JFD's The World According to Modders

Four? Songhai, Ethiopia, Zulus. If you're counting North Africa then there's six, but I can't think of any way to get four.

Songhai, Ethiopia, Zulus, Morocco, I'm assuming.

Can't think of a Dawn of Man for myself :(
 
I always forget Songhai's in the base game. No idea why. Total blind spot. =]
 
I had a little fun making the scapegracian map. :D

Scapegrace_Map.png
 
Just off the coast of Gabon, as it happens. =]
 
Oops, hadn't noticed that senshi made a map... :blush:

Well, if you do decide to use mine, here's the full size version:
Spoiler :
Scapegrace_Map_New.png
 
This is just so much fun I couldn't help but come up with something for myself:

Enlightened Despotate of Uighur_Caesarea

Denonym: Uighur_Caesarian

TSL: Miami

Culture: Colonial (Latin Sub)

Start Bias: Avoid Tundra and Jungle

Religion: Catholicism, Santeria

UA: Vistame Lento que Tengo Prisa: Wonders produce :c5faith: Faith equal to their highest yield while being constructed and +1 :c5happy: Happiness upon being built. +1 :c5food: Food and +1 :c5culture: Culture from all Great People tile improvements.

UU: Mambi: Is a Melee unit unlike the Rifleman it replaces, and it can become a more powerful mounted version of itself when on a Horse tile. As a Melee unit, it can build Plantations, Pastures, and Farms, and when stationed on luxury resources it generates :c5culture: Culture equal to that tile's :c5gold: Gold yield. As a Mounted unit, it has a 33% :c5strength: Bonus versus Gun units and costs no maintenance while at war. Can dismount again when peace has been made.

UB: Design Forum: Replaces Workshop. Every Specialist in this city contributes +1 :c5production: Production during the construction of Wonders. Converts 10% of :c5culture: Culture from World Wonders, Natural Wonders, and Tile Improvements to :tourism: Tourism.

City List:

Spoiler :
Pedropolis
Havana
Baghdad
Riyadh
Washington D.C
Jicarilla
Boriken
Tripoli
Madrid
Barcelona
Pamplona
Vienna
Belfast
Mecca
Rome
Cashel
Kassel
Miami
Tamiami
Westchester
Hialeah
Coral Gables
Coconut Grove
Little Havana
Kendall
Doral
Casa de los Quimbambas


Spy List:

Spoiler :
Alejandra
Lilian
Alejandro
Ryan
Nelson
Carlos
Mirta
Aileen
Markland


Here's some rough ideas for E&D. Numbers are subject to change:

Decisions:

Spoiler :
Start Going to the Gym

Text: Alright bro, you're among the weakest and least athletic of your friends. For once you just wanna beat someone at basketball or do more pullups or do some dumb crap like that. Sign up for the gym so you can get swole and beat someone at something physical for the first time since you did more situps than Eddie Rojas in 7th grade.

Requirements: At least in the Medieval Era
500 Gold
1 Magistrate

Rewards: +15 XP for all units
+1 Culture and +1 Faith from Iron
Receive a Great Work of Art in the Capital (probably some shirt by Broscience)
 
Alright, I suppose it's time to put all the assets in one public place now that I've gotten around to redoing all my art assets (even though I somehow lost a few essential layers on the map). Also, senshi just suggested a throwaway line to tack onto the end of my UA which is XML-doable and too clever and funny to not use, so I'm putting that in there too.

First up, the Art:
Spoiler :
9xkGUFi.png
1yAmVoE.png
TRx1ueN.png
YhNYJuC.png
NpH07mq.png

36M4UvG.png

MEjJdAy.png

I think the leader scene is a bit too inherently unsettling and stone-faced to make a "hostile" version of, though. And now, for the real meat:

Spoiler :
Republic of RawSasquatch (RawSasquatch)
Start Bias: Plains
Capital: :c5capital: Salisbury
UA: Civilizations That Could Have Been
Great Person tile improvements provide +1 of their base yield (to a maximum of +5) for every player that has Denounced or is at War with RawSasquatch. Upon researching Radar, all Gun units may Paradrop up to 8 tiles away. +4 :c5culture: Culture from Fallout.
UU: Ranger (Replaces Cavalry)
Cavalry replacement unique to the Republic of Texas. Unlike the standard Cavalry unit, the Ranger gains defensive bonuses from terrain, and provides a boost of culture and points towards your next Golden Age upon defeating an enemy.
UU: Commando (Replaces Gatling Gun)
Unique Boer Gatling Gun. At the cost of lower strength, this unit is faster than the Gatling Gun it replaces and can move after attacking. Additionally, it is unlocked with the discovery of Rifling, as opposed to Industrialization, and upgrades into Great War Infantry instead of the Machine Gun.

