[LP] Julius Caesar: First Look

To be honest, I had to look to see that I had a linked 2K account, because like the others it has been a complete non-issue since whenever I got it (which was at least several years ago).
Like you, I am extremely leery of 'sign ups' for anything, but the 2K sign-up has been about as benign as it is possible to be.

I had exactly the same, but I was just curious what people thought of the model in general.
 
Help please !

Up till now, all DLC has just appeared in the game when I've paid for it. No issue of having to sign up to anything or open any account (after the initial Steam account). I presume the new leaders (bar Caesar) will be delivered in the same way. However, it seems Caesar requires the creation of a 2K account.

Now, I'm always very wary of signing up to anything, as I don't want my PC screen to be inundated with unwanted promotion and marketing. Ditto my email inbox.

Please can somebody who already has a 2K account let me know if there are any downsides. (No guesses or assumptions please, only facts).

Thanks.
Nothing negative. I signed up for the cross-platform cloud save. It's worth noting that there was a security breach a couple of months ago and information stolen, but that was to do with the helpdesk rather than accounts - but still worth noting. If you're concerned, you can always use a burner email and a pseudonym or something.
 
Do I need to link the account if I own Anniversary Edition?
 
51l32BSBhJL.jpg

We just have this statues to figure out how Julius Caesar was. But, looking for this statue his hands looks pretty normal

I'd really like for CIV VII to go as realistic and close to history as possible, but I don't know how many players are like me. Julius seems to be coming straight from a Belgian comic book, and not the Astérix version sadly.
 
Did the real Julius Caesar have such disproportionately large hands?
Out of consideration of either it is backed with fact or not, this is more a matter of proportions. People with large and long hands tends to have large and long arms too. Here, his hands are bigger than his forearm, which is nonesensical. He could make sense if it was a caricature (big hands to signify he wants to grab everything in the world), yet here, the rest of his body are way too in "range". For me, and this is completely subjective, it is too weird and mess the character.


Spoiler Here a five-minute edit image with Julius Caesar with big yet "in range" hands: :
zrx9.png
 
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All true, sort of...

What you kind of avoid talking about, IMHO, is... flexibility ! What if Monument are not my priority in this particular game I'm playing ? Gold allows me to decide what advantage I will pursue...

Is it better ? no, I don't think so... Is it worse ? I don't think so either... What it is is different and flexible, while as you mention, more flukey and less plannable...

Different is good IMHO

Early culture is king IMO and gives you flexibility within your early build orders. The gold bonus only procs from conquering cities after I've set up my rush to start the snowball (although the barb bonus is quite nice). Early monuments could be considered more flexible because they lend themselves to peaceful strats while also supporting a timely classical era rush if one chooses. It's so much early tempo. I agree different is good, and I'm sure I'll welcome the barb gold when I play them.
 
I'd really like for CIV VII to go as realistic and close to history as possible, but I don't know how many players are like me. Julius seems to be coming straight from a Belgian comic book, and not the Astérix version sadly.
Realism became the most boring of all possible art styles the day the camera was invented. Realism isn't the end goal of art, and in video games in particular it tends to just look bad. There are myriad styles they can choose from without repeating Civ6's style(s?), but choosing realism is just a lack of imagination. There's also the fact that a lot of people say "realism" and mean "grimdark." Civ5 is a prime example; real life is a lot more colorful than the baleful, muddy palette Civ5 used. I'm currently playing Pentiment, and it's a master class in how to make art style serve the narrative.
 
Realism became the most boring of all possible art styles the day the camera was invented. Realism isn't the end goal of art, and in video games in particular it tends to just look bad. There are myriad styles they can choose from without repeating Civ6's style(s?), but choosing realism is just a lack of imagination. There's also the fact that a lot of people say "realism" and mean "grimdark." Civ5 is a prime example; real life is a lot more colorful than the baleful, muddy palette Civ5 used. I'm currently playing Pentiment, and it's a master class in how to make art style serve the narrative.
Not to mention that a game like Civilization needs to have readability in its visuals, like A LOT, Civ 5 was already difficult to read at times.

I mean look at how unpleasant Humankind is in terms of what's going on on the map, it's really difficult to know what you have built.
 
Not to mention that a game like Civilization needs to have readability in its visuals, like A LOT, Civ 5 was already difficult to read at times.

I mean look at how unpleasant Humankind is in terms of what's going on on the map, it's really difficult to know what you have built.
For examples of 'realistic' maps/graphics in game terms that Work, see Anno 1800, Port Royale IV, or Farthest Frontier. All good-looking games in which the graphics do not actively detract from the gaming experience, IMHO.

And, as several of us have said before, the answer for Civ VII is to find the 'sweet spot' between Civ VI's clarity and Humankind's drop dead gorgeous maps. It's there, somewhere, and not to find it will result in a materially poorer game.
 
Realism became the most boring of all possible art styles the day the camera was invented. Realism isn't the end goal of art, and in video games in particular it tends to just look bad. There are myriad styles they can choose from without repeating Civ6's style(s?), but choosing realism is just a lack of imagination. There's also the fact that a lot of people say "realism" and mean "grimdark." Civ5 is a prime example; real life is a lot more colorful than the baleful, muddy palette Civ5 used. I'm currently playing Pentiment, and it's a master class in how to make art style serve the narrative.

