Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
Sweetacshon, could you clarify your purpose of Philo? We already have DR; did you overlook that what we needed for Nat was CS rather than Philo? I tried to suggest so by talking about CS->Nat, but I wasn't explicit, sorry. If you were thinking Liberalism, what about Astro or Gunpowder? What was your reasoning?
GP: at current rates it's Lux, but Lux could stop running the Artist for a lower Artist%. If we do get an Artist I submit that due to easy culture from the Sistine a culture bomb is not the best use of him. I also submit the Sistine means generally we should not run artists except possibly to pop a fat cross, because it's so easy and overall more efficient to get culture from buildings and other specialists. ==If== we do get an Artist,
* Could save for a GA. Note that as of 3.13, RFC GAs are back to not preventing anarchy and to requiring 2 GPs for the first one; not sure about GPPs. IMO the former was a good design choice, since RFC GAs already give an extra benefit (stability), and making it easy to use GAs to cheese around the instability from civics changes removed a strategic element. I suspect the reason he reverted the latter was because the mod was already balanced for that (more GAs = more stability = balance thrown off).
* Could bulb. Since we have DR he'd bulb relevant techs. Here's the Artist bulb order with costs (assuming it's the same order as "vanilla"):
Nationalism 2243 [need CS (684)]
Philosophy ~400 left
Printing Press 1388 [need Paper]
Liberalism 1602
Education 1496
Paper 598
I'd guess the beaker formula is the "vanilla" one:
...Great Scientist: 1500 + 3*CivPopulation
...Every other great person: 1000 + 2*CivPopulation
We don't know what GP we'll get so really the tech path may depend on that and the availability of CS and/or Paper by trade. But generally, having researched half of Philo, it might make sense to go for Liberalism and/or take opportunistic bulbs, and roll the dice with trade availability -- even if that means later Astro/Gunpowder. Astro is cheap in RFC (cheaper than Nationalism; 1580 for us) and the Atlantic AIs like to research it early. So without aggressively going after it we're unlikely to get it first. Getting it from Liberalism would probably work just fine for us, but it's unlikely to be the best for raw beakers and unlikely to yield a monopoly.
Guilds+Drama+30 to Ragnar for Optics sounds good to me. Hopefully Isabella and not Ragnar is now Liz's worst enemy. It's better than getting Optics from the only other seller Greece, who's at war with Spain+France+Russia.
GP: at current rates it's Lux, but Lux could stop running the Artist for a lower Artist%. If we do get an Artist I submit that due to easy culture from the Sistine a culture bomb is not the best use of him. I also submit the Sistine means generally we should not run artists except possibly to pop a fat cross, because it's so easy and overall more efficient to get culture from buildings and other specialists. ==If== we do get an Artist,
* Could save for a GA. Note that as of 3.13, RFC GAs are back to not preventing anarchy and to requiring 2 GPs for the first one; not sure about GPPs. IMO the former was a good design choice, since RFC GAs already give an extra benefit (stability), and making it easy to use GAs to cheese around the instability from civics changes removed a strategic element. I suspect the reason he reverted the latter was because the mod was already balanced for that (more GAs = more stability = balance thrown off).
* Could bulb. Since we have DR he'd bulb relevant techs. Here's the Artist bulb order with costs (assuming it's the same order as "vanilla"):
Nationalism 2243 [need CS (684)]
Philosophy ~400 left
Printing Press 1388 [need Paper]
Liberalism 1602
Education 1496
Paper 598
I'd guess the beaker formula is the "vanilla" one:
...Great Scientist: 1500 + 3*CivPopulation
...Every other great person: 1000 + 2*CivPopulation
We don't know what GP we'll get so really the tech path may depend on that and the availability of CS and/or Paper by trade. But generally, having researched half of Philo, it might make sense to go for Liberalism and/or take opportunistic bulbs, and roll the dice with trade availability -- even if that means later Astro/Gunpowder. Astro is cheap in RFC (cheaper than Nationalism; 1580 for us) and the Atlantic AIs like to research it early. So without aggressively going after it we're unlikely to get it first. Getting it from Liberalism would probably work just fine for us, but it's unlikely to be the best for raw beakers and unlikely to yield a monopoly.
Guilds+Drama+30 to Ragnar for Optics sounds good to me. Hopefully Isabella and not Ragnar is now Liz's worst enemy. It's better than getting Optics from the only other seller Greece, who's at war with Spain+France+Russia.