Spy List:
Spoiler :
  • Bigfoot
  • Yeti
  • Wild Man
  • Yowie
  • Grassman
  • Yeren
  • Fouke Monster
  • Skunk Ape
  • Wendigo
  • Gigantopithecus

City List:
Spoiler :
  • Salisbury
  • Austin
  • Pretoria
  • Sacramento
  • Richmond
  • Shady Sands
  • Flagstaff
  • Thimphu
  • Redondo Beach
  • Shanath
  • Bulawayo
  • Houston
  • Johannesburg
  • Montgomery
  • The Hub
  • Fortification Hill
  • Paro
  • Los Angeles
  • Umtali
  • San Antonio
  • Bloemfontein
  • New Orleans
  • Boneyard
  • Utkarsh
  • Two Sun
  • Punakha
  • San Francisco
  • Epworth
  • Dallas
  • Pietersburg
  • Atlanta
  • Dayglow
  • Banapur
  • Denver
  • Phuntsholing

The list goes through the standard list of capitals of civs I made, with the exception of Kyrat because "Royal Fortress" is somehow an even worse city name when it isn't the capital city. And then onto the secondary cities, prioritizing California's and more specifically, my own hometown which is actually 40-something on California's city list (see: why California has 50~ city names at all.) For TSL, that could be my capital if the mainland US is somehow less populated than Southern Africa.


Colony List:
Spoiler :
  • Salt Lake City
  • Charleston
  • Seattle
  • Windsor
  • Mérida
  • Hewlêr
  • Lafayette
  • Enugu
  • Lost Hills
  • Navarro
  • New Vegas
  • Zion
  • Fort Independence

The Capitals of civs I contributed art to + inherited from Octoski, as well as my other WIP civs.


Flavors:
Spoiler :
Code:
<Leaders>
		<Row>
			<Type>LEADER_JFD_WATM_SASQUATCH</Type>
			<VictoryCompetitiveness>7</VictoryCompetitiveness>
			<WonderCompetitiveness>5</WonderCompetitiveness>
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
			<Boldness>11</Boldness>
			<DiploBalance>7</DiploBalance>
			<WarmongerHate>2</WarmongerHate>
			<WorkAgainstWillingness>6</WorkAgainstWillingness>
			<WorkWithWillingness>7</WorkWithWillingness>
			<DenounceWillingness>8</DenounceWillingness>
			<DoFWillingness>8</DoFWillingness>
			<Loyalty>7</Loyalty>
			<Neediness>5</Neediness>
			<Forgiveness>2</Forgiveness>
			<Chattiness>7</Chattiness>
			<Meanness>7</Meanness>
		</Row>
	</Leaders>
	<Leader_MajorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
			<Bias>8</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
			<Bias>8</Bias>
		</Row>
	</Leader_MajorCivApproachBiases>
	<Leader_MinorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
			<Bias>5</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
			<Bias>8</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
			<Bias>7</Bias>
		</Row>
	</Leader_MinorCivApproachBiases>
	<Leader_Flavors>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_RECON</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_RANGED</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_MOBILE</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_NAVAL</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_AIR</FlavorType>
			<Flavor>11</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_EXPANSION</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_HAPPINESS</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
			<Flavor>10</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_WONDER</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_RELIGION</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_SPACESHIP</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_NUKE</FlavorType>
			<Flavor>10</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_USE_NUKE</FlavorType>
			<Flavor>12</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
			<Flavor>9</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_ANTIAIR</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
			<FlavorType>FLAVOR_AIRLIFT</FlavorType>
			<Flavor>7</Flavor>
		</Row>
	</Leader_Flavors>

Mod Support:
TSL:
Salisbury/Harare OR Los Angeles
Cul Div: Colonial
Historical Religion: Waifuism Atanodjuwaja Cult, Catholicism
Civ IV Traits: Philosophical, Seafaring
Ethnic Units: American
Map Labels: US_WESTERN
Wish For The World: Jane Crocker I never talked about having a waifu here before, huh? Well, I couldn't have everyone thinking I was a well-adjusted person forever.
PM Office Title: Head Ape In Charge
Mercenary Flavor: 7
Religious Intolerance Flavor: 6
Government Flavors:
Government-Center, Economic-Right, Industry-Center, Religion-Center, Military-Right, Culture-Right, Foreign-Center
Government Preference: Republic

UCI:
Our people are now bitterly fighting with one another about their "waifus" and are threatening to secede. I worry the rest of the world will soon succumb to the influence of your meme "culture."

