we will have strong culture.
- I did not improve fish near capital because I wanted to bring the Samurai faster in the area in case we want to attack, so maybe you can build another one after Stable finishes.
- We can try to make good use of our scouts, they are quite tough when fortified in jungles so they can block stuff or act as distractions. And our Scarcher with Survivalism is a valuable unit, I didn't get to upgrade him yet though, care needed with him.
- If we get 500 gold and steal Sofia from England, we should DOW her to block her attempting coups on us or stealing our CS. Keeping Sofia is very handy, they just donated 1 pikeman.
My idea for the first citadel placement is adjacent to Rostov (we would have to first buy 1 tile, forest above costs 120. Simply keeping 1 fortified Samurai in the citadel adjacent to it will kill off tons of units while we can use the backline to farm XP.
Putting it somewhere else (maybe even on the upper coast, so as to try to use it to defend from enemy ships) is also possible. Best part is we will soon generate our natural General, too, so we have the option to have 2 citadels very soon. (assuming you'll continue the Honor idea). My theory is that in situations where you have to kill off units from a big empire, the Generals policy from Honor pays off. Also if we stick to the left side, the Frigates will profit from extra XP and they'll get to good promotions faster.