Have AI wonder preferences changed? The game I tried last night, the same time the AI really didn't seem to be building wonders... They didn't even build stonehenge for ages as it was available for construction for a long time... Was that just a quirky game, or has something changed...
Yeah Stonehenge went first thing like always for me. If anything the AI seems even more wonder hungry. Still mad that they taught it to build the Colosseum .
I have in my entire civ 6 experience built stonehenge once, which was when nobody else could and I built it in the medieval era. It gives an apostle if there are no GPs left apparently.
This may been pure 'luck of the draw' but in three Post-Patch Starts, I have seen 'clusters' of Strategic Resources: 3 - 4 Horses all within 2 - 3 tiles of each other, 2 - 3 Iron on adjacent hills. I haven't really had enough starts or played late enough to see if it applies to later-game Strategic Resources, but Pre-Patch I never saw this kind of Strategic resource clustering, even when I played with Abundant Resources enabled.
This may been pure 'luck of the draw' but in three Post-Patch Starts, I have seen 'clusters' of Strategic Resources: 3 - 4 Horses all within 2 - 3 tiles of each other, 2 - 3 Iron on adjacent hills. I haven't really had enough starts or played late enough to see if it applies to later-game Strategic Resources, but Pre-Patch I never saw this kind of Strategic resource clustering, even when I played with Abundant Resources enabled.
Has the wording on Casa de Contratacion changed? It's different to the wiki. Now reads 'not on your original capital's continent'. Same wording on colonial taxes... does this mean we can't exploit these with Dido anymore?
This may been pure 'luck of the draw' but in three Post-Patch Starts, I have seen 'clusters' of Strategic Resources: 3 - 4 Horses all within 2 - 3 tiles of each other, 2 - 3 Iron on adjacent hills. I haven't really had enough starts or played late enough to see if it applies to later-game Strategic Resources, but Pre-Patch I never saw this kind of Strategic resource clustering, even when I played with Abundant Resources enabled.
Yeah I'm getting this too. My three rolls have all had two or three horses and zero iron within range of the capital, but a bunch of iron clustered somewhere else
Basically, a previous patch broke the Barbarian raiding logic. This patch fixed it. So, if a Barbarian Scout discovers your city and gets back to his camp, then that camp will spawn a raiding party to attack your city. Just like it used to!
20% penalty/discount removed for researching Tech/Civic 1 era or more ahead/behind the world era
Siege Tower moved to Machinery
Policy cards higher saturation color change
Colored tiles from lenses higher saturation color change
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