Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
preturn: I talk to Xman right away. Maths, Cod of Law, contact with China is good enough for me atm, I want to take out Rome now before they get iron again.
Renegotiate peace with Brennus and get Horseback riding and 10 Gold for it
switch Stockholm to Temple, this town is a good FP site and I want to develop it for more production.
Persepolis gets a Temple, I want to keep Xman around to extort him some more for a while I cannot accept the flip risk (former capital, after all)
(1) Literaute found, go for Poly (-->Monarchy) at +3 Gold.
Temple in Kufestadt, Archer ordered. We have so many archers atm that we should refarin from building more until we get our happiness up, lux tax down and thus higher income (or until we HAVE Great Library - 21 turns in Wunderstatt). Lots of cultural building ordered instead, I want to be able to research independently - and we WILL encounter very unfavorable culture rates during later conquests because of the distance to capital - so we need at least to have higher overall culture!
Move troops for attack, declare war.
(2) Roman attack-Spearman kills Archer. He is covered by a Warrior marching along
The lack of iron seems to make Caesar...... ah, uncoordinated????
Roman archer alos promotes a swordman.
3 elites kill three defenders and raze Veii(?) - no iron for Rome. settler moves in for re-build.
(3) Caesar offers a weird deal: I disband a spearman and a warrior unit of his and he gifts me two workers.... who am I to say no?
Bodo founded.
(4) two stacks of roman troops have arrived next to Stockholm - as our troops can attack without being exposed afterwards I slaughter 9 Spearmen with 1 Archer lost. one of the Swordsmen involved now bears the name: Killers Elite Swords1man. 7 more Roman troops (archers and Warriors) cost us two mor archers.
(5) Bodo prooves to be a strange town. Size one, and only one building - but that is the Great Library.
Killer Elite proove they ARE elite - and defend against an archer w/o HP loss. A valiant Roman Spearman tries to sneak past our troops to reach Bodo. He easily kills an Archer trying to stop him - but our Backup Elite Spearmen under their great leader Gothmog dispatch him. Hero that Gothmog now is he is ordered to train an elite group of officers to lead a combat force capable of dealing even with the strongest defenders: an army!
(6) rumors of a bloody battle near our village ROME reach the capital. Obvioulsy, the Roman posess a secret weapon that makes them fight better when almost dead (3 attackers got the enemy to 1 HP each, then died).
(7) kill more Romans.
(8) again. Persian worker (alone) heading for iron (colony???) block iron with spearman.
(9) yes, Persian worker builds road to iron
too late, buddy! A Roman Archer tries to mop up a few of our Swordsmen. One of them is elite now. Troops approach Cumae, but will hold off - I want to leader-milk the Romans and get one victory out of the Army.
our other enemies are all filthy rich (around 80 to 90 Gold) but have nothing to offer. Well. I ask a Persian Galley out.
(10) 1 defender of Cumae dies - no leader
Another one defends himself a bit better and the guy leading our Archers prooves exceptional talent in leadership 
(11) A roman envoy brings a letter from Caesar. Now we have a nice new piece of tapestry for our brand new Forbidden Palace and King Killer has a new mug
(12) Rome has one Archer left defending, he gets killed by our army. Rome is no more
(13) start moving on Persia
(14) Poly found. Monarchy in 19 turns at +7
good thing I built libraries everywhere!
(15) and move.....
(16) and more moves....
(17) and more.... jeez, Xman must be afraid....
(18) ...
(19) Great Lighthouse rushed in Fahrbootstadt. Good thing we have Great Library.
(20) first chance to cancel peace with X-man next turn. Remember to build harnbors, THEn Galleys! We can't afford to loose two berserks because the Galley was regular, not veteran.....
http://www.civfanatics.net/uploads3/berserk-210bc.zip
Renegotiate peace with Brennus and get Horseback riding and 10 Gold for it

switch Stockholm to Temple, this town is a good FP site and I want to develop it for more production.
Persepolis gets a Temple, I want to keep Xman around to extort him some more for a while I cannot accept the flip risk (former capital, after all)
(1) Literaute found, go for Poly (-->Monarchy) at +3 Gold.
Temple in Kufestadt, Archer ordered. We have so many archers atm that we should refarin from building more until we get our happiness up, lux tax down and thus higher income (or until we HAVE Great Library - 21 turns in Wunderstatt). Lots of cultural building ordered instead, I want to be able to research independently - and we WILL encounter very unfavorable culture rates during later conquests because of the distance to capital - so we need at least to have higher overall culture!
Move troops for attack, declare war.
(2) Roman attack-Spearman kills Archer. He is covered by a Warrior marching along

Roman archer alos promotes a swordman.
3 elites kill three defenders and raze Veii(?) - no iron for Rome. settler moves in for re-build.
(3) Caesar offers a weird deal: I disband a spearman and a warrior unit of his and he gifts me two workers.... who am I to say no?
Bodo founded.
(4) two stacks of roman troops have arrived next to Stockholm - as our troops can attack without being exposed afterwards I slaughter 9 Spearmen with 1 Archer lost. one of the Swordsmen involved now bears the name: Killers Elite Swords1man. 7 more Roman troops (archers and Warriors) cost us two mor archers.
(5) Bodo prooves to be a strange town. Size one, and only one building - but that is the Great Library.

(6) rumors of a bloody battle near our village ROME reach the capital. Obvioulsy, the Roman posess a secret weapon that makes them fight better when almost dead (3 attackers got the enemy to 1 HP each, then died).
(7) kill more Romans.
(8) again. Persian worker (alone) heading for iron (colony???) block iron with spearman.
(9) yes, Persian worker builds road to iron

our other enemies are all filthy rich (around 80 to 90 Gold) but have nothing to offer. Well. I ask a Persian Galley out.
(10) 1 defender of Cumae dies - no leader


(11) A roman envoy brings a letter from Caesar. Now we have a nice new piece of tapestry for our brand new Forbidden Palace and King Killer has a new mug

(12) Rome has one Archer left defending, he gets killed by our army. Rome is no more

(13) start moving on Persia
(14) Poly found. Monarchy in 19 turns at +7

(15) and move.....
(16) and more moves....
(17) and more.... jeez, Xman must be afraid....
(18) ...
(19) Great Lighthouse rushed in Fahrbootstadt. Good thing we have Great Library.
(20) first chance to cancel peace with X-man next turn. Remember to build harnbors, THEn Galleys! We can't afford to loose two berserks because the Galley was regular, not veteran.....
http://www.civfanatics.net/uploads3/berserk-210bc.zip