By realism I don't necessarily mean grimdark, but if I'd have to pick between how beautiful Poundmaker model is vs Gilgamesh, I would have liked Julius to be more Poundmaker than Gilgabro.
 
By realism I don't necessarily mean grimdark, but if I'd have to pick between how beautiful Poundmaker model is vs Gilgamesh, I would have liked Julius to be more Poundmaker than Gilgabro.
Sure, but Poundmaker isn't realistic per se--he's simply a less exaggerated stylization. Civ6's biggest problem is that it never picked a style for its leaders. Wilhelmina and Hojo both look great, but they don't belong in the same game. Personally I'm hoping for a more painterly style for Civ7.
 
Sure, but Poundmaker isn't realistic per se--he's simply a less exaggerated stylization. Civ6's biggest problem is that it never picked a style for its leaders. Wilhelmina and Hojo both look great, but they don't belong in the same game. Personally I'm hoping for a more painterly style for Civ7.

I'd like more of a scene than a single leader standing up, and more dialogue for sure.
 
Yes. [ˈjuːlʲiʊs̠ ˈkae̯s̠ar], in IPA.
- And because 'Caesar' became an Imperial title later in the Empire, we have the words Kaiser in German and Tsar/Czar in Slavic derived from it.
 
- And because 'Caesar' became an Imperial title later in the Empire, we have the words Kaiser in German and Tsar/Czar in Slavic derived from it.
Also kaisar in Turkish (as Suleiman introduces himself in Civ6) and qeysâr in Persian (via Arabic or Aramaic, I imagine?), among many others. If I'm not mistaken, Slavic tsar is derived via Germanic rather than directly from Latin.
 
Also kaisar in Turkish (as Suleiman introduces himself in Civ6) and qeysâr in Persian (via Arabic or Aramaic, I imagine?), among many others. If I'm not mistaken, Slavic tsar is derived via Germanic rather than directly from Latin.
Russian/Slavic has borrowed a lot of military and 'government' terminology from both German and French, but not Tsar/Czar/Csar - at least, not directly. The title Caesar was granted to Tervel of Bulgaria by Justinian II in around 705 CE, and Simeon I of Bulgaria formally adopted it as his official title in 913 CE as Tsar. As far as I know, that was the first adoption of the title in any Slavic state/language, and it was a straight Slavicization of Caesar. The title Tsar was used by Church leaders in Kyevan Russia, but never by the princes (secular rulers) of that state. The first use of Tsar in Russia proper was not until 1547 when Ivan IV started using the title in place of his original title: Knyaz - which is Slavic, but was originally adapted from the proto-Germanic Kuningaz, usually translated as 'king' (but sometimes merely as Noble, which is also true of Knyaz). Since Caesar and its derivitives generally meant Emperor, Ivan was giving himself a promotion. Since he was Ivan the Mighty (Ivan Grozhnyi), nobody was about to call him on it.
 
Russian/Slavic has borrowed a lot of military and 'government' terminology from both German and French, but not Tsar/Czar/Csar - at least, not directly. The title Caesar was granted to Tervel of Bulgaria by Justinian II in around 705 CE, and Simeon I of Bulgaria formally adopted it as his official title in 913 CE as Tsar. As far as I know, that was the first adoption of the title in any Slavic state/language, and it was a straight Slavicization of Caesar. The title Tsar was used by Church leaders in Kyevan Russia, but never by the princes (secular rulers) of that state. The first use of Tsar in Russia proper was not until 1547 when Ivan IV started using the title in place of his original title: Knyaz - which is Slavic, but was originally adapted from the proto-Germanic Kuningaz, usually translated as 'king' (but sometimes merely as Noble, which is also true of Knyaz). Since Caesar and its derivitives generally meant Emperor, Ivan was giving himself a promotion. Since he was Ivan the Mighty (Ivan Grozhnyi), nobody was about to call him on it.
Hmm, Wiktionary agrees with me. From the entry on царь: "Inherited from Old East Slavic цьсарь (cĭsarĭ), from цѣсарь (cěsarĭ), from Proto-Slavic *cěsařь, from a Germanic language, from Proto-Germanic *kaisaraz, from Latin Caesar."
 
Hmm, Wiktionary agrees with me. From the entry on царь: "Inherited from Old East Slavic цьсарь (cĭsarĭ), from цѣсарь (cěsarĭ), from Proto-Slavic *cěsařь, from a Germanic language, from Proto-Germanic *kaisaraz, from Latin Caesar."
Dueling sources: The Online Etymology Dictionary gives:
From Old Slavic Tsesari, from Gothic Kaisar, from the Greek Kaisar, from the Latin Caesar. Germanic form (kaisar) also the source for Finnish Keisari and Estonian Keisar.
It does not give a German source in the general chain from Caesar to Tsar in Russian but does note that:
The incorrect transliteration of 'Czar' came from an Austrian diplomat, Herberstein in 1549, recording the title adopted by Ivan IV two years earlier.
I suspect that the OED's Gothic is Wiktionary's "Germanic language".
Unfortunately, my own massive 2-volume Russian dictionary is from the Soviet era, so its etymological entries are suspect, having been 'edited' for Soviet Political Correctness: for example, "Tsar" is simply defined as "Ruler" with no indication that it ever referred to the specific Ruler of Russia for almost 400 years!
 
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