Four? Songhai, Ethiopia, Zulus. If you're counting North Africa then there's six, but I can't think of any way to get four.
Songhai, Ethiopia, Zulus, Morocco, I'm assuming.
Enlightened Despotate of Uighur_Caesarea
Denonym: Uighur_Caesarian
TSL: Miami
Culture: Colonial (Latin Sub)
Start Bias: Avoid Tundra and Jungle
Religion: Catholicism, Santeria
UA: Vistame Lento que Tengo Prisa: Wonders produceFaith equal to their highest yield while being constructed and +1
Happiness upon being built. +1
Food and +1
Culture from all Great People tile improvements.
UU: Mambi: Is a Melee unit unlike the Rifleman it replaces, and it can become a more powerful mounted version of itself when on a Horse tile. As a Melee unit, it can build Plantations, Pastures, and Farms, and when stationed on luxury resources it generatesCulture equal to that tile's
Gold yield. As a Mounted unit, it has a 33%
Bonus versus Gun units and costs no maintenance while at war. Can dismount again when peace has been made.
UB: Design Forum: Replaces Workshop. Every Specialist in this city contributes +1Production during the construction of Wonders. Converts 10% of
Culture from World Wonders, Natural Wonders, and Tile Improvements to
Tourism.
<Leaders>
<Row>
<Type>LEADER_JFD_WATM_SASQUATCH</Type>
<VictoryCompetitiveness>7</VictoryCompetitiveness>
<WonderCompetitiveness>5</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>11</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>6</WorkAgainstWillingness>
<WorkWithWillingness>7</WorkWithWillingness>
<DenounceWillingness>8</DenounceWillingness>
<DoFWillingness>8</DoFWillingness>
<Loyalty>7</Loyalty>
<Neediness>5</Neediness>
<Forgiveness>2</Forgiveness>
<Chattiness>7</Chattiness>
<Meanness>7</Meanness>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>8</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_USE_NUKE</FlavorType>
<Flavor>12</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_ANTIAIR</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_JFD_WATM_SASQUATCH</LeaderType>
<FlavorType>FLAVOR_AIRLIFT</FlavorType>
<Flavor>7</Flavor>
</Row>
</Leader_Flavors>
Our people are now bitterly fighting with one another about their "waifus" and are threatening to secede. I worry the rest of the world will soon succumb to the influence of your meme "culture."
Do you think the Master of Diplomacy Text will stop at just Greeting and Defeat lines?
- Greeting and Defeat diplomacy texts.
- Wish for the World.
Would that be from the list of four governments on the wikia page?
- Government Preference.
Now that everyone seems to be posting their designs, though, I'm worried I'll be ready too late...
there's also no structure to what the next releases will be.
Perhaps it would be worth creating a google drive document where the designs can be noted, so that any design changes don't require trawling for the civ's original post. JFD could make it, and then PM the editing link to anyone who is interested.
Yeah. Maybe a table could work well because then I'd know what I actually have to fill out![]()
and then my civ might actually have Sovereignty support.
So perhaps a table with columns for everything we need, which modders can then enter rows for their designs into? Why did I have to come up with this now, rather than when JFD woke up?