JFD
Kathigitarkh
Yer, the Decisions have been fixed for the next version. Will fix the Officers, thanks.
So I tried to find a way to get JFD's Prussia working, and the Decisions screen was still missing after I chose a government. At first I thought this was a E&D or a RTP problem, but I looked through the lua logs and found this line:
Runtime Error: C:\Users\ryany\Documents\My Games\Sid Meier's Civilization 5\MODS\a70b4ba7-74de-405c-bb3f-6c9369f29218 (v 17)\Lua\JFD_Prussia_Decisions.lua:99: attempt to call global 'JFD_HasReform' (a nil value)
Hope this helps anyone who might want to take a crack at finding out what the problem is, thanks!
Officer specialists do not get the +1 production from the statue of liberty. They do get the +1 science from the relevant rationalism policy, strangely enough.
I had a question about Great Musicians though, as I could not activate them in foreign territory of a civilization I was at war with. Do they require Open Borders?
Yea, it's using an outdated function: this people is why we've been making such a deal about which civs you should use, because we've got no current idea where all these functions are scattered
OK I have encountered a bug but I've never used discord and don't know where to send the logs? Where do you post them? The bug is pretty simple, the game crashes when I try to upgrade slave warrior to spearmen. These are the mods:
JFD's The Kingdom of Egypt (Hatshepsut) (v 2)
JFDLC (1) - Gazebo's Community Patch (v88)
JFDLC (10) - Gedemon's YnAEMP
JFDLC (12) - Krzyzk's Quick Turns (v10)
JFDLC (2) - Pouakai's Enlightenment Era (v6)
JFDLC (3) - Sukritact's Events and Decisions (v3)
JFDLC (4) - Sukritact's Suzereinty (v1)
JFDLC (5) - Barathor's More Luxuries (v155)
JFDLC (6) - Putmalk's Civ IV Diplomatic Features (v1)
JFDLC (7) - JFD's Cultural Diversity (Core) (v16)
JFDLC (8) - JFD's Rise to Power (v55)
JFDLC (9) - JFD's Events Compendium (v5)
NoFuturisticUnits (v1)
Waiting a few turns and trying again worked for me as well.Logs should be posted to this thread by zipping them and using the Upload a File button; but don't worry for this case, because it's known that the alt upgrade trees are kinda pretty unstable. You should be fine if you just reload the game and don't try to upgrade to an alt upgrade.
Thanks! BTW That alt-upgrade tree is part of what mod of this list? Can I disable it?
I got some new funny issues making game quite "too" playable.
I get near infinite great generals.
Also you can see on up bar, there is no time and number of turn (but it appear ok when saving).
You can see my funny map here, nicely spamed with citadels everywhere, claming all tiles of my island.
There is also another more issue : production disapear regularly from tiles. I have to open the little tab and click "don't show production", then "show production", and it come back.
I use only 2 others mods with your pack :
- larger city (giving 5 tiles range exploitation)
- Iron man speed (making marathon x4 speed for science, and x2 for building or other things).
EDIT : a last word, i saw there is no "2 units per tiles". Your modpack should be really more enjoyable with that feature.
Hi, I didnt mixed this mod with the SP modpack.
It's probably a problem of cache folder. Need to clean that so.
I mean, on the contrary, I did explain that HR does currently have a CTD inducing incompatibility in the public version. In addition, I'd also direct you to the point on the discord troubleshooting channel which explains how much of a pain CTDs are to resolve, given that they rarely show up in the Lua log. If you have disabled Historical Religions and Alternate Unit Paths, and are still experiencing CTDs, then regretfully it'll be likely that the cause will still be evasive.I'm still waiting for someone to tell me what's causing my CTDs.
I mean, on the contrary, I did explain that HR does currently have a CTD inducing incompatibility in the public version. In addition, I'd also direct you to the point on the discord troubleshooting channel which explains how much of a pain CTDs are to resolve, given that they rarely show up in the Lua log. If you have disabled Historical Religions and Alternate Unit Paths, and are still experiencing CTDs, then regretfully it'll be likely that the cause will still be evasive.
You are kinda contradicting yourself here.I don't think the CTD with the Religious Decisions has been fixed in the public version yet, but by the sounds of your error that might not be the issue anyway :/
Also, how do I disable Alternate Unit Paths?
JFD_PIT_PROGRESS_UNIT_CHANGES_UPGRADES
You are kinda contradicting yourself here.
In addition, I'd also direct you to the point on the discord troubleshooting channel which explains how much of a pain CTDs are to resolve, given that they rarely show up in the Lua log.
So basically set everything from "= 1" to "= 0" in the EventsAndDecisions_Settings.lua file?As it is this CTD does show up in the Lua log*, and is likely caused by Cultural Developments. Disabling them in E&D's UserSettings file (along with other Events tbh bc they're kinda unstable too) should solve the issue, and should be doable without starting a new save because Lua Settings Files.