preturn 250AD
Review of F3 - we are strong against all known civs
Review of F11 - we are #1 in pop, GNP & prod & land area - also the top 5 cities all belong to unknown civs
The OTTOs (red border) are available for contact from the diplomacy screen. (I use shift-right click to replace Han w/ OTTO on F4 screen)
OTTO: 7 cities, 0 gold, down 4 techs
mm some cities for happiness - 2 cities were about to riot
changed Nalayh to settler
Since we have a good size invasion force in place and have no "critical" builds ongoing, I intiate our revolt to REP & draw 7 turn anarchy.
Cycle thru cities adding clowns & revenuers for anarchy period
IBT - OTTO demand we leave his territory
Turn1 - 260AD
Try to entice BAE into war - demand 50 of their 60 gold they give it. I get greedy and ask for a tech, they refuse change from annoyed to furious.
Our exploration galley spies (pink border)
Position troops outside of BAE territory
IBT - na
Turn2 - 270AD
One last look at the BAE before DoW - 7 cities, 19 gold, up MONA, MONO & FEUD - tru to extort Feud no go - issue DoW
lose 4 swords & 4 gospodar attacking 2 Bushi - pressed attack because 2nd Bushi promo'd & created a GLeader - finally killed the bushi & Gleader
Capture Namp'o (only defended by 1 footman) - set to barracks
IBT - BAE counter attack with a samuri looking unit who dies (found out later it was a Kensai a 4/2/1 unit) / ARB complete the Great Library (don't even know where they are) / FRA completes the Hanging Gardens / RAJA learn MONO
Turn3 - 280AD
I found the FRA: 13 cities, 67gold, up MONA, MONO & FEUD
Forgot that you can not establish embassies while in Anarchy - RAJA are being attacked by 2 civs, I was hoping to align with them and see if we can get MONO cheaper. Plan 2 - RAJA are only up MONO, so I buy FEUD from FRA for 769gold and trade RAJA FEUD & 324gold for MONO. So we get both for about 1100 gold. Now we are only down Monarchy which we do not need.
Battle for Cheju
vSword vrs rFootman - we die inflciting 1hp of damage
vSword vrs rFootman - we die inflciting 1hp of damage
vGospodar vrs rBushi - we die no damage
eGospodar vrs rBushi - we die bushi promos to 2/4 vet
eGospodar vrs 2/3 rFootman - we win ( no promo)
vGospodar vrs 2/3 rFootman - we win no promo
eGospodar vrs 2/4 vBushi - we win no promo - capture a worker & Cheju (was a former KOR city did not autoraze because there were no BAE citizens)
Unload 2nd wave of Mongols next to Kunsan / lone gospodar pillages iron & gets back on galley
reposition and heal Namp'o assualt squad
IBT - FRA asks us to leave / KOR &neoCart sign MA vrs Arabs / KOR DoW on Arabs / BAE are building Sun Tzu (too bad they wont finish it) / BAE junk ttacks our galley carring the gospodar - we win / other civs also started Sun Tzu
Turn4 - 290AD
Battle for Kunsan
vSword vrs rFootman - we redline but win - no promo
vSword vrs rFootman - we die inflict 1hp of damage
eGospodar vrs 2/3 rFootman - we win (-3hp no promo)
eGospodar vrs rAcher - we win no promo & capture Kunsan
position & heal troops & pillage road isolating BAE capital
IBT - took out 2 Bushi in counterattacks & one of our Swords promos to elite / CHOS & KHWA learned Engineering
Turn5 - 300AD
settler founds New KK
Battle for Taejon
vGospodar vrs rFootman - we redline and retreat while redlining footman
vGospodar vrs rFootman - we die inflicting 1hp of damage
eGospodar vrs 2/3 rFootman - we win
only 1 unit left but no more fast units left - move sword and gospodar into position for next turn
IBT - 4 advancing BAE units retreat back towards Ch'onan
Turn6 - 310AD
abandoned Shantung / settler founds New TaTu (at RCP8)
Battle for Taejon (continued)
vGospodar vrs rFootman - we die but redline the foot
eGospodar vrs 1/3 rFootman - we win no promo & we capture Taejon with a harbor
Battle for Ch'onan
2 Cat shots - one miss one hit reducing a rFoot to 2/3
there is an archer in city
vGospodar vrs rFootman - we win (-1hp from archer no promo)
eGospodar vrs 2/3 rFootman - we win flawlessly (no promo)
eGospodar vrs rArcher - we win cpturing 4 workers and city
IBT - 4 BAE units move - no attacks
Turn7 - 320AD
FINALLY out of anarchy - we are now a Republic
cycle thru cities and mm & change a few builds
Cleanup the 4 wandering BAE units - 3 cat shots hit - attack w/ 3 elites all win easily and the 3rd produces a Gleader - 4th taken out by vGospodar who promos to elite
Battle for Kwangju
vGospodar vrs rFootman - we die but redline foot
vGospodar vrs rFootman - we win
vGospodar vrs rArcher - we win
city left with 1 redline foot
IBT - BAE junk takes out our injured galley
Turn8 - 330AD
Shanghai settler => granary
Bayanhongor settler => temple
Choybalsan Mbow => TurCav
Ondorhaan barracks => harbor
Batshireet Mbow => TurCav
Nalayh settler => worker
Should have changed the 2 Mbows to TurCav - review F1 and change all other bows
Transport Gleader back to homeland
eGospodar vrs rFootman - we win and capture Kwangju set to Temple
Decision time: CHOS & KHWA still want over 1100 gold for ENGIN - I can get it in peace deal with BAE for 100gold - Since BAE is down to one city and we can save 1000gold I make the peace deal.
IBT - na
Turn9 - 340AD
Canton Temple => barracks
Xinjian worker => wealth
Namp'o galley => temple
Har-Ayrag settler => temple
Abandon Xinjian - found New Kazan at RCP5 set to barracks
Found New Almarikh at RCP5 ( will abandoned Nalayh next turn) set to barracks
move Gleader towards Beijing
exploration galley spots Orange border near FRA
IBT - na
Turn10 - 350AD
KK settler => settler
Kazan settler => settler
Kunsan deposes back to BAE - we only had 1 unit there
Nalayh worker => wealth
found New Tabriz at RCP5 set to barracks
Abandon Nalayh
Contact ENG (orange): 8 cities, up MONA, down ENGIN
Notes to next player
1) Great Leader should reach Beijing next turn
2) Troubled by Kunsan flip - we have enough troops to retake it & Ch'ongju - I made peace solely for engineering - there is actually a big stack in BAE territiry after the flip
3) I found FRA, OTTO & ENG but there are still 5 unknown civs
4) We are only down Monarchy which we do not need
The Save
Our new empire & traitor city