Well, here it is!
Pre-Turn
Wow. Never having played one of these, it's shocking how much changes between plays.
I see we have 2 settlers currently, my plans for them are Karasu's 1, and NE of his 3. I moved it because it would get the river and still fits in the 8-ring from Almarikh. The 1 doesn't, but I see no better place (I picture a 5 site 3SW of this)
I wake the scout off his hill to see if any development has happened near Tsingtao (specifically Iron-connections).
Manual F4 check reveals nothing, and only place I MM a bit is in Baruun-Urt for more food (=power!) Press enter.
IBT:
Han Archer kills Barbarian in the southwest.
Ta-Tu: Galley->Chariot
Ulaanbaatar: Chariot->Chariot
Hovd: Chariot->Chariot
Darhan: Chariot->Chariot
Most of those will finish in 5 -- my goal is to have enough to make war by then.
Turn 1 (730 BC)
Workers mine hills, or chop forests. Sending 3 workers to road to Nanking.
First galley heads SE along coast, planning to get a settler to near Pusan... will have to be careful, this naval movement is new to me.
Scout enters Han forest -- worker is there right now, hooking up iron.
MM Erdenet to have barracks and growth in 3 (save 2 turns on barracks, lose 1 on growth) -- this means the barracks will be online when all my chariots are ready.
Hit enter
IBT:
Han ask us to leave. I agree. For now...
KK: Settler->Setller
Tabriz: Chariot->Galley
Dalandzadgad: Chariot->Chariot (Culture expansion!)
Choybalsan: Barracks->Chariot
Turn 2 (710 BC)
This differential movement means I can have 4-move galleys, if done right!
Galley reveals we can't put the city 1s of the Red Dot by Pusan.
On his way out of Han territory, scout confirms Tsingtao is road-linked to the capital.
Nothing new on tech front.
IBT: Wu-Ti of Han wants 100 gold. It's just a bit too early -- I cave in.
Mandalgovi culture-expands, showing us lambs on the far bit of the south island. I'm going to settle on the south end. It looks like it IS a peninsula connected to Korea.
Turn 3 (690 BC)
Settle Choyr NW of Batshireet (hopelessly corrupt): Temple. Choyr is coincidentally 8 from Beijing, and should (IMO) start our second ring (does this mean disc-placement around Almarikh within 8 is all good, or does that not work that way?)
Warrior sees a Han settler pair heading SW of Choyr. Stands in the way a little.
Workers mined an Almarikh hill -- MM a bit to cut 2 turns off the FP.
Settle Ulaangom NE of Karasu's 3-spot.: Worker.
Galley sees sea across ocean south of our island -- once the settler is dropped off, I will try to cross...
IBT: Han settlers turn around. Interesting. (Post-turn note, I never did see where they went!)
Erdenet: Barracks->Chariot
Turn 4 (670 BC)
Almost forget to do a happiness check, Almarikh grew to 6 (FP in 9) so I detour a chariot back from Erdenet to keep them happy. Nothing else of note.
IBT:
Ta-Tu: Chariot->Chariot (I thought about a galley here, but 4 or 5 are in production)
Turn 5 (650 BC)
Chariot looks at Nanking. Defended by a regular spear, some good infrastructure.
Realize Ulaangom's worker build made no sense -- change to Barracks, will supplement with a chop from incoming workers.
Tabriz reached size 7, and I make a clown. I only lose 1 gpt and 1fpt, and it saves me 11 gpt on the lux slider. Tabriz is now food-neutral.
Settler gets off with a warrior on Korean isle. Galley heads due south, and SEES coast, but doesn't make it.
Cross fingers.
Still nothing on diplomacy front.
IBT:
KK: Settler->Settler
Kazan: Settler->Settler
Ulaanbaatar: Chariot->Chariot
Hovd: Chariot->Chariot
Turn 6 (630 BC)
I have one chariot coming in next turn so I hold ONE more turn on acquiring HBR.
