Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,419
I started by hiring the mercs, and maxing specialists in Ikea to starve off the unhappy pop. Queued Workers in Mexico, upgraded Galleys to Indiamen.
The Mercs appeared uselessly in Winburg. I sent them and the GG to Europe.
Alex lost some units and we lost a couple. Made peace with Suleiman for our $5, and with Alex for his $5 + $2/turn.
Moved reinforcements in on Berlin.
A new city:
... is the first city in Australia.
Traded Cow to Isabella for Sheep.
Before I could move up enough units to take Berlin, the AP voted us out of the war by a majority of everyone to us+Peter+Surya. I may have misunderstood the user interface, but I couldn't seem to fire the mercs while they were on a ship (what, you can't swim?) so I disembarked them in Cape Verde and fired them there.
Surya offered to be our vassal, but he was at war with Japan and Persia, so no thanks. France took him instead.
Finished Chemistry.
Traded: Astro + Edu to Peter for Nationalism + 130
For PP, Darius will would take Chem (2320, known by Carthage, England, Portugal) or Econ (1638, known by Asoka and Toku).
Traded: Econ + 110 to Darius for PP + Map. Filled out pretty much the entire map.
Started Replaceable on the way to Steam Power and Rifling.
A new city:
and a new recruit:
France has Cavalry and England has Airships.
We got a Great Merchant in Ikea. I think Ikea is the best spot for Wall Street (highest food) so we could settle him there or half bulb Constitution, both good.
I accidentally unloaded a missionary in Florida. He was on his way to Mexico.
We have a GG in Luxemburg. How about putting him on a Maceman for Medic III and West Point?
Builds are geared toward expansion, expansion, and more expansion.
For example I have two Settlers queued in Mexico, even though it isn't really optimal to build them there, so that we can sooner stake a claim on two more cities there. I was thinking east of the Clams, to get the Cotton, and on top of the Dye, to prevent someone else from settling right next to us. I think if we settle the cities they'll get the free buildings, so they would start strong.
In South Africa I see two main ways to settle it. One, keep it simple and build just one city south of the gems. Two, build one city per seafood. With free buildings and Dikes, I think both ways are viable.
large world overview:
Roster:
Jet - played
Sweetacshon - up
LtCowprod - on deck
Indibil - welcome to rejoin
The Mercs appeared uselessly in Winburg. I sent them and the GG to Europe.
Alex lost some units and we lost a couple. Made peace with Suleiman for our $5, and with Alex for his $5 + $2/turn.
Moved reinforcements in on Berlin.
A new city:
... is the first city in Australia.
Traded Cow to Isabella for Sheep.
Before I could move up enough units to take Berlin, the AP voted us out of the war by a majority of everyone to us+Peter+Surya. I may have misunderstood the user interface, but I couldn't seem to fire the mercs while they were on a ship (what, you can't swim?) so I disembarked them in Cape Verde and fired them there.
Surya offered to be our vassal, but he was at war with Japan and Persia, so no thanks. France took him instead.
Finished Chemistry.
Traded: Astro + Edu to Peter for Nationalism + 130
For PP, Darius will would take Chem (2320, known by Carthage, England, Portugal) or Econ (1638, known by Asoka and Toku).
Traded: Econ + 110 to Darius for PP + Map. Filled out pretty much the entire map.
Started Replaceable on the way to Steam Power and Rifling.
A new city:
and a new recruit:
France has Cavalry and England has Airships.
We got a Great Merchant in Ikea. I think Ikea is the best spot for Wall Street (highest food) so we could settle him there or half bulb Constitution, both good.
I accidentally unloaded a missionary in Florida. He was on his way to Mexico.
We have a GG in Luxemburg. How about putting him on a Maceman for Medic III and West Point?
Builds are geared toward expansion, expansion, and more expansion.
For example I have two Settlers queued in Mexico, even though it isn't really optimal to build them there, so that we can sooner stake a claim on two more cities there. I was thinking east of the Clams, to get the Cotton, and on top of the Dye, to prevent someone else from settling right next to us. I think if we settle the cities they'll get the free buildings, so they would start strong.
In South Africa I see two main ways to settle it. One, keep it simple and build just one city south of the gems. Two, build one city per seafood. With free buildings and Dikes, I think both ways are viable.
large world overview:
Spoiler :
Roster:
Jet - played
Sweetacshon - up
LtCowprod - on deck
Indibil - welcome to rejoin