Peace Theme (Rhodesia's)|War Theme (California's)


I'll try to tackle the things I missed sometime soon. Such as the DOM Speech and Greetings/Defeat dialogue.
 
Nice, a list of requirements. :) Though I still have to figure out my icon, who should represent me as leader (I don't want to use a leader from one of my (upcoming) civs, and I can't draw) and what my map should be like.
  • Greeting and Defeat diplomacy texts.
Do you think the Master of Diplomacy Text will stop at just Greeting and Defeat lines?

Actually, maybe that would be a good UA title for me... ;)
  • Wish for the World.
:eek: Wasn't expecting that one. Perhaps I should choose my favourite Magical Girl for this?
  • Government Preference.
Would that be from the list of four governments on the wikia page?

Now that everyone seems to be posting their designs, though, I'm worried I'll be ready too late...
 
As much as I like AW's map, and as grateful as I am to him for making it, I absolutely love the joke in senshi's and I think it's too good to leave out. But we don't necessarily have to pick; if we change the colour scheme to match (perhaps the purple from my civ icon?) then the world could be in the bottom right-hand corner with the AW map title above it.

If we do have to pick, though, I think I have to plump for senshi's. Sorry AW.
 
Now that everyone seems to be posting their designs, though, I'm worried I'll be ready too late...

With only a limited amount of time for brainstorming/coding/artwork creation and other projects that have higher priority, I'll probably be even later than you. XD Although that is one of the reasons why I'm more tempted to just work on it on my own at my own pace, rather than feel I have to race to get something submitted...
 
There's no rush for anyone. I've only released two, and there's no set plan for how long it'll be between releases - there's also no structure to what the next releases will be. Take your time.
 
Perhaps it would be worth creating a google drive document where the designs can be noted, so that any design changes don't require trawling for the civ's original post. JFD could make it, and then PM the editing link to anyone who is interested.
 
Perhaps it would be worth creating a google drive document where the designs can be noted, so that any design changes don't require trawling for the civ's original post. JFD could make it, and then PM the editing link to anyone who is interested.

Yeah. Maybe a table could work well because then I'd know what I actually have to fill out :P and then my civ might actually have Sovereignty support.
 
Yeah. Maybe a table could work well because then I'd know what I actually have to fill out :P and then my civ might actually have Sovereignty support.

So perhaps a table with columns for everything we need, which modders can then enter rows for their designs into? Why did I have to come up with this now, rather than when JFD woke up?
 
So perhaps a table with columns for everything we need, which modders can then enter rows for their designs into? Why did I have to come up with this now, rather than when JFD woke up?

That's one way of seeing it. It could also be JFD not waking up at the right time :p

This table thing could be really useful, actually, as long as no random (thinks of a family-friendly way of saying ba-) person decides to vandalise it.
(JFD's edits don't count as vandalism :p)
 
Okay, here we go

Decisions:
Spoiler :
Take a walk
You are the smartest kid in the class. You spent your entire break doing homework. Now, you have a ton if spare time, exactly what you asked for. Go use it!!!

Requirements: may be enacted once per era, since the medieval era
Costs: 1 magistrate, 10 :c5gold: gold for each unit you own
Rewards: +1 :c5happy: happiness during WLtKDs for each time this decision is adopted, and a 10 turn WLtKD starts in all cities.

Attend Parties
We may benefit greatly from attending the Parties organized by our friends.

Requirements: Must have researched Sovereignty, must have at least one city states ally.
Costs: 3 magistrates
Rewards: Your :c5influence: influence resting point with :c5citystate: city state is increased by +1 for each luxury you own. +1 :c5culture: culture for each declaration of friendship and defensive pact you ever signed.


Support
Spoiler :
Cultural Diversity: Semitic bonuses, with West European soundtrack and Splash screens.
TSL starting location: Ashdod's Coordinates.


Spy List
Spoiler :
Yuri
Ariel
Patricia
Emily
Victor
Yair
Yam
Yigal
Evgeni


City List
Spoiler :
St. Natansburg
Jakarta
Stamford Bridge
Natansvile
Sri Natania
Pax City
Gatterianum
Tet Vav
Caibir
Yud Alef
Nova Accentia
Villa Kongolezia
Pyramidium-upon-Nile
 
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