Settle Tosontsengel on Korean island. Who NAMES these?: Warrior (vetoable -- I think it might be required if Korea gets uppity)
Did I mention the galley didn't sink?

We meet the Chosogabe. They are up Math and HBR, but down Code of Laws! They have 82 gold, 5 wines and 11 cities (including the capital)
I know I'm taking a risk that they'll get CoL between turns, but I want that last chariot. HBR is cheap anyway.
Hit enter.
IBT:
Darhan: Chariot->Galley
Tsetserleg: Galley->Worker
Turn 7 (610 BC)
I call up Morichika San of the Chosogabe. He gives up HBR, Math AND 88 gold for Code of Laws. For those following at home, the Chosogabe are already annoyed with us. They appear to be a Japanese offshoot, MIL/REG with Samurai.
Tsetserleg Galley finds out how differential naval movement sucks in these straits. 2 moves/turn.
Spend 260 gold upgrading 13 chariots to Gospodar. We still have 1764 at +59gpt. I had chariots out of place, which may cost me a turn or so on the war-front. I suspect I'll be polite and set it up for the next player to declare.
Note that I have NOT sold Math to the Koreans or Baekje. I plan to use it to get Alliances against the Han so we don't get dogpiled.
IBT: Chosogabe asks my galley to move along.
Missed a riot in Almarikh (I moved a chariot out to help control other parts, and screwed this up.)
Turn 8 (590 BC)
Horses (Gospodar) start moving west. Trying to get the rest upgraded -- Almarikh back under control.
A barb galley threatens the galley -- I ignore it moving along. If it attacks, we live or we die. :shrug:
I have lost my chance to sell Mathematics. I'm sorry.

Given the Han now have 400 gold, I can guess who sold it.
IBT:
Barb galley attacks and loses, redlining but promoting our galley.
Mandalgovi: Galley->Barracks (vetoable -- we could build cats, or warriors for MP duty as easily)
Baruun-Urt rebels because AGAIN I moved units after checking happiness.
Baekje complete
The Great Lighthouse. How kind!
Turn 9 (570 BC)
Mandalgovian galley passes through Tosontsengel to head around the Korean coastline.
Settle Atlay on the NE coast.: Warrior
IBT: Baekje complain about a Galley. Lighten up. Another barb galley blocks our passage north. Dang.
KK: Settler->Settler
Tabriz: Galley->Warrior
Dalandzadgaddadavida: Gospodar->Gospodar
Ereen: Galley->Worker
Turn 10 (550 BC)
I turn lux up to 30% to free horsemen for the front. Might be possible to lower that again with a few MP. Costs us 13 gpt, but we still make 54.
Our galley attacks the barb and wins, but is redlined again.
Our south galley crosses another shallow point and sees purple borders! No idea who.
PASS-DOWN NOTES
I have 8 horsemen outside Canton. There are another 8 in Batshireet that can reach Nanking. You can start war when you feel lucky.
I have a settler 3 SW of Choyr, and planned to settle right there. There's a warrior nearby to help defend it. Another settler just left KK. I think it should be used to re-found after we raze Nanking.
There are two galleys in the north - I thought one could head East past Baekje's capital, and the other North around a new island (uncolonized apparently) -- Watch out, there are barb galleys all over up here. Might be better to go back and heal.
Another galley is heading east along the south shore of Korea, and one West past South Han. The final galley just discovered Purple, but no contact yet.
There's an idle worker near Choybalsan who was heading to help the Han slave all alone near Atlay (result of a mis-move by me)
While we're ready to ATTACK Han, we have no defense.. Our northeastern cities are completely undefended. There is a bowman near Tabriz that was heading as preventative defense.
All my builds are vetoable, no ego here!
If I did anything odd, please tell me! I know I have a lot to learn.
(ASIDE to Alan: Sure you can reduce it to 0 pop. Bring it to 2, build a settler and if the city has 0 or negative food growth, you will be given the option to abandon, and get the settler. Same with worker at size 1)
Edit: Fixed formatting.